thetrooper
Misanthrope
- Joined
- May 24, 2004
- Messages
- 8,843
If there's a broken trade route (ocean tiles) up until magnetism I would surely abandon the game... But that's just me.
Things were going along pretty smoothly, I had Chichen Itza surrounded, and starvation hit all my cities at once, every turn. What happened?
Also, from a strategy point of view: I have Chichen Itza surrounded, I hit them once or twice with cannon and trebuchet, but when I send in units, my units are dropping like flies. The Maya's have asked for a peace treaty, but I'm not willing to give it to them, as I have a mutual protection package against them with the Persians, and I don't want to piss off the Persians who are at war with them, too. How do I tell just how many units they have? What's the best strategy to defeat them?
thanks.
As for the Privateer issue, when I read it again, I understood. thanks for the replies
played on till 670. Beelined for mapmaking got that and built galleys. Though I new where the "bridge" was and set sail and eventully made land. It's a long crossing supprised my galley made it. Have some Iron and am maybe 20 turns out from republic have maybe 6 towns now
Have met
Egypt Who traded me up four techs for writing and map making.
Vickings and Carthage wanted philosphy for same
so I am thinking I need to get a settler over to the mainland quick smart? any other plans I should be putting in place in this type of situation?
. . . if you're paying attention and counting, if you bombard enough and get lucky, you can count defenders as they get hurt.
I can't remember the order of casualties with bombardment, if the stronger units defend first and then s they get hurt weaker, uninjured units get hurt after as with ground assault. Can anyone corroberate/correct me?
Here is some info.could someone point me in the direction of a thead about "cultural flips" or if there isn't one an explaination here about causes and affectors
thanks
Link for the maths behind the flip probabilities.could someone point me in the direction of a thead about "cultural flips" or if there isn't one an explaination here about causes and affectors
Every new bombardment attack hits a new defender, with the strongest defenders being hit first. If you are using aircraft or naval bombardment, you may also kill citizens and destroy improvements. You are correct that if you have enough attacks, you can determine the number of defenders, but my experience is that takes a lot of attacks to do. You can do the same thing with enough ground attackers, but you have to have a big margin of superiority in numbers to do it.
Thank you.Welcome to CFC, JordanN.
Yeah, I guess I'll try that forum instead.If you're talking about removing them from the game and playing without them, that sounds like a question for the Creation and Customization forum. On the other hand, if you're talking about getting them off the map so that you can see things better during a game, try Ctrl+Shift+M (I think), which cleans the map.
I've never played Starcraft, so I don't know how its editor worked. I'm still not clear on what you're asking, though. If you're just wanting to uncover a map, without making changes to how the game plays, try hitting Ctrl-Shift-N to pull up the "clear map" preferences. Then you can select which items will be cleared when you hit Ctrl-Shift-M. I don't know of any way to delete one unit at a time off the map, though.
Ok. That's an editor question, then. Head down to Creation and Customization. They will surely know much more about that than I. Good luck.. . . . Ok, take this illustration. Say for example you just finished a big map. You placed all your units, chose the locations for your cities and filled the rest up with overlays. However, you put in the wrong units and want to delete them. . . .
If I build the SP HQ in a captured city, I presume that would make it impossible for it to flip. Correct? I've never used Communism before.