TheOverseer714
Overseer
It works when it doesn't matter and doesn't work when I want it to. It seems to be hit or miss.
1) Probably corruption. Oversimplified, the further your city is from the capital, the more corrupt it will be. Corrupted shields are shown as red on the city screen, uncorrupted shields that go towards building stuff are blue...my guess is that if you look back at the two city sites, the first one has one red and one blue, the second has two blue shields.
2) A city that is not built next to fresh water (a river or a lake) will not grow past size six without an aqueduct. You need to research Construction to be able to build an aqueduct.
3) If you click on a square that is being used, the citizen that was working the square will become a specialist
4) squares that give no gold have no road. You need to try to make sure all squares you are using have roads built on them. River squares always give one gold, and in republic all squares generating at least one gold will generate one more. The exact way the gold you generate goes to taxes and science depends on the infrastucture you've built (markets, libraries etc.).
edit: and, Welcome to CFC.![]()
Just the opposite. Any tile that has a road will generate a minimum of 1 commerce (gold).....and you mean by squares that have no road means to never build there?...
I would not immediately raze, you want to move out your troops and then abandon.
I've always wondered about this, can you/someone expand on the implications of razing vs. abandoning?
Does under Conquest exist a warweariness between humans?
Is it stil possible to put 100% into science, although a player has no money to support it?