Quick Answers / 'Newbie' Questions

It works when it doesn't matter and doesn't work when I want it to. It seems to be hit or miss.
 
Hi everybody -

okay, Civ is quite a good game, because it is komplex and a player can find new things of improvment. ( I stil favour in turn-based games Go, chess, M.A.X. Historylines etc., but I guess, because I play them longer AND there is no coincidence involved.) Some things drive you mad though. Activating a worker and instead that I would be able to give him a job in his destination, the game jumps to another unit. Annoying.
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Q1
I was attacking a stack of 20 infantries and 44 artillaries from my opponent. I used tanks. Nearly 10 of them were shot down by the artillary to one health bar immediately. After which rule does this work? When 10 aris and 10 infa on one square and I attack, every ari shots only once. In my case 2-3-4 aris shot on one tank. What is the rule behind that?? So I will attack next time with cavs or not so important units first.


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Q2
Does the artillary hit easier or make more damage one square away, then aiming 2 squares away??


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Important hint
My area is huge and I have only a thin defending line. Therefore I though I would be very clever and distrupt my railroad-infrastructure myself on junctions by putting 3 workers and 2 units on one square. I destroyed the road and railroad in the end of each turn with my units and in the beginning on each turn I rebuild the road and railroad with my workers again, so I thought very clever, my enemy will never get in my territory with ahuge army or with workers , infra , ari, etc...
BUT stupid me! My opponent just killed the 2 units and took the workers over! Now he could build the road himself and I fell from the chair. He did a lot of havoc.

Yours - (84 hours in this long damn game. 6 turns away from nukes.)
 
1) Probably corruption. Oversimplified, the further your city is from the capital, the more corrupt it will be. Corrupted shields are shown as red on the city screen, uncorrupted shields that go towards building stuff are blue...my guess is that if you look back at the two city sites, the first one has one red and one blue, the second has two blue shields.
2) A city that is not built next to fresh water (a river or a lake) will not grow past size six without an aqueduct. You need to research Construction to be able to build an aqueduct.
3) If you click on a square that is being used, the citizen that was working the square will become a specialist
4) squares that give no gold have no road. You need to try to make sure all squares you are using have roads built on them. River squares always give one gold, and in republic all squares generating at least one gold will generate one more. The exact way the gold you generate goes to taxes and science depends on the infrastucture you've built (markets, libraries etc.).

edit: and, Welcome to CFC. :)

Thank you very much for that, that has helped me heaps now, and you mean by squares that have no road means to never build there?

And thanks for the welcome lol
 
:HistoryLines"
"Q1
I was attacking a stack of 20 infantries and 44 artillaries from my opponent. I used tanks. Nearly 10 of them were shot down by the artillary to one health bar immediately. After which rule does this work? When 10 aris and 10 infa on one square and I attack, every ari shots only once. In my case 2-3-4 aris shot on one tank. What is the rule behind that?? So I will attack next time with cavs or not so important units first."

Look at the rate of fire for an artillery. It is 2. I think that means it can hit twice in one shot. So you see things like a single shot hit a unit and do more than once point of damage.

Bombardment get one whack per battle. IOW if I attack a town and it has bombardment units, each coudl get in a turn, One unit at a time on a single attacker. That is, one arty get a try at the first one.

Then next arty gets a try at the next attack. Only one gets a try for each attacker, but it can do more than 1 point of damge. A cannon can only do one point.

"Q2
Does the artillary hit easier or make more damage one square away, then aiming 2 squares away??"

Not that I have observed.

"My area is huge and I have only a thin defending line. Therefore I though I would be very clever and distrupt my railroad-infrastructure myself on junctions by putting 3 workers and 2 units on one square. I destroyed the road and railroad in the end of each turn with my units and in the beginning on each turn I rebuild the road and railroad with my workers again, so I thought very clever, my enemy will never get in my territory with ahuge army or with workers , infra , ari, etc...
BUT stupid me! My opponent just killed the 2 units and took the workers over! Now he could build the road himself and I fell from the chair. He did a lot of havoc."

Yeah, that was a bad idea.

"(84 hours in this long damn game"

Not to me, I have many that take 300-400 hours. Just posted a run on CCM at nearly 138 hours.
 
....and you mean by squares that have no road means to never build there?...
Just the opposite. Any tile that has a road will generate a minimum of 1 commerce (gold).

So he's saying build roads on all squares in your city that you can assign citizens......So your city generates more commerce (gold). :)
 
I would not immediately raze, you want to move out your troops and then abandon.

I've always wondered about this, can you/someone expand on the implications of razing vs. abandoning?
 
@hashish - Sounds like we have a lot in common. I played Civ2 and Civ3 back in the day, but never ventured above Warlord. This past Fall I reloaded the game and started playing again, and found this site in December. Reading as much as I can I've raised my game to Monarch now, thx to all the helpful people here.

Here's a great article to help get up to speed on working tiles, possibly the most important part of the game. Enjoy!
http://www.civfanatics.com/content/civ3/strategy/cracker/civ3_starts/opening_plays.htm

Edit: also, if you lost your manual, this link has great info:
http://www.civfanatics.com/civ3/infocenter
 
Hello guys,

Is there any way or any trick to keep a certain AI Civ always Neutral? I looked everywhere in an editor and there is no "always at peace" option. The best you can do is a locked alliance --> always at war with some other Civ...

Any idea will be appreciated!
 
I've always wondered about this, can you/someone expand on the implications of razing vs. abandoning?

Not sure of the entire context, but..

If you capture a town and have units that have movement and attacks left and you want to attack the next town, then ..

If you had razed the place upon capture the unit/army is standing on a tile with no road. The tiles past that tile are either in their culture or neutral. If in theirs, you pay full movement points to travel.

If you had instead not razed. Moved units out to the extent that they can and then abandon, you gained some travel distance paying the 1/3 move for a road. In the case of armies, they likely can read the next town and still attack.

You may do even more by bring up workers/settlers and founding and roading along the path and get more distance and so on.
 
Hello -

When a town is under heavy attack and surounded, you can fire with artillary or with everything else on the enemy stack. Then give your lost city to someone else and all your units are save in your capital.
 
Yes you can, but it is a very rare gambit. I have only used it a few times. Mostly an exploit. The main use for me is to get army (ies) home from an island.

Tactic I have used in very early games against too strong of a neighbor. They DOW and I give my border town they are attacking to a far away power. Then get peace and later take the town back.
 
Hello -

in my simulation-test king game I have a 50 city huge empire, a palast and a forbidden town in two centers and a corruption of 562 gold per turn in republic.

Now I destroyed all roads and railroads via pillaging from the palast town and the forbidden palast town to the rest of the empire and the corrupiton level was equal. NO change at all! Not even in the next turn. Somebody said here, when you connect a town to your palace you can reduce the corruption. My experiment gives that idea a definite "NO".

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Q
Are bombers, like artilleries and worker always dead, standing in a 3x3 square nuke radius?

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Q
How do I defend myself against bombers in ptw? How effective are fighters?

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info
In ptw you will not see the world, once you discover "satalitte-technology"
 
"HistoryLines"
"Are bombers, like artilleries and worker always dead, standing in a 3x3 square nuke radius?"

I cannot recall specifically much of these things as it has been years, since I played PTW. I would expect all bombers with 3HP or less to die in the box (3x3). I am not sure about those with 4 or 5HP. I mean from one nuke only.

"How do I defend myself against bombers in ptw? How effective are fighters?"

In a sense, you don't. You do not have flak or mobile sams in PTW. You have to rely on fighers and SAM's. Actually I am not sure, if sams are in PTW. Just keep pushing the towns back, so they can reach fewer targets. IOW capture the towns and that destroys the bombers.

"In ptw you will not see the world, once you discover "satalitte-technology"

Not important, you should already know the main stuff.
 
Hello -

questions to conquest.

Does under Conquest exist a warweariness between humans?

Is it stil possible to put 100% into science, although a player has no money to support it?

We are thinking about switching from civ 3 ptw to conquest.
 
I don't know, but I do know that players were a lot happier about the online/pbem in C3C. Look at the bug reports and see it that was mentioned. I would aslo check the PBEM forum.
 
Does under Conquest exist a warweariness between humans?

Yes, this was fixed in conquest. IIRC there were still not completly correct values, but much better then in PTW.


Is it stil possible to put 100% into science, although a player has no money to support it?

Yes it is, but if you are not playing on chieftain, you will lose troops/buildings just like in PTW.
 
Hello -

when You have put a lot of time, fun and thoughts into a game, some things come up, which are really disturbing. Here are some I find annoying and I only hope they were corrected in later versions.


1. Multiplayer functions is great, as long You do not know, that every game can be loaded as a hotseat game and your human opponent can have a look at your whole position. Absolutely awful. Multiplayer game - dead!

2. You can put 100% into science despite your chosen playing level, because when You can not effort your high science level You only loose a scout and maybe a bib, granary or barrack per turn. Beyond 25+ cities, no harm. And in your last, 4th turn of every tech, You can often can put science down and get a lot of money to buy the lost buildings back. But that is not even necessary. Discovering every ! tech in 4 turns is more important.
Everyplayer can do this and so whoever gets out of the Middle Ages with one or two tech a lead will win the game 1000 years later. Stupid.

3. There is no defense against a spy buying all your techs. Really stupid again.


Are those major fun killing things changed in later versions? I was refering to Civ 3 PTW 1.21f.
 
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