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Do hills provide defensive bonuses to cities built on them? Do cities outside of a hill provide any kind of defensive bonus? It really makes you think twice about building a aqueduct considering how defenseless your city becomes.

Are the defensive bonuses of hills cumulative with those of walls?
 
Yes, they always get +25% defense at any size.
Other cities get no defensive bonus, until they get to size 7 (50%) and then size 13 (100%).
Walls, Civil Defense, give bonuses appropriately too.
 
stunnerwhat said:
When you win with an elite and a leader is created, you name that elite. I understand that you can name an elite at anytime, but does a named elite created via the battle that gave you a leader have better fighting attributes than any other elite?

To simplify, is that elite that resulted in the leader any different than any other elite?

Thanks,

Stunner :goodjob:

The elite unit that you got a GL from will have an asterisk by it meaning it is a "spent" elite and can no longer create GLs.... if you upgrade it to another unit it will become a veteran again and will be able to go elite and create another GL.... other than that difference there is no difference...
 
Does a barb village get destroyed when it's in the 9 tile radius when a settler plants himself or is it more tiles than that?
 
@ TruePurple: to "migrate" a city, set it to build a Settler and stop it growing past size 2. You'll get the "Abandon or etc." options as soon as the Settler is ready; choose "Abandon" to get a Settler and no city. Works in any version afaik.

@ Whomp: yes. Just the initial 9. Be careful of the barb protecting the village, though, 'cos it'll attack the city next turn!
 
Eldar is that a "camp" or a "village" where a warrior will pop out?
 
TruePurple said:
So there isn't a migrate option? How do you "stop it growing past size 2"
Make citizens specialists to adjust the food production so only 4 food are produced. If over, starve it down the same way, pop rush or produce workers until you are at level 2.
 
Is it possible to extract units from an army.

I've tried doing this but nothing happens.

Any suggestions? :mad:
 
You can't extract units out of an army.
 
Whomp said:
Here's an article on worker actions. Automating workers will not allow you to decide what should be done. They will not hook up recources, luxs and they'll over irrigate everything. Don't do it. See Tom Tom Club in my signature for a automated worker/governor variant.
Cracker's article

I have read and reread that article and I still come away from it every time having learned something new/old that I overlooked the first time (and second,third,fourth). One question I have about it though is what version was he playing with when he created the article? I looked through the GOTM on opening moves with the Iroquois and he starts out with a scout!? This can't be C3C.... I've played the Iroquois many times and have never had any access to scouts....

Just struck me as odd and figured I would ask....

Thanks
 
TruePurple said:
How do you say in a diplomatic screen... We have a mutual protection pact, I expect you to fight the enemy that just declared war on me!

You sign a military alliance with them. Then they declare war no matter what.

MAs are generally better than MPPs, as you tend to not get sucked into wars you don't want to be in.
 
watorrey said:
Iroquois have the expansionist trait in VC3 & PTW.

I thought that might be the case.... I never played with vanilla or PTW.... just jumped right into C3C and never looked back... (amn was that a learning curve and then some from the old Civ1&2)
 
Quick question about forestry... I am currently playing a game that is well past the steam power tech and I have found that some of my forestry opperations yield no bonuses to the cities that are currently working the tiles I plant/chop.... anyone out there know why this is?

thanks
 
GorfTheWanderer said:
Quick question about forestry... I am currently playing a game that is well past the steam power tech and I have found that some of my forestry opperations yield no bonuses to the cities that are currently working the tiles I plant/chop.... anyone out there know why this is?

thanks

There are two reasons you don't get the shield bonus for chopping a forest:
1) You're building a (small) wonder.
2) You've already chopped that forest once.

I think the palace doesn't get the shield bonus either....but I could be wrong. I haven't tried that in a while.
 
Two questions:

First, does a city get the benefits of a having a river in it's radius if the river is right on it's border? What if it is in it after expansion?

Second, in my most recent game I was kind of annoyed that once I hit steam power I was kind of low on workers to build railroads and that I should probably build more during the course of the game. What routines or strategies are good to use when it comes to worker production?

Thanks a lot!
 
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