Quick Answers

Status
Not open for further replies.
I've been lurking around here for a couple of weeks and will have a lot of questions. First, I've noticed that some of the really good players tend to play either Rep or Democracy. I've never used republic but it sound very similar to Dem which I've used quite a bit. My problem with Dem is that when my empire gets really big and far flung the cities that are not close to my capitol are crippled by corruption to the point that they are useless especially newly captured ones. I'm definitely a war monger so this is a real problem.

I'm new to C3C but have played Civ 2 since around '95. I generally get monarchy quick and stick with till I get communism, which doesn't present the same problem. I've read a lot of threads here and have found almost no mention of communism. Am I missing something? Does any one else use this strat?
 
Most of the really good players wouldn't touch Democracy with a very long stick - it's stuck behind a dead-end tech, and isn't worth the time or effort for slightly better corruption, worse unit support (at C3C), and worse War Weariness, and requires a second Anarchy period which for all but Religious Civs is a real PITA.

Republic wins out because it comes earlier, gets the same commerce bonus, has better (C3C) or the same (Vanilla/PtW) unit support, and better War Weariness.

That leaves the slightly worse corruption and Worker speed bonus - neither of which are issues, because by the time Democracy comes around:
(a) Your core empire will be well-developed and producing 75-80% of your total output anyway - the periphery is there for additional unit support and territory, and not much else;
(b) Your core will be fully developed and you'll be able to muster dedicated stacks of Workers for tasks such as roading. Replaceable Parts is far more important than Democracy for faster worker speeds.
 
eldar said:
Most of the really good players wouldn't touch Democracy with a very long stick - it's stuck behind a dead-end tech, and isn't worth the time or effort for slightly better corruption, worse unit support (at C3C), and worse War Weariness, and requires a second Anarchy period which for all but Religious Civs is a real PITA.

Republic wins out because it comes earlier, gets the same commerce bonus, has better (C3C) or the same (Vanilla/PtW) unit support, and better War Weariness.

That leaves the slightly worse corruption and Worker speed bonus - neither of which are issues, because by the time Democracy comes around:
(a) Your core empire will be well-developed and producing 75-80% of your total output anyway - the periphery is there for additional unit support and territory, and not much else;
(b) Your core will be fully developed and you'll be able to muster dedicated stacks of Workers for tasks such as roading. Replaceable Parts is far more important than Democracy for faster worker speeds.

What's your take on Communism?
 
First, how rude of me, welcome to CFC!

Communism - very powerful in C3C, but I've got limited experience, both at the end of Succession Games. Basically build Courts and Police Stations everywhere, but the big hit to corruption is taken by the Secret Police HQ, available with Espionage.

In one of those SGs, it took us from +80gpt to over +300gpt just by being built.

Monarchy works in short doses (especially if Religious and a switch to Republic can be made later), and of course mandatory for variants such as Always War.
 
eldar said:
First, how rude of me, welcome to CFC!

Communism - very powerful in C3C, but I've got limited experience, both at the end of Succession Games. Basically build Courts and Police Stations everywhere, but the big hit to corruption is taken by the Secret Police HQ, available with Espionage.

In one of those SGs, it took us from +80gpt to over +300gpt just by being built.

Monarchy works in short doses (especially if Religious and a switch to Republic can be made later), and of course mandatory for variants such as Always War.

Thanks Eldar. BTW, do you know (or any one else)of any threads that go into detail about Govs?
 
I have a question: What does the flak do? I know that it's some kind of anti-air weapon, but how does it work? Does the enemy bomber have to target the square the flak was sitting on in order for the flak to fight back? If the enemy bomb the square next to the flak, the flak does not take a shot at the bomber, right?
 
Moonsinger: Check out this post by BomberEscort.

Boutte: Welcome to CFC! In Communism, which is very strong in C3C with a big empire, be sure to build the SPHQ, as well as Police Stations and Courthouses EVEN IN YOUR CORE CITIES, as they will suffer the same corruption as fringe cities. If you do this, your whole empire will be very productive. Combine this with mobilization, and you will be very strong militarily.
 
eldar said:
Most of the really good players wouldn't touch Democracy with a very long stick - it's stuck behind a dead-end tech, and isn't worth the time or effort for slightly better corruption, worse unit support (at C3C), and worse War Weariness, and requires a second Anarchy period which for all but Religious Civs is a real PITA.

Republic wins out because it comes earlier, gets the same commerce bonus, has better (C3C) or the same (Vanilla/PtW) unit support, and better War Weariness.
I think your answer eldar is Spot On!

...And Boutte, Welcome to the CFC :band:

There are a couple of situations where you might want to consider Democracy or Communism. (If you're simply trying to win the game, ignore the following!)

1. Democracy: Milk Run to 2050AD (Maximizing Firaxis Score)
Some players will switch from Republic to Democracy for the extra Worker efficiency and the reduced corruption.........others will take Republic to the end of the game because of the non-productive period of Anarchy when switching Governments.

2. Communism: 100K Culture Victory
This can be pretty useful if you're shooting for this Victory condition, because it allows you to Pop-Rush culture producing city improvements like Temple, Library etc. without the need for money.

I used Communism to score a 100K Culture Victory in 900AD, playing the Babylonians on a Chieftain-Level Tiny map. (See HOF Lists.)

These are Non-Mainstream examples, so for most practical purposes, these 2 Governments are unnecessary, as eldar said. :)
 
Boutte said:
Thanks Eldar. BTW, do you know (or any one else)of any threads that go into detail about Govs?

There are a lot. You just need to browse through the forums and find them. It's gonna take time.

I might be able to dig up a thread where I link to a lot of the government threads. If I can find it, I'll post a link.
 
I'm trying to find out how to change the leader names in C3C itself without having to build a mod. I tryed looking in the text files to find the line with the names, but unluckily I cant find it! Any suggestions?
 
To change the civ leaderhead or the great leader names requires use of the editor. If you just want to change your name as the leader of the civ you are playing with, it is done from the game setup screen.
 
For all those who dont know, I'm a guy. :)

However, I want to change the leadernames in the game itself (no mod!). So when I start a game and start playing, I want to fight against e.g. John F. Kennedy instead of Lincoln, against Hitler instead of Bismarck, against Stalin instead of Elizabeth, against Napoleon instead of Joan. I've already changed some leaderheads, but thats not enough, cause its quite strange to talk to some guy who looks like Kennedy but is called Lincoln.
 
@GZ ... sorry mate ... but you can never tell ;)

I'm playing a fun mod with heaps of zombies running around ... and I'm the only one with tech to trade ... even though I have studied tech from my own research line, the other civs don't have any to trade with me ... they are changing capitals often though ... In my civ experience I have never moved a capital and built another palace ...

What is the effect of losing a capital city?
Does it wipe out the research or stops it or no effect?
Does it stop income?

Just curious ... thanks :goodjob:

EDIT: I am assuming that moving a capital has no effect on research and income because the new capital doesn't replace the old until built ...
 
Status
Not open for further replies.
Top Bottom