Depends. From 4000 BC - 3000 BC, it's only 20. From 1000 AD - 2000 AD is a lot more. As the game progresses, the turns take up less years. There is a breakdown of the turns in the FAQ stickied in this forum.
That's the thing... it changes!!!Luthor_Saxburg said:Some wonders can became tourist atractions, which start to give money 1000 years later... OK, but how long is a 1000 years?
He! He! "How long is a 1000 years?" is like a trick question, isn't it? I mean how many turns is it?
Lord Parkin said:That's the thing... it changes!!!At the start of the game, it'd be 20 turns... at the end, 1000 turns.
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Seems like. At least, in scenarios based on years you really 1000 turns...not 20 and so on.What if the game is based on weeks? There will be no tourists?
I don't think the AI cheats on combats. Maybe on the number of units, but not on actual combats.Shujaa said:Does the AI cheat in combat rolls at Regent and lower difficulty levels?
Assuming that the warrior is veteran or regular, the chance lies more somewhere between 5 and 10% for losing. Although that it is still possible to lose frequently if luck is not on your side.Luthor_Saxburg said:An elite swordsman attacking a warrior should have roughly 80% of chance of winning. So, in every 5 attacks, you should expect to lose one swordman.
NWOG said:If a wonder is made absolete, does it still produce culture?
Shujaa said:Q: Does it matter whether a unit is regular/veteran/elite when I put it into an army? Does it make a difference?
Zelda's Man said:How do you save a screenshot? I thought you were supposed to press the "Print Screen" button, but nothing happens when I do.