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Another question in this vein: don't you also have to know the corresponding tech needed to actually build the wonder before the advisor tells you another Civ is building it as well?

No.
 
I was reading that great articale on war weariness, and I got to thinking. How is all the details worked out? Do you do it by trial and error, reverse compilation, or do you get information from the coders?
 
Originally posted by if_only_we_were
I was reading that great articale on war weariness, and I got to thinking. How is all the details worked out? Do you do it by trial and error, reverse compilation, or do you get information from the coders?
Yes. ;)


Actually, most of the work on this sort of thing is by experiment (trial & error - but carefully guided trial and error).

Sometimes we get a bit of help from the developers, like when we got told the basic guidelines behind what pops from a goody hut.

There is *no* reverse engineering done, at least in the sense of "decompiling" the code.
 
Originally posted by Raijer


Another question in this vein: don't you also have to know the corresponding tech needed to actually build the wonder before the advisor tells you another Civ is building it as well?

No. You need not know the tech. For example you may not know Music Theory but you may still get the popup saying that so and so is building JSBach.
 
@Gainy bo and betazed: thanks! :goodjob:

Here's a question that's always bugged me. In the historgragh, how can I read the graph for the civ on the far right? For example, in this attached screen shot, the German's, Russian's, and Zulu's relative cultural graphs are easily read, but the light blue Chinese graph escapes me - I can't tell how they're doing. What am I missing here?
 

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Why can't you read it? It's simple. :) A straight horizontal line parrallel to the bottom line denotes a particular point in time.

The amount of line covered by each color denotes the amount controlled by that civ.

So roughly speaking, light blue Chinese are 1 and 1/2 times as strong culturally as brown Russia.

HTH.
 
If I want to start a multi player game (my first) How do I do it? I want to advertize that I will be about most of the weekend, so could get a lot done in the next couple of days, but probably less after (probably a turn a night, but possibly miss some nights)?

I am not too bad, but get thrashed by Diety.
 
Originally posted by betazed
Why can't you read it? It's simple. A straight horizontal line parrallel to the bottom line denotes a particular point in time.
I got that much much, it's just that it always looked like an X/Y chart, which renders the right Civ (China in my example) "flat line." Guess I couldn't get that type of chart out of my brain.:lol:

Anyway, thanks for clearing it up for me.
 
Ok I have 2 questions:

1. How do you adjust taxes and such?
2. How do you do "etnic cleansing", where you can specify what citizen in a city you want turned into a worker/settler.

Thanks :)
 
I lied I have a third question.

I've been reading alot on civ attributes and everyone seems to think expansionist is the worst. Is there anything good about expansionist? What are the pros and cons of all the other attributes (including the new agricultural and seafearing if possible)?

Thanks!
 
Kudos:

On the F1 screen there are two sliders near the top. One control science (the beaker), one entertainment tax (the happy face). Anything left over goes to the treasury as tax.

Ethnic cleansing: either build workers (or settlers, I prefer workers) or starve the city by assigning citizens to work tiles that don't give enough food. Or make them all taxmen or scientists and watch them starve. You need to reassign them every time one starves though.

Expansionist is good on pangea and big maps. Pretty near useless on archipelago.

No idea about the new ones as I don't intend buying conquests any time soon.

Lots of people have different opin ions about the traits anyway. I like industrious, personally.
 
Thanks MadScot but one question isnt quite answered. Maybe I'm wrong about this but isnt it possible to select which citizen you want to be turned into the worker? So say I have a town of 6 3 chinese and 3 japanese and I make a worker but I want it to get rid of one of the chinese citizens, how would i make sure this happened?

Thanks
 
AFAIK you can't choose the citizen. The game picks one of your citizens in a captured town, before picking the locals. I *think* it picks the 'most recent' citizen every time, but I'm not 100% sure.

So a chinese city, captured by japan, then by you would build 3 jap citizens of workers first. But someone smarter may know for sure.
 
Originally posted by Raijer
I got that much much, it's just that it always looked like an X/Y chart, which renders the right Civ (China in my example) "flat line." Guess I couldn't get that type of chart out of my brain.:lol:

Anyway, thanks for clearing it up for me.
Actually, the Chinese (light blue) are the next to easiest to read. The big blue (yourself) is obviously left to right, but the light blue should simply be read right to left, so the line between brown and light blue becomes their line. In other words: For a long time China was on the decline, and in the end they picked up a little.

Reading the middle two (yellow and brown) is more difficult, because for them the base is shifting. Just saying "brown goes further to the right (bigger Y) isn't right because the Y=0 also shifts. In fact, dispite the line moving further to the right, the brown were in decline most of the game.
 
Originally posted by Kudos
Thanks MadScot but one question isnt quite answered. Maybe I'm wrong about this but isnt it possible to select which citizen you want to be turned into the worker? So say I have a town of 6 3 chinese and 3 japanese and I make a worker but I want it to get rid of one of the chinese citizens, how would i make sure this happened?

Thanks
In my recollection, if you have a specialist in your city, it will take the specialist rather than someone labouring the fields, mines or sea. So, next time you want to make a worker, try to assign one of those Chinese as entertainer or scientist the round before the worker is completed, and see if it indeed takes that citizen to make the worker.
 
I know that you can win by culture if your civ accumulates 100000 points, but I also thought that you had to have a certain % over 2nd place as well. What is that percentage? Also, does this apply to the AI civs? I never had to worry about it before, but now with C3C, I can see that I have about 80 turns to go before the Maya go over 100,000...

How do you edit the civlopedia? C3C still has the palace costing 100 when it's really 1000.
 
You need at least 100k cp and that amount must be at least 200% of the cp amount the closest culture chaser has accumulated. So if the second civ had 60k, you need 120,001cp.

20k culture victory by a single city is an absolute limit, btw.
 
I have a town thats settled on a tundra square and is surrounded by tundra with furs/mines on it, and its on a river. But its the year 1938 and it still has population 2 and I cant figure out how to make it grow.

Thanks in advance.

Edit: Its only 4-5 squares from my capital and was founded about 3450 BC.
 
If every work-able tile there was tundra (w/o bonus food resource game on any tundra tile), there's no way to get such a town above 2. Tundra tiles produce only one food unit, whether there's a mine or a forest on it; it cannot be irrigated. So you'd have 2 food from the city center square and 2* 1 food from 2 tundra working tiles to support just 2 pop (1 citizen consumes 2 food units). So unless there are no alternative working tiles you could switch to (possibly sea tiles, build a harbor then), you'd have just that small town.:(

If you need a temporary pop boost there for what reason ever, you could join settlers/workers, but any additional citizens above 2 would starve by time.
 
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