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Thanks Grille. I have another question.

Ok say I had a mutual protection pact with Japan and a right of passage with France. Then one turn france attacks Japan which draws me into war with France breaking our right of passage treaty. Would this give me that bad rep of 'breaking the ROP' just as if I had sneak attacked France?

Also say I had a trade embargo with the...English against the Persians and then I suddenly go to war with the English. Does this cause a bad reputation?

Thanks.
 
This is probably an easy one: Why won't anyone take cities in trades? Even if it is their city I have just captured they won't take it back for anything!
 
YOu could in former patches, but now, they've decided (And their right) that the AI was too easy to manipulate into dumb trades with cities involved. Therefore, you cannot trade for cities/trade your cities without making them gifts.
 
Ok say I had a mutual protection pact with Japan and a right of passage with France. Then one turn france attacks Japan which draws me into war with France breaking our right of passage treaty. Would this give me that bad rep of 'breaking the ROP' just as if I had sneak attacked France?

Also say I had a trade embargo with the...English against the Persians and then I suddenly go to war with the English. Does this cause a bad reputation?

Thanks.

Yes, and yes. If you break any kind of deal, no matter what the circumstances, you get a bad reputation.
 
I have finally managed to get rid of all the resisting citizens in a city size 11, and it still will not let me draft units. Any idea why?

TIA
 
quick! what do you need inorder for the mutual protection pact option to appear? I am now in the ages of the musketmen, and I need a mutual protection before france invades me!
 
quick! what do you need inorder for the mutual protection pact option to appear? I am now in the ages of the musketmen, and I need a mutual protection before france invades me!

Bad luck I am afraid. You need nationalism!
 
Originally posted by if_only_we_were
I have finally managed to get rid of all the resisting citizens in a city size 11, and it still will not let me draft units. Any idea why?

TIA
You can't draft if there are resisting citizens. If you really want to get rid of them quickly, make them all specialists, starve the city, and produce settlers/workers. :)
 
You can't draft if there are resisting citizens. If you really want to get rid of them quickly, make them all specialists, starve the city, and produce settlers/workers.

Thanks, but as I said I have just got rid of all the resisting citizens. The city is not in revolt. Any further ideas?

Thanks
 
More importantly you can only draft citizens of your own nationality.

If you haven't grown since you captured the city you won't be able to draft. :)
 
Does the culture score of captured citys count towards the civs total culture score when calculating the chance of a culture flip. Eg. if I attack a civ with much higher culture than me, capure nearly all his citys, has he still got a higher culture score than me?

Thanks
 
Yes. Culture gained can never be lost.

Also worth noting is that each city remembers how much culture each civ has got there. If you lose a city with culture and re-capture it, it will still have the same culture as before (but without the temples/libs, etc).
 
Originally posted by Kudos
I have a town thats settled on a tundra square and is surrounded by tundra with furs/mines on it, and its on a river. But its the year 1938 and it still has population 2 and I cant figure out how to make it grow.

Thanks in advance.

Edit: Its only 4-5 squares from my capital and was founded about 3450 BC.
What about building a railroad? will that increase the food output of the forrest tiles?
 
What about building a railroad? will that increase the food output of the forrest tiles?

If terrain has a mine on it, then it will increase the shield output of that square by one(cumilitavely 2) if you railroad it.
If terrain has been irrigated, then it will increase the food output of that square by one(cumilitavely 2) if you railroad it.

Forrest can'not be mined/irrigated :p
 
As I've said before...I am quite a "warmonger" during my games.

When I take over a city a lot of times I will "raze" the city...thus giving me TONS of workers. I really don't like "installing a new govener" as the city is usually WAY behind the curve compared to my current cities, and late in the game I don't see a benefit to keeping the city...I may be wrong here, feel free to correct me if I am.

While I am still "improving" on my land (irrigation, roads etc.) all these workers are nice as land improvements get done VERY quickly. BUT once all the improvements are done, and all I really need to worry about is pollution "clean up" some 100 workers seems like a waste. Couple questions here...

1. When I gain all these "forgein workers" am I paying for them?

2. Are they worth keeping once all land improvements are done? If not whats the best thing to do with them? I usually disband in a city but being "workers" they don't help much in building improvement/unit in that city.

3. Would it be better to keep the cities I take? Like I said I don't see a benefit of it late in the game.

Any ideas here would be greatly appreciated :)
 
Originally posted by Lyonesse
1. When I gain all these "forgein workers" am I paying for them?
No, you only pay gpt for workers of your own nationality. When I've got lots of foreign workers I normally start adding my own workers back into cities and only use the foreign workers.

Originally posted by Lyonesse
2. Are they worth keeping once all land improvements are done? If not whats the best thing to do with them? I usually disband in a city but being "workers" they don't help much in building improvement/unit in that city.
It depends how long it's going to be until you win. If the game lasts long enough you'll probably want them on pollution patrol at some point.

Originally posted by Lyonesse
3. Would it be better to keep the cities I take? Like I said I don't see a benefit of it late in the game.
If you're going for a domination victory then the answer is obvious, keep them! If not then it depends. Here's a couple of pros to keeping them :

1) To increase your score. A large part of the score is from territory and population. More cities means more of both.

2) They can be made productive. If you take advantage of the Rank Corruption Exploit by moving your palace as far as possible from the centre of your empire then even cities that are far from your forbidden palace can have relatively low corruption.

3) Even if the city cannot be used to produce anything it can make a good staging post for further attacks. Just build a barracks in it (or in every other 4 or 5 say), or build Sun Tzu's. You can then use these cities for healing/upgrading your advancing attack force.

4) You avoid making everyone angry with you. Razing cities gives you a bad rep with the other civs (or is it attitude, I get mixed up between the two!).
 
by Lyonesse:
2. Are they worth keeping once all land improvements are done? If not whats the best thing to do with them? I usually disband in a city but being "workers" they don't help much in building improvement/unit in that city.
If you 'disband' them, yes, they're worth next to nothing helping to fill the production box (IIRC you get 25% of a unit's shield value returned to the production box). As Dianthus said, you may want to 'join' them (preferably your national ones first) to a under-populated city, so the city would get an additional citizen who could possibly work a mined hill tile or such - and thereby eventually produce as much shields in every turn as you'd get from the nonrecurring disbanding-"boost".
I'd even say disbanding workers in a city is a total :nono:
I'd only disband a worker (in the field then, though) if there's high risk the ai would kidnap him.

by Dianthus:
4) You avoid making everyone angry with you. Razing cities gives you a bad rep with the other civs (or is it attitude, I get mixed up between the two!).
It's attitude. Other civs will get 'furious' if you raze enough. Razing does not cause a rep hit (they won't say "we don't accept your gpt because you have razed that lovely metro Persepolis"...[:D])

I raze cities if they're placed badly and/or if I fear culture flips (I may resettle the place with my own folks and like to use the free workers anyways).
 
What's the ptw.ini file setting to turn on the windows style file box? I tried WinFileBox=1, but that didn't work.
 
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