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kool, also about resources. We all know coal comes up on jungle but what if i dejungle a square is it still candidate for the coal
 
what if i dejungle a square is it still candidate for the coal

Coal that is already there will not (un-naturally) disappear if you clear the Jungle.
Coal that is destined to appear there will still appear there once you get Steam power if you clear the jungle.
However, coal that moves places in the map (when you "Exaust" the resource) does not appear where jungle used to be.

Hope that helps :)
 
The situation:
I am French.
The city is English.
Russia captured the city.
I took the city from the Russian.
I built Shakespeare's Theater in the city.
The city is size 6 and has:
2 happy Frenchies
1 happy English
2 content Frenchies
1 content English
no unhappy people
more than 12 foods (in other words growing).

The question:
The city is not in WLTKD mode. Why not? Is it the English in the city? The fact that the people are content from Shakrespeare's Theater?
 
I always thought you needed twice as many happy as content, not more than half. :hmm:

Same diff with size 6 anyway - you still need 4 happy/2 content.
 
But u cant have any unhappy citizens and still get WLTKD right? even if its one unhappy and 11 happy?
 
Originally posted by Salte
But u cant have any unhappy citizens and still get WLTKD right? even if its one unhappy and 11 happy?
Correct. Any unhappy at all and you can't get WLT?D.
 
Quick question: whats a "fishing town/village"? reading thru websites and threads i see the term used often.

It may differ, depending on what the poster/whatever thinks of them as, but generally i'd say that they're towns with noticably more water tiles in the surrounding 21, or just all of the tiles being water...
 
> Did the 3 happy/3 content situation last longer than one turn?

Yes, 3 turns so far. I haven't play any more since so I don't know how long it will last.
 
Originally posted by xxaaaxx
Quick question: whats a "fishing town/village"? reading thru websites and threads i see the term used often.
Generally this refers to a town on a coast, maybe with a Fish and/or maybe even a Whale in its radius, but little else going for it: won't be able to grow past size 2 or 3 for a long while, its land tiles are Tundra, or Mountains, or if they are *good*, they are being used by another nearby more important town. They are often ultra-corrupt, so provide little in the way of production/commerce.

They are generally used to fill holes in Culture Borders, or to grab a a resource that lies just outside your borders, but don't want to risk a colony, which could be lost. If it has any significant growth potential, it can be used as kind of a "worker farm", but this is not often the case.

Of course, like Gainy bo said, it also depends on what the person using the term thinks it means. ;)
 
2 questions:

1) Supposing I extortionate something from an AI ("Gimme gold or else...") and they accept, if just after receiving their tribute I declare war anyway is this seen as a "broken pact" from a "reputation" point of view?

2) Is extortion in general a "hit" to reputation anyway?

Thx
 
Actually, the answer is more than likely no since extortions are immediate 'exchanges' and not breakable 20 turn deals.
 
What does ' LM ' refer to when its related to terrain...?

Does it have any significance over any other type of terrrain..? Maybe I missed it in the FAQ's or Acronym section but I couldn't find an answer.

Thx
 
LM = Land Mark. I think it's mentioned in the 'pedia somewhere, but I'm not sure where, or what Land Mark means :).
 
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