Originally posted by Panzar75
You seem to have understood what I meant. I haven't tried the guvernor yet. I like to do things on my own. Where is the logic behind enabling the AI so the AI doesn't mess with my settings? It sounds absolutely absurd. I think I'll reasign the citizens manually every turn instead. It's what I do when starving cities, takes forever. Sometimes I scream to the computer to stop messing with my settings, but it hasn't helped yet.
Yeah, cursing your comp doesn't help much...


I cannot explain the logic behind it. There's unfortunately some things that are automatically sort of 'governor' (or 'AI'-) controled - no matter what.

Working tile re-arrangement counts in here, like you already noticed. (If you play above monarch, there's also this 'auto-entertainer' in your capital after the first 10 turns [in case you have +2fpt at the beginning; no lux tax/no lux hooked up in turn 10] - and the governor does
not manage moods).
Citizens are also removed from polluted tiles - that's also annoying, because when pollution becomes a 'problem', you're normally able to clean it in the very same turn - yet you have to manually put the citizen back in the same turn.
It's a micro-manager's world...
Another AI question, howcome after I have started a temple as the first building in around 10 newly built cities it learns to suggest temple in every new city I build but it cannot seem to understand the much simpler trend "I want NOTHING BUT INFANTRY" for example. After building 10 Infantry in every single city you'd think it would suggest Infantry instead of Cavalry and what not. (There is of course the option of "always build previously built unit" or what it's called, but it doesn't help when inserting the odd building inbetween units.)
Same here, I cannot say about the 'learning behaviour'.
But: you can also use the governor here - it *may* help in some instances.
You don't set 'manage production' on the first page of the governor (called 'general settings' IIRC), but access the second page ('production' IIRC).
In your example, you would set everything to 'never' except for defensive units ('often') and the building types you like (e.g. 'science: sometimes' or whatever you like).
If you haven't set 'manage prod' (
don't do this!!! can't say it often enough

) on the first page, the suggestions *may* be more in your favour (at least the Cavalry suggestion would not show up).
I personally switch every unit type to 'never' and order all units manually (note: units in queue are not ignored if you switch all unit types to 'never'

).
In case I order 10 (or better: 9) infantry in a row, I also set 'don't ask for build orders after unit construction'. I then also put 'wealth' after the last unit in the queue in every city. This way, the city's production prompt doesn't get on my nerves every two turns or so, but I get a notification if it wants to build 'wealth' - that's my signal to zoom to the city and change the production/fill the queue again. You *must* put wealth after every unit ordered in every city, of course, but once you get used to it, this method is less tedious after all.
Works for me lazy one like a charm.
