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Originally posted by sausnebb
I have seen many screenshots on these pages, and where do I get these smilies which some places appears in the city screen?

The smilies are mood badges, allowing you to easily determine if your citizens are happy, etc. You can find them in the creation and customization forum.
 
Originally posted by lbhhh


The smilies are mood badges, allowing you to easily determine if your citizens are happy, etc. You can find them in the creation and customization forum.

Thank you
And where do I find the creation amd customization forum?
 
Originally posted by Frollo
You can change your status in your User Profile (click the Profile button in the upper right corner of each forum page). But you got to have 30 posts to change it. With 300 posts, you can even change your user picture.
See also: http://forums.civfanatics.com/misc.php?s=&action=faq&page=1
Good answer! :goodjob:
vB code, I don't know what it stands for, but it refers to the code you use for bold, italic and such, and for inserting pictures.
See also: http://forums.civfanatics.com/misc.php?action=bbcode#buttons
VB = VBulletin = the forum software used here. ;)
PM stands for Personal Message. You can send messages to other forum users that no one else can read. Personally, I don't like this form of communication. I visit these forums to talk about Civ only, so I can't think of a topic that can't be communicated through the forum.
See also: http://forums.civfanatics.com/misc.php?s=&action=faq&page=2
PM is very useful for sending messages to another poster that don't *belong* in the forums, such as a private query as to what his avatar means, or a discussion about plans for a joint attack on another player in a multiplayer game, or rounding up proponents for an idea in the demogame, or, ... well, I think you get the picture. ;)

It is *ALSO* very important for moderators, because it lets us communicate with you about possible infractions of the rules, without splashing [color=600f0f]THIS POSTER SCREWED UP![/color] in the forums for the world to see. ;)
 
Originally posted by wildWolverine
How, precisely, does the "culturally linked starting positions" work? My friend and I wanted to play a game against computer opponents a couple of difficulty levels higher than we normally played, so we wanted to start close to each other (early discovery and cheap trading, etc. ;) ). Anyhow, we tried both a pangea and a continents map (w/ culturally linked starting positions on), w/ the civs being Rome/Greece and Rome/Carthage, respectively. In both cases, we ended up on the absolute opposite ends of the earth. Am I missing something here?

Culturally linked starting postitions mean that the civs will start near their historical counterparts. France will start near Germany and England, America will start near the Aztecs and Iroquois.

If you're wanting to do this for MP, I would suggest creating a map, and making sure you're start positions are near each other. That's the only way I know of to guarantee where you start.
 
Hi everyone !
A "basic" question: is there a difference between a mod and a scenario ?

Tia.
 
If you set up a WW2 scenario, it doesn't necessarily have to be a mod, if you keep the normal units, buildings, techs and rules. But if you change them, it's a mod.

A mod changes the units, buildings, techs and rules. It could be something as simple as tweaking the settler to give it an extra movement point, to something like Double Your Pleasure.
 
Ok.
And you need the Civ Editor in order to build them, right ?
 
It should be that simple... but it's not: I own a Mac.
Seems like the Mac version of the editor doesn't run on any configuration or version of Civ3.
But thanks ! I'll go and and check it out on the Mac forum.
 
How do you change the color/font/style of your signature ?
 
Extraordinary !
 
Originally posted by Turner_727


Culturally linked starting postitions mean that the civs will start near their historical counterparts. France will start near Germany and England, America will start near the Aztecs and Iroquois.

That's what I thought. Aren't Greece and Rome culturally linked, or even Rome and Carthage, to a slightly lesser degree? Anyhow, we did end up using our own map, but I still don't see how Greece end up at the northeast side of the world (pangea, 70% water -- still fairly large ocean) and Rome and the southwest....
 
No clue. . . maybe because it was a custom map? I dunno. I'd've just created my own map and assigned starting positions.
 
why on earth has England on my game a city with the population of 18 when they haven't researched sanitation yet??
 
Shakespeare's Theatre allows the city which build it to grow beyond size 12 without a hospital.
 
I didn't know. Thanks! That must be new with Conquests.
 
wildWolverine, Greece, Rome and Carthage are all (I believe) in the Med culture group. However in my experience the "culturally linked starting locations" does not come close to guarenteeing that you will start by them, it's only a push in that direction. I am a fairly new player and could be mistaken but I think that's how it works.

sausnebb, yes, Shakespeare's population function is new to Conquests, and might I add a little bizarre.
 
yeah.... that's been my experience as well.
 
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