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When i try to load saves I get this error message

DATA0 Operation System Error: City

If the loads goes through all my cities have disappeared

How can I sort it
 
2. How do your people decide when you deserve a palace upgrade?
Whenever you fulfill a certain criterium, like defending a city successfully, dispersing a barbarian camp, or a high happiness rate.
 
How does the keyboard command "Sentry" work? What does the unit do? Is it similar to fortification, except that the unit activates when a foreign unit is next to it?

Thanks.
 
Kinder said:
How does the keyboard command "Sentry" work? What does the unit do? Is it similar to fortification, except that the unit activates when a foreign unit is next to it?

Thanks.
whoops- I already replied in your other post, but yes, that is my understanding of the 'sentry' command.
 
stevenaive said:
DATA0 Operation System Error: City
Quick Answer, Off-The-Cuff:

Are you loading a saved game file into the correct version of Civ? (i.e. In Conquests version 1.15, you CANNOT Load C3Cv1.22 files!)

:)
 
When your unit spawns a Military Great Leader and the asterix appears in the unit box, can you you spawn another MGL with the same unit?
 
Yes, but only if you upgrade that unit. For instance:
If you created a GL with your Archer making it aquire an asterix, you could then upgrade the Archer to a Longbowman, and be able to produce another GL. The asterix should then disappear.

Hope that helps :)
 
What effect if any do other Civs workers have on your land? Every now and then workers from other civs like to come to my civ and work. I think thats what they are doing. Could they be spying? Or maybe my civ just has better worker bennifits like, universal health coverage,
 
Many times they will be trying to connect your civ to theirs with roads, or they may be trying to chain irrigation to their lands. No detrimental effect until they start changing your improvements.
 
There are several things they might be doing. If you have a fresh water source and they don't, they might come and irrigate from your land to theirs. They will also build roads through your land to get to resources they don't have; they will build a colony once they reach the resource. If they possess a distant city, the shortest overland route may be through your territory. They will also trek through your lands to build a trade network with you or other civs. They can also be an excuse to aggression; if you order them to leave too many times, the civ will declare war on you which is kind of stupid if they were trying to connect to water, trade, or resources. Technically they don't operate as spies since they can't enter your cities unless you capture them.
 
ManOfMiracles said:
They can also be an excuse to aggression; if you order them to leave too many times, the civ will declare war on you which is kind of stupid if they were trying to connect to water, trade, or resources.

Not to mention that as soon as they declare war you can grab all their workers! Speaking of which, if another civ starts moving large forces onto your land and it's obvious they're about to attack, you can use this to get stuff from them without them getting even a turn of benefits from any luxaries or resources you trade them. The Iroquois landed a large force of cavalry on one of my little continents, and there was noone else there. So I traded them five luxaries for Combustion. I then ordered them to leave and they declared war! So I got Combustion free, which is coming in very handy in this world war.
 
What can the AI do with a city the turn it flips to them? The flips occur after the main turn cycle, had assumed that they just got the 1 defensive unit. However, I was reading this [1] and it seemed to say that there was at least 4 units it a recently flipped city. What goes on here?

[1] http://forums.civfanatics.com/showthread.php?t=84905&page=22&pp=20
Msg # 424

Marad flips, again with no units defending.
...
Oh bother - a Vet Cav and Elite Med Inf take out 2 rifles, but there more than 2 there! Somehow Sumeria managed to conscript at least 2 rifles there - this must mean the AI can rush after a flip, before your turn.
 
Hi, some time ago i readed you could let the fighting/bombardig happen faster, i know you can let the moving happen faster with the shift button but i just can't figure out what the button is for the fighting/bombarding.

Can someone please help me? that really would be great.

greets
 
Yes. (oh, and since there is a 10 char limit, you do cntl-p and unselect "Animate Battles or some such).
 
I frequently have a very big stack of artillery outside an enemy city. Is there any way to have them all bombard, other than pressing B and pointing the mouse over and over and over?
 
What's the deal on how resources disappear? Isn't there something about them being connected to a city that affects if they disappear or not? Wasn't there an exploit where you could pillage the road at the end of each turn or something (after you had selected your cities to build the resource-using unit)? I know I've seen stuff on this on civfanatics before, but can't seem to find it now.....
 
@danman: Sorry, no you can't.

@wvfoos: In the editor, under resources, there is a disappear rate or something. Some resources have higher rates (ie; iron and oil). I'm not quite positive on how they disappear though.
 
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