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if_only_we_were said:
Surly you REALlY need to add at least the relative culture to this formula? Just multiply the result of the above formula by the number of times the enemy culture is biger than yours (from f8). In many of my games this is a factor of 10 or more.
Yes, you're right of course.....in fact you should probably just study the formula so you KNOW what the odds of a flip are! ;)

When you KNOW the formula, you can do the Quick & Dirty in your head! :)
 
Yes, you're right of course.....in fact you should probably just study the formula so you KNOW what the odds of a flip are!

When you KNOW the formula, you can do the Quick & Dirty in your head!
You are probbly right, esp. as if you get it wrong, you lose rather a lot of units :cry: . The other way to do the sums is to use a calculator, I have used this one http://forums.civfanatics.com/showthread.php?t=53157 and it is pretty handy. Well worth knowing how the formula works though, as then you get a feeling for the likely problems as you make war.
 
I just found out that musketeer changed in c3c from 3/4/1 to 2/5/1 plus bombard ability... Where can I find a comprehensive, all inclusive list of all the changes that happened in c3c? I know that manual and civilopedia is not reliable, so pleeeease anybody have any solid source for this? ;)
 
Hello, I'm brand new to the forums and just got the Conquests Edition of Civilizations. I have heard that some civs such as the Greeks "love" Democracy and "hate" Communism.

Saying that I have two questions:

1. How does your civs favourite government affect gameplay?

2. What is Carthage's and Ottoman's favourite government ^^?

Thanks, for your help :spear:
 
1. How does your civs favourite government affect gameplay?
Not at all. The only difference Favorite and Shunned makes is a small difference to AI attitude if you are both in the AI's favourate govenment or you are in their Shunned govenment and they are not. Full details at http://www.civfanatics.com/civ3acad_ai_attitude.shtml.

As for Q2, I do not know, but perhaps it matters less now you know ^ :)

Oh, and wellcome to the forum [party]
 
Watorrey and Bretwalda,

thanks for the advice. However, I specifically sent a caravel around the main continent all the way to one of the Incan harbors so that I was SURE I could reach them. Nothing. No dice. Now, maybe that harbor isn't connected to their main capital, I don't know. But it sure is irritating...I've never had this trouble before. I've got a lot of luxuries on my little Gilligans' Island!
 
thanks for the advice. However, I specifically sent a caravel around the main continent all the way to one of the Incan harbors so that I was SURE I could reach them. Nothing. No dice. Now, maybe that harbor isn't connected to their main capital, I don't know. But it sure is irritating...I've never had this trouble before. I've got a lot of luxuries on my little Gilligans' Island!

One thing that was not completely clear from the description, is that there must be a direct route along sea / coast tiles that you have fully reveiled (ie. not black, but you can see from the borders of the tile what it is) from your harbour to theirs. Ie. a caravel could safely travel accros a gap of 2 ocean tiles and end its turn on sea, but that would not count as conected. Perhaps you just cut a corner?

However, I am sure I have had this problem before, I offen get problems with trade routes. Fancy posting a sreenie or save?
 
@Natus, why not post a .sav (zip it first so you can attach it) and we'll take a look.
 
Natus said:
Watorrey and Bretwalda,

thanks for the advice. However, I specifically sent a caravel around the main continent all the way to one of the Incan harbors so that I was SURE I could reach them. Nothing. No dice. Now, maybe that harbor isn't connected to their main capital, I don't know. But it sure is irritating...I've never had this trouble before. I've got a lot of luxuries on my little Gilligans' Island!

Oddly, if you can reach them is not enough. The imaginary path between their harbor and your harbor must be consisted of navigable water tiles. If there is only one tile on the way where your ship would (may) sink in case ending turn there, then you have no connection. (If you have caravel, it means ocean tile) If this is not the case you are other idea is completely possible, that their harbor is not connected to their capital. Please attach a savegame!
 
if_only_we_were said:
Surly you REALlY need to add at least the relative culture to this formula? Just multiply the result of the above formula by the number of times the enemy culture is biger than yours (from f8). In many of my games this is a factor of 10 or more.

In this case, I have far more culture than any of the nations I'm losing cities to. Maybe there's a factor of local vs. total culture because most of my culture producing cities are far away. However, the Indian city that flipped back is right next to Delhi, where I built my FP.

Lastat: What is Carthage's and Ottoman's favourite government ^^?

I think the Ottomans are Republic (which is odd . . .), check the editor.

Bretwalda: I just found out that musketeer changed in c3c from 3/4/1 to 2/5/1 plus bombard ability... Where can I find a comprehensive, all inclusive list of all the changes that happened in c3c? I know that manual and civilopedia is not reliable, so pleeeease anybody have any solid source for this?

I've found this page useful for navigating the new features and changes of Conquests: http://www.kalikokottage.com/civ3/sullla/CQ_wonders.html
 
In this case, I have far more culture than any of the nations I'm losing cities to. Maybe there's a factor of local vs. total culture because most of my culture producing cities are far away. However, the Indian city that flipped back is right next to Delhi, where I built my FP.

The difference in culture is what normally does it for me. However, it sounds like a big difference is the relative distance between capitals. If your capital is on the other side of the world and thiers is close by, that will make a big difference.

Local culture is only concerned with the culture developed in that city, not near by cities. Basicly you have to get more total culture in that city than them to lose the x2 multiplier. This is offern imposible if you take it later in the game, as they have had a temple there for many thousands of turns.

It is well worth puting the values for the cities that fliped into flip calc or something to go get a feeling for what makes the difference. I think you will decide that you either need to raise and replace or starve / rush workers down to size 1.

Oh, and be glad your FP city did not flip, then you would be in trouble.
 
I can't seem to initiate propaganda and I don't know why.

I have a spy in another civ. I go to the espionage screen. I click "Initiate propaganda" ... but it doesn't give me an option about executing the order (the cities all stay gray and the "safely" "quickly" whatever" options remain gray. What am I doing wrong?

Hope this is posted in the right place. Thanks.
 
The opponents are probably in a Democracy, which is immune to propaganda. Second option is you don't have the cash, but I think it's probably their government that is the problem. Check with your military advisor (F3).

Arathorn
 
Ah! I think you're right. Is there any other government that's immune?

Thanks for the quick answer.
 
Nope...just Democracy is immune. It's pretty expensive regardless of the opposing government, though.

And the name of this thread isn't "Quick Answers" for nothing! You ask an easy question in this thread, odds are pretty good somebody will answer pretty quickly.

Arathorn
 
My question: I was making a map in the Civ3Conquests Editor and saved it and exited the editor. When I came back later to open it up, nothing showed up, and when I go directly to it I get a message that says that Civ3QEdit will be closed and the editor comes up for a second and then it disappears. I've been able to save the map before, so this is sudden (really angry too because I got pretty far on my first step of mapmaking.) None of the rules were changed, this is 1.22 patch by the way.

EDIT: Wouldn't mind posting the .biq if anyone wants it, just don't pick on the design, ok? It's nowhere near done yet!
 
Thanks all for the info on replacing my Conquests CD. CD wouldn't copy with Roxio EZ Media Creator, hope it doesn't get much worse! Fortunately, Firaxis has been pretty steady about releasing new material on CD (CivIII, PTW, C3C) regularly so I am usually putting an old one down before it gets too bad - just my C3C looks like it got burried under a Jag rush. Maybe I'll just buy a new CD drive so I never have to remove it ;) There is always eBay of course.

Thanks again.
 
1. Is there any way to edit the game so that agreements last say 10 turns instead of 20?

2. How do your people decide when you deserve a palace upgrade?

3. Does a trade embargo (without war) prevent your lux/resources from using that civ's sea lanes and roads to get to a fourth civ?
 
a4phantom said:
1. Is there any way to edit the game so that agreements last say 10 turns instead of 20?
I'm pretty sure the 20 turn limit is hard coded. At least, I've never seen it. It would be nice to have a variable turn limit for diplo deals.

Not sure about the rest. There are triggers that happen for palace upgrades, like being the first or second into a new era, (maybe that's barb hordes), first unit winning, certain % of happy people...

Edit: Check out this thread. Seems to have a good explaination.
 
a4phantom said:
3. Does a trade embargo (without war) prevent your lux/resources from using that civ's sea lanes and roads to get to a fourth civ?
Yes, sort of. That wasn't very useful, was it? ;)

It's a little more complex. It's possible for Civ A to trade with Civ B if Civ A has a trade route to Civ B, OR if Civ B has a trade route to Civ A. It's not neccessary for the trade route to exist in both directions. Wars and trade embargos break a trade route, but it still might be possible to trade with another Civ if they have a trade route to you.

I.e. If Civ A is at war or is subject to a trade embargo with Civ C it can still trade with Civ B through Civ C's territory as long as Civ B is not at war or subject to a trade embargo with Civ C.

Not sure that was a "quick" answer, but hopefully it makes sense!
 
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