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Frollo said:
Or a "colony with airstrip" :)

But for now, there is no way to use a resource on such an unhabitable one-tile island. A resource HAS to be connected to at least one city in order to work.


Yup. Is there any way to blockade a city that has an airport, short of getting a lucky shot on that airport? I seem to remember airlifts being intercepted in Civ2 but not in Civ3.

PS Do stealth bombers get to choose which unit they attack like submarines? How does "precision strike" work?
 
a4phantom said:
Do stealth bombers get to choose which unit they attack like submarines? How does "precision strike" work?

Badly :sad:

It's my understanding that precision bombing is due to be fixed with the next patch (which is on hold).

You're right, having airports builds pretty secure links that only bombardment or nukes can break.
 
maybe I'm missing something..
what's the Tax slider? I see research and luxury.. but is tax something else and where is it?
 
Tax is what's left over. So you set your science slider to 50%, your Lux to 10%, that leaves 40% for tax.
 
Just a couple of quick questions.

Do Paratroopers work in an Army?

Does the UN work if it was captured? I just took one over, and don't see a voting option...

Is it just me, or are Stealth Bombers pretty lousy shots? I seem to do more damage with normal bombers (when they don't get shot down)
 
Yes, but for them to keep thier airdrop attribute you'd need to make the army all para's, and be using C3C.

Yes. Every 11 turns you get the option for holding a vote. You can not call one on your own.

Just the RNG. Sometimes you win, sometimes you lose. Sometimes, it rains. ;)
 
Paradigne said:
Does the UN work if it was captured? I just took one over, and don't see a voting option...
Oh man - that was the basis of the variant in SGOTM2... diplomatic win without building the UN. About half the teams pursued that variant. Surf the Game of the Month forum, then go into the Succession Game of the Month sub-forum, and start surfing SGOTM2 (Germany) team threads.

Here's a quick tip for those looking to improve their game - get into SGs.
 
In every game of Civ I play (in both Civ II and Civ III) I have noticed a golden disc appearing in the upper right hand corner of the "status box" (not sure what you folks call it). I could never figure out what it signified, I had a few theories but they were wrong. So I am finally asking. I have a link of a screen shot I took in case someone didn't know what I was referring to:

http://pages.nyu.edu/~bcl216/subwayfox/justine/golddiscquestion.jpg

Sorry if this has already been asked 50 times before, I tried searching the forum. Thanks a bunch.

Sincerely,

Mistress J.
 
It indicates global warming (it is a sun). It gets darker as global warming gets worse.
 
I have observed the following on worker speed:

On slave worker speed, I believe that it changed in C3C from PTW. For PTW, the slave worker was alway 1/2 the speed of the native worker (so industrius sped up slaves). In C3C, the slaves work at the same rate reguardless of whether the civ is industrius or not. This means for an industrius civ, it takes 3 slaves to work at the same speed as 1 native.

I am assuming you are not a Democracy for the above with its increased worker rate. I forget/haven't tested the rules in that case.
 
scoutsout said:
Here's a quick tip for those looking to improve their game - get into SGs.


I'll bite . . .what're SGs?
 
@EntropicRuler: Welcome to CFC! :thumbsup:

To add to if_only_we_were's comments (which are correct) global warming kicks in when the first factory is built, and it tends to get worse... here's the effect:

In between turns you'll occasionally see "Global Warming has turned <terrain type> into <terrain type>!" Grassland to plains, plains to desert...Jungle to grass...forest to whatever's underneath... Watch out for food defecits if this happens near big cities, and be prepared to invest worker turns in some irrigation.
 
a4phantom said:
I'll bite . . .what're SGs?
Under "Stories and Tales" you'll find the "Succession Games" sub forum. Or you can just click > > This Link < <. (Note that the SGOTM is different, and in a sub forum of the Game of the month...)

Edit:

Whoops... I mis-read that question...though it was "Where're" not "what're"...my apologies.

Succession Games (SG's) are team games. A group of players will play a game together. Typically a team will have 5 players. Someone will start the game, play a number of turns (usually 10) and then post a turnlog and saved game to the team's thread... sometimes with screenshots and such.

Succession games are great because you can learn a lot by playing with others. Someone will usually see something that another will miss, and players as a group tend to play better. Also, since you are only playing a limited number of turns, you tend to play careful, focused turns... further improving the quality of play. Most people can play 1-2 levels better in a SG than they can on their own.

Edit#2: wicked cross-post on Edit#1. 1gpt to Mistfit and Greebley.
 
Succession games. It is essentially cooperative civ played as single player. Each player takes 10 turns and passes the game to the next player. Everyone helps decide what to do. It is a good way to learn all sorts of new tricks when playing.

For an example, you can click one of the games in my signature. For example, BZ9 is a sid level game on a huge map that we are doing well in.
 
Greebley said:
In C3C, the slaves work at the same rate reguardless of whether the civ is industrius or not. This means for an industrius civ, it takes 3 slaves to work at the same speed as 1 native.
I am assuming you are not a Democracy for the above with its increased worker rate. I forget/haven't tested the rules in that case.
Under C3C, Slave worker rates increase with Replaceable Parts/Democracy. :)
 
Thanks fellows. So it's a clever attempt at historical realism by having a civ guided by suceeding dynasties? I bow before your commitment to accuracy.
 
What is the connection between shields and the money you have.

Also I have cities loaded with happy people who produce all red shields except one. Other than moving my capital, which would make another city be all red except one, is there a way to improve the condition of these cities?
 
scloopy said:
What is the connection between shields and the money you have.

None directly, unless you have the city producing "wealth", in which case every 8 shields (4 after economics) will produce one gold per turn.

scloopy said:
Also I have cities loaded with happy people who produce all red shields except one. Other than moving my capital, which would make another city be all red except one, is there a way to improve the condition of these cities?

Switch to a better govt (democracy if you're peaceful, communism if you're at war or have a huge empire). Build courthouses and police stations. If you're communist and playing Conquests, build the Secret Police HQ (acts as a second forbidden palace but only for pinkos). Make sure that, along with all the happy people in your cities, there are 0 unhappy.

Also, get used to the irritating fact that in a large empire (over the Optimal Number of Cities), there will almost always be cities made useless by corruption. Commerical civs might escape this but I've never used one.
 
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