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“When Voldemort was 16 he was becoming immortal, when his Harrys dad was 15 he could already do silent spells, when Snivellus was 16 he was inventing spells and creating new ways of making potions, when Draco bloody Malfoy is 16, not only can he do occulemency, but he made up a plan that lead to the death of one of the most powerful wizards in the world. Heck, even Peter was an animagus when he was what, 15, 16. What the hell is Harry doing?

Thats the crux of the matter, isn't it. All this time Harry hasn't tried to better himself, yet he has all these examples of wizards beginning to show greatness at the same age as he. Dumbledore can be added to the list above, remember the O.W.L. examiner said that she saw Dumbledore do things with a wand in his exam that she had never seen before? Harry seems unmotivated and unwilling to work, or even to try to gain anything - power, greatness, or just vengeance on his parent's murderer.”
 
Tales of Legendia (テイルズ オブ レジェンディア Teiruzu obu Rejendia?) is a role-playing game that was developed and published by Namco for the PlayStation 2 video game console. It is the seventh mothership title in the Tales series and the first in the main series not to be developed by the Namco Tales Studio. The game takes place on a ship that looks like an island.

Senel Coolidge, a member of the Marine forces of the Holy Alliance, and his younger sister, Shirley, drift across the ocean on a tiny ship. As food ran out and their strength deteriorated, an island suddenly burst through the storm and approached the boat with astonishing speed, causing it to capsize. When Senel and Shirley awoke on the shore, they realized this was no ordinary island. Its surface was covered in lush forests teeming with life, but despite its appearance, the ground that stretched out before them was actually an enormous ship called the Legacy.

Tales of Legendia is unique to many Japanese RPGs in that the game actually consists of two quests. The first quest is the typical "save the world" quest similar to most games of its genre. After the first quest is completed, credits roll and a song plays, usually signaling the end of the game. However, a second quest begins afterwards. This part consists of "character quests", designed with the purpose of exploring the problems and pasts of all the characters. Throughout the character quests, there is also an overall storyline tying all the different character quests together.
 
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Some of you have a lot of stuff copied...



"In Iran, we don’t have homosexuals like in your country. We don’t have that in our country. In Iran, we do not have this phenomenon. I do not know who has told you that we have it."
 
That's what the Catalans, Slovaks, and Czechs did/are doing, along with (to a lesser extent) the Croats, Serbs, and Greeks. Reinventing nationality is the Way It's Done.
 
Viewers may also pick up on Japanese terms either within or related to anime, though at times those words may take on different connotations. For instance, the Japanese term otaku is used as a term for anime fans beyond Japan, more particularly the obsessive ones. The negative connotations associated with the word in Japan have lessened in foreign context, where it instead connotes the pride of the fans.
 
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