Imperator Knoedel
Currently obsessed with The Owl House
Maybe you start the game loading the XML files from cache?
1) Reopen the file to check if the changed data is actually saved.
2) It may be that what you changed is the base XML file, while the actual data of that particular building is loaded from another file, such as modules.
Hi! I would like to add certain worker commands to certain combat units. I've seen mention of it before, but I can't figure out how -- just copying over the code for commands always results in a crashed game for me. What am I missing?
Thanks!
<BonusTypeStructs>
<BonusTypeStruct>
<BonusType>BONUS_CLAM</BonusType>
<bBonusMakesValid>1</bBonusMakesValid>
<bBonusTrade>1</bBonusTrade>
<iDiscoverRand>0</iDiscoverRand>
<YieldChanges>
<iYieldChange>2</iYieldChange>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
</BonusTypeStruct>
<BonusTypeStruct>
<BonusType>BONUS_CRAB</BonusType>
<bBonusMakesValid>1</bBonusMakesValid>
<bBonusTrade>1</bBonusTrade>
<iDiscoverRand>0</iDiscoverRand>
<YieldChanges>
<iYieldChange>2</iYieldChange>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
</BonusTypeStruct>
<BonusTypeStruct>
<BonusType>BONUS_FISH</BonusType>
[COLOR="Red"]<bBonusMakesValid>1</bBonusMakesValid>[/COLOR]
<bBonusTrade>1</bBonusTrade>
<iDiscoverRand>0</iDiscoverRand>
<YieldChanges>
<iYieldChange>3</iYieldChange>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
</BonusTypeStruct>
you need to change all those bonus makes valids to 0 I think, and then also add a basic yield, otherwise it won't do anything, if you look at some of the other improvements it'll show you how to do that, somthing like a farm. this is improvementinfo.xml in the xml/terrain folder
Citadel provides bonus exp to seige units, is there a way I can make that immune to going obsolete with economics?
Can someone enlighten me about "Sid's Tips" and how or where they are defined.