Mattygerst
Prince
Quick question before I go further into this.That's one of the awkward parts of this file: You do not create any pathway, the game will go with the order in the xml file. If you check the CIV4ReligionInfo file, you'll see that the entries are in the same order as the symbols. This would not be too bad, if it would not be the case that the corporations are directly put behind the religion icons in the BtS GameFont files. The file you modified is probably from the vanilla game and will not work correclty with your mod, you'll need to use the one in ...\Sid Meier's Civilization 4\Beyond the Sword\Assets\res\Fonts. In the end, it should look something like this:
Spoiler :
There are some other important bits, namely that the single turquoise pixel at the right side of each icon is important, since Civ4 will use it to identify entries. Also, all of the pink pixels need to be exactly the right pink, otherwise the file will not work properly. And you also need to make sure, that the alpha channel is setup up correctly as well.
As for the link for the religion adviser screen, I believe it should be the <Button> entry in the CIV4ReligionInfo file. If you are using that already and it does not work, try the entry of one of the existing religions instead. If that button then appears, there might be something wrong with your entry or the button itself.
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If there is no pathway and the game recognizes those boxes in order ... could it be as simple as copy and pasting each existing icon and moving it over two slots [or as many slots as needed to accommodate as many religions as are added --- to be clear, I'd start at the end of the corporations and move each icon to the right two slots and work my way back until I had two empty slots which Id then input the new religion icons] and then saving the file when everything has been copy and pasted and moved down?
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