need my speed
Rex Omnium Imperarium
Well, the problem has to do with the interception, seeing as when I added 10% interception chance to Range I, Range I also didn't appear as a selectable promotion.
Also, is there a way to make promotions... Well, like, you can have Combat 1 or Drill 1, but not both. Because, if you have both Draftee (free upgrades, but -20% strength) and Quick Training (-20% upgrade cost), upgrading will actually cost -20%, in other words, you receive 20% of the normal upgrade cost...
[5112.718] DBG: FILE Cat Init
[5114.390] DBG: Game Init
[5114.390] DBG: Multiplayer Init BEGIN
[5114.500] DBG: Multiplayer Init END
[5114.500] DBG: Audio Init
[5116.171] DBG: ArtFileMgr Init
[5116.187] DBG: Python Init
[B]// what happens here?[/B]
[5128.015] VERSION: CIV Version: 319
[5128.015] VERSION: Minimum Version: 0
[5128.015] VERSION: Save Version: 302
[5128.015] DBG: Input Init
[5128.015] DBG: Engine Init
[5128.109] DBG: Checking available screen resolution
[5128.343] DBG: Validating screen resolution
[5128.343] DBG: Creating rendererer
[5134.640] DBG: Engine: renderer Initialized
[5135.437] DBG: Engine: Shaders Initialized
[5135.718] DBG: Engine: Scene Lights Initialized
[5136.093] DBG: Music Start
[5136.265] DBG: Font Init
[5136.421] DBG: Begin MenuManager
).gDLL->getEventReporterIFace()->
CvEventReporter::getInstance().
well that's just exactly what I did and it worked.
I have a more general question: if I was to make an RFC modmod, do you think it would be better to start with vanilla DLL code, add the other changes I want (like BCM) and then merge with rhye's or should I start with rhye's and go from there?
and I guess I should mention that the map, civs, religions and their behavior, and corporations and their behavior are all different from rhye's.
Is there a fast and easy way to format XMLs?
Actually, wait, a follow up question: Are XML files even needed for units? (Or buildings- I haven't even tried to mod those yet.) If not, why aren't they showing up in my civpedia?
Also, another question: Can I get the maps I mod in to be accessable from the 'custom games' settings? I'd like to be able to turn barbarians off, as well as to access the world builder.
.
If you only have a big clutter of text when you open a XML, then activate the line breaks in the editor, or use another editor.
Everything you can put in will have its data in one of the XML files.
"Custom scenario".