need my speed
Rex Omnium Imperarium
Well, the problem has to do with the interception, seeing as when I added 10% interception chance to Range I, Range I also didn't appear as a selectable promotion.
Also, is there a way to make promotions... Well, like, you can have Combat 1 or Drill 1, but not both. Because, if you have both Draftee (free upgrades, but -20% strength) and Quick Training (-20% upgrade cost), upgrading will actually cost -20%, in other words, you receive 20% of the normal upgrade cost...
[5112.718] DBG: FILE Cat Init
[5114.390] DBG: Game Init
[5114.390] DBG: Multiplayer Init BEGIN
[5114.500] DBG: Multiplayer Init END
[5114.500] DBG: Audio Init
[5116.171] DBG: ArtFileMgr Init
[5116.187] DBG: Python Init
[B]// what happens here?[/B]
[5128.015] VERSION: CIV Version: 319
[5128.015] VERSION: Minimum Version: 0
[5128.015] VERSION: Save Version: 302
[5128.015] DBG: Input Init
[5128.015] DBG: Engine Init
[5128.109] DBG: Checking available screen resolution
[5128.343] DBG: Validating screen resolution
[5128.343] DBG: Creating rendererer
[5134.640] DBG: Engine: renderer Initialized
[5135.437] DBG: Engine: Shaders Initialized
[5135.718] DBG: Engine: Scene Lights Initialized
[5136.093] DBG: Music Start
[5136.265] DBG: Font Init
[5136.421] DBG: Begin MenuManager
gDLL->getEventReporterIFace()->
CvEventReporter::getInstance().
well that's just exactly what I did and it worked.
I have a more general question: if I was to make an RFC modmod, do you think it would be better to start with vanilla DLL code, add the other changes I want (like BCM) and then merge with rhye's or should I start with rhye's and go from there?
and I guess I should mention that the map, civs, religions and their behavior, and corporations and their behavior are all different from rhye's.
Is there a fast and easy way to format XMLs?
Actually, wait, a follow up question: Are XML files even needed for units? (Or buildings- I haven't even tried to mod those yet.) If not, why aren't they showing up in my civpedia?
Also, another question: Can I get the maps I mod in to be accessable from the 'custom games' settings? I'd like to be able to turn barbarians off, as well as to access the world builder.
If you only have a big clutter of text when you open a XML, then activate the line breaks in the editor, or use another editor.
Everything you can put in will have its data in one of the XML files.
"Custom scenario".