SaibotLieh
Emperor
- Joined
- Sep 25, 2009
- Messages
- 1,589
That is certainly strange and I have not heard anybody else having a similar issue before. I am unfortunately out of ideas what could be done here, pretty sure no other xml file influences the animation.Yeah, all the leaderheads have the same problem, no idle animations in game, but all other anims.
Unfortunately, your suggestion of using the unmodded FF defines_leaderhead xml didn't work, the same issue persisted. Changing the <kfm> line didn't do anything either.
To be extra certain I reinstalled the mod into a clean folder and tried it again, but the idle error still persisted, I used the installer executable as those tend to be idiot proof, but still no dice.
The really weird thing about this problem is that I just noticed it only happens while you are in the in-game diplomatic screen, it doesn't happen anywhere else, idle animations for the leaderheads play in the civilopedia and even in that little pop up you get at the start of a new game that shows your choice of leader, yeah pretty dang weird that it works in the 2 least important places for the leaderheads but it doesn't work in the one place that really matters: in-game.
Is there anywhere else at all that could be affecting this aside from the CIV4ArtDefines_Leaderhead.xml file and the leaderhead art directory?
On the python side, CvDiplomacy.py should be the place if something goes wrong, but I have no experience with that file and do not know if it can in fact influence the animation in any way. From a first glance, I would say something could go wrong in the "performHeadAction" function. Maybe check if that file is present in the python folder of your mod.
Then there is of course always the CvGameCoreDLL.dll file, but to access what is happening there you would need the unencoded source files as far as I know.