Hi,
Can someone give me a few pointers on how to include a cityset within a mod. For background, I'm basing my mod off of the original FFH but I want to bring in a cityset from MoM (once I can manage one, more will follow).
The only tutorial I can find on this is
https://forums.civfanatics.com/threads/how-to-add-new-city-art.189687/.
My first trial run was to try and bring across the ancient Khazad cityset from MoM.
I created a new ARTSTYLE in GlobalTypes.xml.
I copied across the entries from MoM into my CIV4CityLSystem.xml, relating to ARTSTYLE_KHAZAD, and renamed them to the new ARTSTYLE_DEEPMINING. (Note: The entries relating to ARTSTYLE_KHAZAD in FFH and MoM were identical.)
There were 18 references to an_khazad.nif among the lines in CIV4CityLSystem.xml that I'm adding.
I think I need to rename the an_khazad.nif and the an_khazad.dds files that I'm importing from MoM and putting in Art/structures/cities, as otherwise they clash with the existing names. I was going with an_deepmining. So I would need to update those 18 entries in the xml but I need to get the nif aligned with this?
If changing the names of the nif file, how do I update the all of the NiNode references from "an_khazad.nif" within the "an_deepmining.nif" and how do I update the texture so that it points to "an_deepmining.dds"?
If I click on one of the "an_khazad.dds" texture file references and select "an_deepmining.dds" as the new texture, it uses the full file address, rather than just "an_deepmining.dds". How do I change it so it will refer to the dds file in the same folder as the nif?
thanks