fromAustria
Chieftain
- Joined
- Jun 28, 2009
- Messages
- 54
hello, i have a question![]()
it is possible to make a unique UI for the realms?
no one knows that

hello, i have a question![]()
it is possible to make a unique UI for the realms?

What mod shows this?
(The actual effects of the building?)
This file was not in my mod, so I moved it from \Civ4\Beyond the Sword\Assets\XML\Gameinfo\ to my own \Gameinfo\ folder.CIV4CommerceInfo
change these <iInitialPercent>100</iInitialPercent>
No idea, but if i should guess, then i would say the BUG mod.
Which folders exactly?
Oh, and welcome to CFC.
What editor?
And also, please rephrase it, i'm completly not sure what you mean.
<HandicapInfo>
<Type>HANDICAP_SETTLER</Type>
<Description>TXT_KEY_HANDICAP_SETTLER</Description>
<Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>25</iAnimalAttackProb>
<iStartingLocPercent>10</iStartingLocPercent>
<iAdvancedStartPointsMod>150</iAdvancedStartPointsMod>
<iGold>10000</iGold>
<iFreeUnits>100</iFreeUnits>
<iUnitCostPercent>75</iUnitCostPercent>
<iResearchPercent>75</iResearchPercent>
<iDistanceMaintenancePercent>10</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>10</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>10</iColonyMaintenancePercent>
<iMaxColonyMaintenance>4</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>60</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>75</iCivicUpkeepPercent>
<iInflationPercent>1</iInflationPercent>
<iHealthBonus>4</iHealthBonus>
<iHappyBonus>8</iHappyBonus>
<iAttitudeChange>2</iAttitudeChange>
<iNoTechTradeModifier>100</iNoTechTradeModifier>
<iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>1000</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>20</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
<iAnimalBonus>-70</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>0</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>1</iBarbarianDefenders>
<iAIDeclareWarProb>25</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>125</iAIGrowthPercent>
<iAITrainPercent>125</iAITrainPercent>
<iAIWorldTrainPercent>125</iAIWorldTrainPercent>
<iAIConstructPercent>125</iAIConstructPercent>
<iAIWorldConstructPercent>125</iAIWorldConstructPercent>
<iAICreatePercent>125</iAICreatePercent>
<iAIWorldCreatePercent>125</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>125</iAICivicUpkeepPercent>
<iAIUnitCostPercent>75</iAIUnitCostPercent>
<iAIUnitSupplyPercent>75</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>75</iAIUnitUpgradePercent>
<iAIInflationPercent>27</iAIInflationPercent>
<iAIWarWearinessPercent>125</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs/>
</HandicapInfo>
<HandicapInfo>
<Type>HANDICAP_PRINCE</Type>
<Description>TXT_KEY_HANDICAP_PRINCE</Description>
<Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>90</iAnimalAttackProb>
<iStartingLocPercent>50</iStartingLocPercent>
<iAdvancedStartPointsMod>95</iAdvancedStartPointsMod>
<iGold>500</iGold>
<iFreeUnits>0</iFreeUnits>
<iUnitCostPercent>100</iUnitCostPercent>
<iResearchPercent>100</iResearchPercent>
<iDistanceMaintenancePercent>50</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>50</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>50</iColonyMaintenancePercent>
<iMaxColonyMaintenance>6</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>110</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
<iInflationPercent>10</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iAttitudeChange>0</iAttitudeChange>
<iNoTechTradeModifier>60</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>10</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>200</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>5</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>10</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
<iAnimalBonus>-30</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>0</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>2</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>10</iAIWorkRateModifier>
<iAIGrowthPercent>100</iAIGrowthPercent>
<iAITrainPercent>100</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>100</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>100</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>100</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>100</iAIUnitUpgradePercent>
<iAIInflationPercent>10</iAIInflationPercent>
<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
<iAIPerEraModifier>-1</iAIPerEraModifier>
<iAIAdvancedStartPercent>110</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs/>
</HandicapInfo>
<HandicapInfo>
<Type>HANDICAP_DEITY</Type>
<Description>TXT_KEY_HANDICAP_DEITY</Description>
<Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>90</iAnimalAttackProb>
<iStartingLocPercent>90</iStartingLocPercent>
<iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
<iGold>25</iGold>
<iFreeUnits>0</iFreeUnits>
<iUnitCostPercent>125</iUnitCostPercent>
<iResearchPercent>125</iResearchPercent>
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
<iMaxColonyMaintenance>8</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>150</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>125</iCivicUpkeepPercent>
<iInflationPercent>27</iInflationPercent>
<iHealthBonus>0</iHealthBonus>
<iHappyBonus>0</iHappyBonus>
<iAttitudeChange>-2</iAttitudeChange>
<iNoTechTradeModifier>20</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>2</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>40</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>1</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>2</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>0</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
<iBarbarianDefenders>4</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>100</iAIWorkRateModifier>
<iAIGrowthPercent>75</iAIGrowthPercent>
<iAITrainPercent>75</iAITrainPercent>
<iAIWorldTrainPercent>75</iAIWorldTrainPercent>
<iAIConstructPercent>75</iAIConstructPercent>
<iAIWorldConstructPercent>75</iAIWorldConstructPercent>
<iAICreatePercent>75</iAICreatePercent>
<iAIWorldCreatePercent>75</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>75</iAICivicUpkeepPercent>
<iAIUnitCostPercent>125</iAIUnitCostPercent>
<iAIUnitSupplyPercent>125</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>125</iAIUnitUpgradePercent>
<iAIInflationPercent>1</iAIInflationPercent>
<iAIWarWearinessPercent>75</iAIWarWearinessPercent>
<iAIPerEraModifier>-5</iAIPerEraModifier>
<iAIAdvancedStartPercent>170</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs/>
</HandicapInfo>
for my scientific trait. So far, I can only find the above portion of code to be needed.I don't think it is a massive change in comparison to the original Handicap file. In actual fact Settler is harder than the vanilla file and Deity is easier.
really?...The production is NOT being doubled when constructing the library. I'm not concerned with the information being presented in the popup yet... I just want to get the damn production doubled. It's driving me up the wall.
I did look at using the "default" handicaps, but if you played @ Deity level in my mod, you would be bankrupt in less than 5 turns with 0% research/culture/espionage.really?
Should have looked at the normal handicaps.
.
.Welcome to CFC.
If you are able to code python, you should find someone who needs you.
Most of the bigger mods are still a work in progress, none of them is really finished.
Did you have any further thoughts about what you want to do?


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