A Kahn special ability is that it heals adjecent units. Im working on the mongols scenario, but i dont see the effect. At the end of a turn i put my kahn next to some wounded units, but they seem to have the same health next turn. Is it because they ae out of moves? Or does it only heal when the unit itself does the heal action?
Thanks
Nada. Unless the unit has March, it can only heal on a turn where it takes no action whatsoever.
Low sea level - less sea, more earth (doesn't matter what type)
High sea level - level territory
Older planet - less hills
Younger planet - more hills and mountains
Temperature - choose between more tundra, normal, or more desert
Rainfall - swamps and grasslands as opposed to desert
Ta for the info there Browd.
So if a coastal city has no fish, pearls, whales etc. do reckon it's still worth building a harbour given that a worker would be manually put there (if possible)?
If it is your only coastal city on a continent and you need the trade link to offshore settlements you might want to build a harbor. Otherwise it is a waste of build time and 3 gold per turn. Cities with only one sea resource are often not worth building harbors or seaports in my opinion, again unless there is an overriding strategic reason for doing so. With two resources you will at least come out ahead eventually once you have markets and banks built given how incomes and costs are determined.
Do you not get the free aqueduct from Tradition if you don't have the right tech? Do you get it when you get to engineering afterwards?
I tried this out and you don't, kind of annoying.
What about if you have Engineering but not a granary in a city? And what about if you have engineering but haven't built a granary, do you get it when you build the granary? I would guess not, but I'm not sure.
Also, if you fill out Piety, then switch to Rationalism, do you lose one of the five completed trees for the culture victory?