Quick Questions and Answers

Is your current bpt important when you receive the Korea's science boost when science buildings/wonders are built? Or is it a set amount depending on era/tech etc.?

Should you delay certain science buildings in order to save them for a huge tech jump?
 
It appears to be the same (or substantially the same) as beakers from bulbing Great Scientists (last 8 turns of beakers). So timing for when you're generating more beakers is better, but you need the science buildings to generate more beakers, so ....
 
Hey guys,

This is my first post here. I purchased Civ 5 with full DLC packages and i started to play it yesterday. I have played the tutorial 6 hours with Greeks (from midnight till morning) and i loved the game. :)

I have started another normal game this morning with Greeks. My question is this, the game has any time limits? I mean does it have an end?


Thanks.
 
If you go to the Advanced options set up screen (button on the bottom of the main game setup screen, where you pick your civ, map types, etc.) you can see many more game setup options.

On the right there is a box with the 5 possible victory conditions, one of which is time victory. That is set by default at 500 turns at Standard speed (corresponds to 2050 AD). Usually someone (you or the AI) gets one of the other victories well before that time.
 
For me, it is when my wife finds me loafing and playing it rather than painting the house which I am supposed to be doing.

Hey- paint needs time to dry before the next coat right? (Well, three weeks is a bit long, but it is winter).
 
If you go to the Advanced options set up screen (button on the bottom of the main game setup screen, where you pick your civ, map types, etc.) you can see many more game setup options.

On the right there is a box with the 5 possible victory conditions, one of which is time victory. That is set by default at 500 turns at Standard speed (corresponds to 2050 AD). Usually someone (you or the AI) gets one of the other victories well before that time.

Thanks so much for the information.

Cicerosaurus said:
For me, it is when my wife finds me loafing and playing it rather than painting the house which I am supposed to be doing.

Hey- paint needs time to dry before the next coat right? (Well, three weeks is a bit long, but it is winter).

:lol:
 
Instead of choosing a path and research within those needs, is it bad to do all the researches at the same time? It will slow me down i guess, right?
 
Not sure what you mean. You can only research one tech at a time.

If you mean completing all techs in a particular era before moving on to the next, some have played around with that (including me). It gives a different feel to the game, and can be done, but it will slow you down and you lose part of the fun of the game, which is making strategic decisions about what techs to choose. (At the extreme, you could open the tech tree on turn 0 and click on Future Tech, but that really takes the fun out.)
 
Not sure what you mean. You can only research one tech at a time.

If you mean completing all techs in a particular era before moving on to the next, some have played around with that (including me). It gives a different feel to the game, and can be done, but it will slow you down and you lose part of the fun of the game, which is making strategic decisions about what techs to choose. (At the extreme, you could open the tech tree on turn 0 and click on Future Tech, but that really takes the fun out.)

What would be interesting would be to pre-set your tech path for the whole game and then stuck with it. That would require a lot of foresight/luck ;)
 
Can barbarians capture a city? I'm playing a game right now and there are barbs all over one of Portugal's cities, the archers have gotten it down to 0 hp but their brute won't capture it.
 
Is it the map size or the number of civs that limit the number of religions? I have the feeling its the first

(and if so, can you change that without modding?)
 
Map size. Can't change without modding (or manually changing the MaxActiveReligions lines in CIV5Worlds.xml).
 
Do City States use air units? I've gifted air units and have never seen them appear.
 
Hate asking this question, but ive done searches in my civ 5 folder for these and just cannot find them in the xml files. Ive checked my building xml and nothing. I found where it looks like zoos replace theatres, but other than that nada. Does anyone know what folder they are in?
Im wanting to perhaps add the ability to a zoo that for each "animal" type resource you have in that city it will give you +1 happiness/per animal, though you dont get more if you have the same animal. Meaning if you have Ivory, cows, and horses, you would get +3, 1 from each, but if you had 3 cows, you would only get +1.

Thanks much!
 
I like your idea.

C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\Buildings
 
Instead of choosing a path and research within those needs, is it bad to do all the researches at the same time? It will slow me down i guess, right?

You can only research one tech at a time - I presume you mean researching techs evenly, instead of focusing on a single field. It's usually a bad idea, because some techs are simply more useful than the others.
 
Strange I dont see it in there...do you know about where it might be or what its after?

Interestingly, it appears it is still coded as Theater in the xml. As you can see in the following, the happiness amounts for Theater (Zoo) and Stadium are their BNW +2 happiness, but Theater is still ... Theater.

<Row>
<Type>BUILDING_THEATRE</Type>
<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
<FreeStartEra>ERA_FUTURE</FreeStartEra>
<Cost>200</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
<Help>TXT_KEY_BUILDING_THEATRE_HELP</Help>
<Description>TXT_KEY_BUILDING_THEATRE</Description>
<Civilopedia>TXT_KEY_BUILDING_THEATRE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_THEATRE_STRATEGY</Strategy>
<ArtDefineTag>THEATRE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<Happiness>2</Happiness>
<HurryCostModifier>10</HurryCostModifier>
<IconAtlas>EXPANSION2_BUILDING_ATLAS2</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_STADIUM</Type>
<BuildingClass>BUILDINGCLASS_STADIUM</BuildingClass>
<Cost>500</Cost>
<GoldMaintenance>2</GoldMaintenance>
<PrereqTech>TECH_REFRIGERATION</PrereqTech>
<Help>TXT_KEY_BUILDING_STADIUM_HELP</Help>
<Description>TXT_KEY_BUILDING_STADIUM_DESC</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STADIUM_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_STADIUM_STRATEGY</Strategy>
<ArtDefineTag>STADIUM</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<Happiness>2</Happiness>
<HurryCostModifier>0</HurryCostModifier>
<DisplayPosition>2</DisplayPosition>
<ArtInfoRandomVariation>true</ArtInfoRandomVariation>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>25</PortraitIndex>
</Row>
 
Having trouble with the Morocco achievement:

Here's Looking at You, Kid
As Morocco, airlift a civilian unit from Casablanca to Portugal's original capital.


Have conquered Lisbon, and airlifted a Worker from Casablanca to Lisbon, but haven't unlocked the achievement. Other achievements have worked during play. Am I missing something?

Thanks for any help!
 
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