Quick Questions and Answers

In the top corner of your screen, next to your cultural and diplomatic overviews, there is a small little button that is called additional options, once you click that a menu drops down and you can select trade route overview.
 
That opens by default to "Your Trade Routes" but another option there is "Trade Routes Available" (shows all city combinations for both caravans and cargo ships and your existing routes, with their remaining turns).
 
A few wonders provide GWAMs (e.g., Broadway, Globe Theater, etc.), but yes, the guilds are the only way to generate Great Person points to spawn GWAMs.
 
I didn't think it was possible, but then I read that a GG attached to the Swedish lancer UU would move at the same speed as the unit.
 
I didn't think it was possible, but then I read that a GG attached to the Swedish lancer UU would move at the same speed as the unit.

That's different. You still have to move them each individually, and I think you have to move the GG first. I wish you could click an escort button that would attach them, so they could be moved together as one unit, and then you could separate them whenever you wanted by clicking the button again.
 
Towards the end of the mid game, starting late game the AI suddenly starts to expand on every remaining available piece of land, which at this point is only really 1-3 hex islands with no resources whatsoever. Bearing in mind most of them are in any wars at this point. Is there any reason/benefit to doing this? Should I be doing it?
 
You should not be doing that. Whatever impels the AI, you should not mimic their late game behavior.
 
I'm very new to civ so if this is a stupid question then I apologise.

I've noticed that I seem to have happiness that very often sits between +10 and +20. now as far as I can tell there is no benefit to having +20 as opposed to +10.

Does this mean I'm not doing something that I should be doing to reduce it? ie, keep it as close to 0 as possible? or between 0 and 5?

The only example I can think of to show what i mean is in starcraft 2. If you find your sitting 15 minutes into a game with 1500 minerals then that's 1500 minerals worth of stuff that you haven't built. could be another base some more production facilites or more army or whatever. does happiness work like that? or is it just that i'm building the wrong buildings? or can you use it as a trigger to expand?
 
I'm very new to civ so if this is a stupid question then I apologise.

I've noticed that I seem to have happiness that very often sits between +10 and +20. now as far as I can tell there is no benefit to having +20 as opposed to +10.

Does this mean I'm not doing something that I should be doing to reduce it? ie, keep it as close to 0 as possible? or between 0 and 5?

The only example I can think of to show what i mean is in starcraft 2. If you find your sitting 15 minutes into a game with 1500 minerals then that's 1500 minerals worth of stuff that you haven't built. could be another base some more production facilites or more army or whatever. does happiness work like that? or is it just that i'm building the wrong buildings? or can you use it as a trigger to expand?

"excess" happiness can trigger a golden age. Or depending on your policies it will add to your culture. Also in war time that happiness will erode over time and could damage your efforts if you do not have enough. Basically, your people can never be too happy.
 
More happiness brings Golden Ages faster. But you can think of it as more potential cities or population if you want too. Or it could mean you are able to trade some of your last luxuries of a type if you want.
 
ok cool. thanks. also, are there any guides wo food/culture/faith etc like the guide to hapiness in the war academy forum.

yeah, i;'m THAT new
 
Overall what is better for production in a city, mines or lumbermills? If I have a choice between settling a city near alot of forest or hills, which is better?
 
This set of questions may be a bit too long for this forum, but it's basic, I think. It's all regarding Espionage.

1.) I was going to place the NIA in my capital (where my highest pop and bpt are), but I thought I saw somewhere that you should build it in a city that isn't a threat to be spied on since it doesn't help the city it's placed in. Is this the case?
2.) Do enemy spies ever steal tech from one of your cities OTHER than your capital? I have a city that may be surpassing the capital soon in terms of pop and possibly bpt. Is a spy more attracted to high pop or high bpt (in case that city doesn't exceed the capital's bpt, but it will with pop)?
3.) I noticed that only Arabia and Byzantium were stealing tech from me. I told them to stop, which didn't matter, of course. But I soon ended up in a war with Arabia (unrelated to the spying) in which I battered them pretty badly. After this war, I now possessed the largest army and still a large tech lead, and I've yet to see another Arabian spy dozens of turns later. Byzantium also stopped tech stealing, but note that I also killed one of their spies. Does army size scare away spies? Does killing a spy deter future espionage? Further, do their enemy spies have any awareness of your spies' levels that could thus act as a deterrence?

Thanks in advance for the help!
 
This set of questions...!

I can't remember 1) off the top of my head, but it seems to me that the NIA helps the city you build it in most... I seem to remember 99.9% in the building city, and 25% nation-wide. I could be wrong. The Civ Wiki will have this though. Wrong info, sorry! Thanks Cicero below.

2) They do, but not as often. It takes a high pop city for them to look at it instead of your capital.

3) Army size, I don't know. But I just finished an Emperor level game where my level 3 spy killed I think 8 Hiawatha spies, while I had one of the largest armies. They were never deterred by any if it, whether I forgave him or not.
 
1. Qoma, I think you are getting it mixed up with the Great Firewall. The NIA used to be better off built outside your capital- I don't know if that still exists in BNW. It levels upwards all your spys and adds 15% to detecting other spies.

2. Quite often- especially if your second city is larger.

3. No idea.
 
Just for clarification, this was the response Joncnunn gave re the NIA in an earlier thread:

"This is in G&K: Go to the esposiage screen after you've built it anywhere. Notice when you high light over your own cities that the text says you've goten an X% reduction in potential for every city in your empire EXCEPT the city you built it in.
As the Capital almost always has the highest potential, it's the city most important to get all reductions in potential in.
(In addition, the AI seems aware of this and only attempts to steal a tech from a non capital if that city did have as good a science rate as your capital.)"
 
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