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Hello.
Made a mistake: tried to play Civ 5 online instead of offline. Now I can't play at all...I can log on to my steam account but that doesn't help. Can't even uninstall the programme to make an all new start. A frame that says something like Unable to access steam appears whatever I try to do?! Solutions? I payed money for this dvd and played for years. Now it seems like somone else decides whether I play or not...No fan of this steam cr*p
 
Hello.
Made a mistake: tried to play Civ 5 online instead of offline. Now I can't play at all...I can log on to my steam account but that doesn't help. Can't even uninstall the programme to make an all new start. A frame that says something like Unable to access steam appears whatever I try to do?! Solutions? I payed money for this dvd and played for years. Now it seems like somone else decides whether I play or not...No fan of this steam cr*p

This sounds very similar to a problem I used to have. If it is the same problem as mine, it has something to do with the online/offline trigger Steam uses with Civ.

Try going "Offline" with Steam, then starting the game.

If that doesn't work, try going back "Online" with Steam and start the game.

If that doesn't work, quit Steam completely then try those steps above again.

If that doesn't work, check Steam for updates - if it updates, restart Steam and try the steps above.

That should work.
 
thanks for your answer but I cannot start neither off- or online. Trying to remove steam from the computor and see if I can get on from there. Hate this...

Sounds like the problem then is Steam, not the game.

Are you connected to the Internet when you are starting Steam? Make sure you are, just in case that is what it is (since that is what affected my version of your problem.)
 
In a Standard-paced game, what is the time to stop planting Great Scientists and start popping them instead?
 
A good rule of thumb is to stop planting your GS's when Public Schools come online. All further Great Scientists should be saved until 8 turns after your science output has been effectively maxed; this will generally be after Research Labs unless there are certain science boosting social policies that you have not taken yet (IE Workers' Faculties).
 
A common rule of thumb is to plant academies until Scientific Theory, and then hold to bulb until 8 turns after Research Labs are up and fully staffed. Some variations are to bulb a GS to get to Plastics some turns earlier, or to get to Satellites.
 
is there a reputation hit in C5? if I declare war while the AI is denouncing me does it cause bad things to happen? Thread?

how bout if I declare when I've got active agreements?

anyway to cancel active agreements?
 
Hello there,

In my last game (which happen to be my first BNW), Napoleon had a +40% bonus of tourism spread (for trade route, right of passage and same religion). Everybody else had aonly +25%. I could not find what caused his bonus.

Does anyone know ?
 
He took the Aesthetics social policy Cultural Exchange: "Increases the tourism modifier for shared religion, trade routes, and open borders by 15% each."
 
Hi. Civ 5 newbie here. Can someone help me figure out why, of the following two cities, Amsterdam is so much more productive and generally better than London (in production, gold output, growth and so on)? How did Amsterdam get so much larger? I was allied with a maritime city state for ages when the Netherlands wasn't, and yet it was still twice the size of London.

London

Amsterdam

What is it? The terrain? Or the buildings, wonders etc? Why is Amsterdam so much better, and what can I do in the future to make my cities more like Amsterdam? I have more science, but that's about it.

I've also attached the save file for anyone who wants to take a look and give me more tips on how I can do better in the future. I'm really terrible at this game, and have no idea how I'd manage to beat Austria.
 

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Hi. Civ 5 newbie here. Can someone help me figure out why, of the following two cities, Amsterdam is so much more productive and generally better than London (in production, gold output, growth and so on)? How did Amsterdam get so much larger? I was allied with a maritime city state for ages when the Netherlands wasn't, and yet it was still twice the size of London.

London

Amsterdam

What is it? The terrain? Or the buildings, wonders etc? Why is Amsterdam so much better, and what can I do in the future to make my cities more like Amsterdam? I have more science, but that's about it.

I've also attached the save file for anyone who wants to take a look and give me more tips on how I can do better in the future. I'm really terrible at this game, and have no idea how I'd manage to beat Austria.

I took a very quick look at your save, and moved one of your spies into Amsterdam so I could view their city screen:



The city screen confirms what the screenshots also showed: Amsterdam is larger than London mainly because of terrain. Amsterdam has a base food output of 64:c5food: vs. London's 39:c5food:. This allows Amsterdam to grow faster and ultimately larger as the turns roll by. More tiles can then be worked, or specialists assigned, thus adding to all the other characteristics: :c5production:, :c5gold:, :c5science:, :c5greatperson:, :c5faith:.

As I said, I only had a chance to play a few turns, long enough for the spy to establish surveillance. I did notice that some of your cities around London are a bit close together. While this would have looked more characteristic in Civ4, Civ5 cities can work more tiles around themselves. There's many debates on this subject, but more cities is not always the best method.
 
The city screen confirms what the screenshots also showed: Amsterdam is larger than London mainly because of terrain. Amsterdam has a base food output of 64:c5food: vs. London's 39:c5food:. This allows Amsterdam to grow faster and ultimately larger as the turns roll by. More tiles can then be worked, or specialists assigned, thus adding to all the other characteristics: :c5production:, :c5gold:, :c5science:, :c5greatperson:, :c5faith:.

As I said, I only had a chance to play a few turns, long enough for the spy to establish surveillance. I did notice that some of your cities around London are a bit close together. While this would have looked more characteristic in Civ4, Civ5 cities can work more tiles around themselves. There's many debates on this subject, but more cities is not always the best method.

This makes sense, having read a few strategy posts, most suggest a strong focus on food gives a big advantage throughout the game.
More food = more pop = more science and potential hammers etc.
 
Why does it have so much more base food? What tiles should I be looking out for? Most of them give 3 max, just like London's. Is it just the mountains in the way for London that stunted its growth? Still seems weird that Amsterdam has such a dramatically higher food count. Right from the beginning I allied with a maritime city state, but Amsterdam was usually twice the size.

I know in Civilization IV flood plains were amazing, am I looking for something like that in Civ 5?
 
Why does it have so much more base food? What tiles should I be looking out for? Most of them give 3 max, just like London's. Is it just the mountains in the way for London that stunted its growth? Still seems weird that Amsterdam has such a dramatically higher food count. Right from the beginning I allied with a maritime city state, but Amsterdam was usually twice the size.

I know in Civilization IV flood plains were amazing, am I looking for something like that in Civ 5?
Looking at the screenshots, Amsterdam has 5 4-food tiles plus the fish resource tile. London only has 2 4-food tiles, you missed out on some good food tiles to the north because of the CS.
Did you avoid negative happiness? The AI has no problems with happiness because of the bonuses it gets and each turn you have unhappiness you fall further behind. The Academies also hurt your food production, a small amount but it all adds up over the course of the game. It is unlikely you could compete with a city that has so many food rich tiles.

The advice I read in the strategy threads are to completely focus on food production, even at the cost of hammers. But even doing that you would probably not be able to compete on food production. Amsterdam is simply a better location in terms of food production, it looks like it also only missed out on 1 tile, by contrast London lost 4 tiles to the CS and has 5 mountain tiles in it's borders. So you will fall even further behind as the game progresses.
 
Netherlands took Tradition, while you took Liberty. This alone drives much of the difference in your growth rates, and demonstrates the inherent food/growth advantage of Tradition over Liberty.

Also, you never built a granary in London, losing 3 food per turn (+2 base food and +1 food on the bananas) for the last 270+ turns, which really adds up (even without taking into account the impact that Tradition's +25% growth rate would have had on that +3 base food). I also suspect you didn't build an aqueduct until fairly late.

All of this adds up. And, for what it's worth, Austria also took Tradition, which is one reason why she's leading in most demographic categories.

I know many folks take Liberty in multiplayer out of a belief that grabbing territory quickly is more important than growth, but that yields the results you see here - 5 mid-sized cities (pops 9-15) and 3 midget cities (each of which may have been founded after turn 200 -- and will never contribute anything meaningful).
 
The game says harbors make trade routes originating from that city produce an additional 1 gold. Does that include city states?
 
Also, you never built a granary in London

Didn't I? Oops.


I know many folks take Liberty in multiplayer out of a belief that grabbing territory quickly is more important than growth, but that yields the results you see here - 5 mid-sized cities (pops 9-15) and 3 midget cities (each of which may have been founded after turn 200 -- and will never contribute anything meaningful).

Under which circumstances would you choose Liberty? It sounds as though you're saying that Tradition is just objectively better. Keep in mind I'm playing G&K in this game; I think I remember hearing Liberty was nerfed in BNW or something.

I founded the 'midget cities' in order to gain resources (the ones in Australia, for instance. I didn't have any coal (or was it iron?) at the time, and needed happiness so the clams were nice). Was that a bad idea? How many cities do you usually make on average?

So from reading these posts, I think the main reason would be just unlucky terrain and having a bunch of mountains around me and a city state to the north. Secondary reasons would be forgetting to build a granary and choosing liberty.
 
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