You may only work (and buy) tiles up to 3 tiles away from your city, though your city can grow up to 5 tiles away. Strange but that's the way the game handles it.
Mind blown! So I'd need to basically drop a settled closer to it?
I never knew that.
You may only work (and buy) tiles up to 3 tiles away from your city, though your city can grow up to 5 tiles away. Strange but that's the way the game handles it.
Mind blown! So I'd need to basically drop a settled closer to it?
I never knew that.
AI Enemy is in danger of winning the diplomatic victory on in the next vote; I can't finish my VC before that. So are there any other options apart from buying out one of the City Sates he has allied? What happens if I conquer one or two of those CSs?
Mind blown! So I'd need to basically drop a settled closer to it? I never knew that.
I'm sure I read in past patch notes that the 'worker asking for orders every turn even though there's no enemies in the vicinity' bug had been fixed, yet my workers exhibit the same annoying behaviour regardless.
Is this still an issue for everyone?
Running Vanilla Civ 5 here.
Once I've installed it, I can also let you know if I still have that problem. I also keep getting graphic bugs.Do you know of a mod that places civs to their historical location on Earth map? (Sorry, if I posted it to the wrong place)
Do you know of a mod that places civs to their historical location on Earth map? (Sorry, if I posted it to the wrong place)
I think that the game has the option to do that without mod. Try to look on the advanced setting when you are setting up a new game.
If all your cities are already following an AI's religion, but there is still one religion that can be founded, are you still able to found a new religion if you are able to generate enough faith?
I think that the game has the option to do that without mod. Try to look on the advanced setting when you are setting up a new game.
Yes, your great prophet should have that option. Then you just have to protect your fledgeling religion against the pressure of the established one.
So, even though the enemy prophets were already assigned to another religion, I could still use them like they were mine. Of course, I could have also used the 'spread religion' option with them, in which case they would have acted as per their original religion. Funny detail, this 
Why is it that after Enhancing Religion and setting the Faith Purchase option to Remind Me Later instead of Prophet or Missionaries, the game still auto-purchase Prophets?
I have no coal. One of my Ally CS has a mine on coal but i cant have some, do they have to discover that tech? Why cant I have it?
symbol reveals that I require 200 faith for the next great prophet. Many times blow by that number, and get as high as 250ish before my great prophet appears,...even more disappointing is that when I receive the prophet faith is back to Zero.