Quick Questions and Answers

is there a mod that will dumb down chieftain to settler level but keep the ability of AI civs to declare war on me? i really prefer settler difficulty i find chieftain i just get left behind, but i want the other civs to be declaring war as they would if that wasnt disabled in settler difficulty? ty
 
Do natural wonder tiles lose their ability? I've settled next to Mt Fuji and I think it used to give a good culture boost (am playing for cultural victory), while it now only gives 1 :c5gold:
 
They do not. Are you sure you are still working the tile? Recheck the City View screen to confirm that a citizen is actually working the Fuji tile.
 
If you have a declaration of friendship with a civ and you declare war on them (i.e. backstab), do you get negative diplomatic hit only with the civ you've declared with or all other civs as well?
 
All civs will be horrified by your behavior, and they will hear about it even if you committed your sin before meeting them.
 
DoF to DoW is the best way to make friends and influence people. Seriously, I accidentally did this on my first BNW game and watched world war erupt, BC style. Thank goodness someone told me to use Shaka the first time out.
 
They do not. Are you sure you are still working the tile? Recheck the City View screen to confirm that a citizen is actually working the Fuji tile.

Yeah I was, and double-checked then, and it really seemed not to give the culture bonus anymore. The tile was still in my territory, though bordered by a CS. I have now completed the game so think I don't have a save anymore or screenshot, I will observe what happens in my next game though - I have settled another natural wonder, which now still is giving 10GPT, will see if something happens ;)
 
Pangea map/Immortal/It's the second level down from Diety I think
Have a whole Island with me and Persia, I'm North and he is South,the only entry is SouthWest right by Him.
I figure stay up northeast, keep 3 cities, and win a science/or UN Vote
Around turn 110 Persia dow's me, I kick his butt and take one city, then his capital, then one more city, then we make peace and get 2 more cities in the deal. He has 3 small weak cities left but has no money or resources left.
My question is I"ve spent about 30 turns in this war, lost income cuz I had to upgrade weapons, and couldn't afford my two city states I had.
Would it have been better to just beat him down and NOT puppet the First city(Raze it) and NOT puppet his Capital, and make Peace, knowing that all this unhappiness and larger empire isn't worth it for my type of Victory? I mean if I raze all the cities aren't I wasting my time because some other thug will just settle after Persia is gone?
 
is there a mod that will dumb down chieftain to settler level but keep the ability of AI civs to declare war on me? i really prefer settler difficulty i find chieftain i just get left behind, but i want the other civs to be declaring war as they would if that wasnt disabled in settler difficulty? ty

I'm not sure about mods altering difficulty but try playing on chieftain and focus on a tall empire in BNW or semi-wide empire to claim the best spots around your capitol in G&K (or BNW if you're confident enough).

Pangea map/Immortal/It's the second level down from Diety I think
Have a whole Island with me and Persia, I'm North and he is South,the only entry is SouthWest right by Him.
I figure stay up northeast, keep 3 cities, and win a science/or UN Vote
Around turn 110 Persia dow's me, I kick his butt and take one city, then his capital, then one more city, then we make peace and get 2 more cities in the deal. He has 3 small weak cities left but has no money or resources left.
My question is I"ve spent about 30 turns in this war, lost income cuz I had to upgrade weapons, and couldn't afford my two city states I had.
Would it have been better to just beat him down and NOT puppet the First city(Raze it) and NOT puppet his Capital, and make Peace, knowing that all this unhappiness and larger empire isn't worth it for my type of Victory? I mean if I raze all the cities aren't I wasting my time because some other thug will just settle after Persia is gone?

It's a difficult choice but if you just seized his capitol and then made peace, it would be fine, but now you have to wear that warmonger penalty for a while. As for your current situation concerning the puppeted cities (other than Persian capitol), do they contain LR's or SR's? If so, don't bother razing them and keep the cities. You probably also have some civ unhappiness issues too, so build up some colloseums ASAP. If you wish to properly integrate the cities by annexation, wait until you can sustain the increased unhappiness and wait for the resistance period to abate.
 
Is there any reason to annex a city immediately rather than puppet it until resistance has finished? I'm playing vanilla if that affects the answer.
 
I'm not sure about mods altering difficulty but try playing on chieftain and focus on a tall empire in BNW or semi-wide empire to claim the best spots around your capitol in G&K (or BNW if you're confident enough).



It's a difficult choice but if you just seized his capitol and then made peace, it would be fine, but now you have to wear that warmonger penalty for a while. As for your current situation concerning the puppeted cities (other than Persian capitol), do they contain LR's or SR's? If so, don't bother razing them and keep the cities. You probably also have some civ unhappiness issues too, so build up some colloseums ASAP. If you wish to properly integrate the cities by annexation, wait until you can sustain the increased unhappiness and wait for the resistance period to abate.

Thank you Sendos!!
 
Is there any reason to annex a city immediately rather than puppet it until resistance has finished?

No, but considered keeping them as puppets unless they start building something really pointless, like a Stock Market or Research Lab that will take 50 turns to complete. Policies and national wonders are fun, and annexing really slows both of those down.
 
No, but considered keeping them as puppets unless they start building something really pointless, like a Stock Market or Research Lab that will take 50 turns to complete. Policies and national wonders are fun, and annexing really slows both of those down.

Thanks - didn't know that puppets don't count against those things. On the other hand, if it stays a puppet there is the permanent happiness hit (I think!). Plus... I like to be in control :D
 
I understand about giving up the control! I am a builder anyway, so I don’t expect units from new cities until they are caught up. The default behavior from puppets is good enough for me most of the time, your mileage may vary.

Puppets don’t cause any more (or any less) unhappiness than your own founded cities of the same size, and if your empire goes unhappy, they will prioritize happiness generating buildings (but won’t stop a building once they have started). Annexed cities cause extra unhappiness until they get a court house.
 
Puppets don’t cause any more (or any less) unhappiness than your own founded cities of the same size, and if your empire goes unhappy, they will prioritize happiness generating buildings (but won’t stop a building once they have started). Annexed cities cause extra unhappiness until they get a court house.

Thanks again - The way it's worded (in manual/pedia) suggests there is some unhappiness just from being a puppet (or at least I read it that way); Your clarification does change how I will evaluate this in future :)
 
Is there any reason to annex a city immediately rather than puppet it until resistance has finished? I'm playing vanilla if that affects the answer.

Applies to BNW, not to vanilla/G&K:
If you have taken Iron Curtain of the Order ideology, you only get the free courthouse if you annex the city upon capture. If you puppet and wait until later to annex it, you'll have to build/purchase the courthouse.
 
I've noticed ever since Vanilla that Puppets would sometimes build buildings that require Resources (discovered this when I noticed some Uranium are missing, sneaky puppets!). What I do now is put units or buildings that would use up the Strategic Resources on Queue to stop Puppets from using them but does anybody know a better solution? They're Puppets, you have no direct control over their infrastructure projects so they should also have no way to spirit away your Resources if you don't allow them.

Also, one game when I was playing Venice, I noticed a formerly Islamic Puppet have a Mosque. I already converted it to Catholicism several turns earlier and can't remember if it was there from the start. I'm not keeping tab on my Faith stockpile either. Can Puppets use your Faith to buy buildings if they happen to have a religion that would allow them to? If they can that would be frustrating if you're saving Faith to buy something else later.
 
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