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Quick Questions and Answers

Discussion in 'Civ5 - General Discussions' started by ori, Sep 25, 2010.

  1. Acken

    Acken Deity

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    1. I dont know
    2. If you have no hope of doing anything interesting with it plant it. Remember that if another religion already has nice beliefs, then you'd only found for the founder belief which requires a lot of spreading.
     
  2. Crocodilian

    Crocodilian Chieftain

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    Is a hex adjacent to the end of a river "on the river"? Eg, where the river reaches a hex vertex, but does not run along a hex-side?

    See screenshot-- is my settler on a "river adjacent hex"? Or not?
     

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  3. Acken

    Acken Deity

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    No. It should be written in the tooltip of the tile.
     
  4. beetle

    beetle Deity

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    It is not a bad spot. You can still build a garden because of the oasis. Settling on desert is good because it nets up one more workable tile.
     
  5. Crocodilian

    Crocodilian Chieftain

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    Thanks, I did look in Civilopedia which just says "adjacent" . . . didn't think of the tooltip as the cue.

    Yes, I pretty much hold to the "don't move your settler" and I took this spot-- but its a question that's been bugging me, so I grabbed a screenshot.
     
  6. Sclb

    Sclb Emperor

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    I thought gardens can only be built next to river/lakes, doesn't say oasis.
     
  7. stancollins

    stancollins Chieftain

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    I have discovered that the culprit was the [GK+BNW+Van] Never Become a Warmongerer mod. I had used this mod for quite some time but, according to the mod discussion postings, the latest patch actually causes this mod to have the opposite effect and greatly magnify every players warmongering score.
     
  8. stancollins

    stancollins Chieftain

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    There could be several reasons for this. Possibly the religious civ:
    1. is spamming you with Great Prophet/Missionaries
    2. is sending trade routes to your cities (I believe they carry religious influence with them.)
    3. has one of the buildings which increases the pressure exerted by their religion

    I'm sure there are other reasons I'm not aware of.

    If this type of thing takes all the enjoyment out of the game for you (as it does for me) you have a couple of viable options:
    1. Disable civs which have a religious flavor and routinely choose Piety first then start spamming religious buildings and units (e.g. Ethiopia).
    2. Use the InGame Editor mod to delete all those Great Prophets and Missionaries flooding your lands. (I know many will call this cheating but, if it makes the game more enjoyable for you, do it. The reason to play the game is for the enjoyment you get from it.)
     
  9. beetle

    beetle Deity

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    I think so, even with a very nice religion from a neighbor. In the situation you describe, I have keep the foreign religion in most of my cities for most of the game -- until I had faith-purchased Research Labs everywhere I could. So I would not be converting my core cities until late game. Still worth the bother IMHO. Some gold (from founder belief) is better than zero gold, and the CS conversion quests stay available. GPr costs, unlike missionary costs, do not scale with era, so the first few are cheap -- and if you don't found you cannot purchase GPr.

    Mid or late game recovery of your religion in your empire is easy because any GPr you spawn or buy will be of your religion.
    No need to dip into Piety, let alone resort to IGE, when you can just wait it out. Here’s the script for how I spend my faith when facing religious spam:
    1. Save for GPr and found.
    2. My religious building (if I caught a building) in my holy city.
    3. Religious buildings from foreign religions. This phase can go on for quite a while if multiple AIs are fighting over my cities. Faith purchased buildings are free when you get them early. (That is, they pay back more in faith than the faith you spend to get them.)
    4. Save faith for 2nd GPr and enhance.
    5. Build Grand Temple for more faith and religious pressure. Buy more foreign faith buildings if AI still spamming my cities.
    6. Buy GPr and spread to my core cities, with maybe a spare for the closest CS with a conversion quest.
    7. Faith purchase my religious building (if I caught a building) in my cities. This can be late, so then faith cost is high, but the happy is usually still worth it.
    8. Faith purchase GS (and GE if Tradition).
    9. Once available GP are 2500 each, then buy GPr. Plant or spread to CS as desired.
     
  10. yew

    yew Chieftain

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    My unappiness is as follows;
    123 total Unhappiness from all sources.
    0 generated from number of Cities
    111 generated by Population
    12.75 generated by Specialists

    I'm playing a scenario and I was told that I'm not supposed to have " 0 "generated from number of Cities.What should be the correct amount?Is the gameplay going to be different from a normal game if if the number generated from Cities shows a zero?
     
  11. Bloodstone

    Bloodstone Warlord

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    I'm confused and sure that the info is readily available but to this point I can't find anything in the Civopedia or Manual that explains this for me. Maybe I'm just dumb. I have hexes that are now showing science or culture as part of their yield. Top of my head I seem to recall Jungle Hexes picking up Science. At one point I tried to improve one of these and the "bonus" disappeared. In that case it was Culture on a Jungle Hex and I cleared the Jungle.

    These seem to have just appeared at some point during my game, I don't quite understand what triggers it to appear and what rules govern it's removal. Can someone point me to an article or post that would help me better understand. I just started playing CiV two months ago and wanted to get my mind around it before rolling out BE. Thanks.
     
  12. claudiupb

    claudiupb King

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    I don't know if there is a specific article about how yields are modified with improvements and such. I think you can easily find in Civopedia what each terrain type yields, and yields on terrain are modified by the following: tile improvements, buildings, social policies (including ideology) and religion (pantheon beliefs). There is also the golden age bonus that makes each tile that originally yields at least one gold yield one more, but that is temporary.

    All the modifiers only add yields to a tile, they don't remove yields. BUT you have to be careful when improving a jungle or forest tile because most improvements will remove the jungle or forest and you may lose bonuses specific to forest/jungle. Only trading posts, camps, lumber mills, forts and some unique improvements (like brazilwood camp) are the improvements that do not remove the forest/jungle. And of course roads + railroads.

    In your case by improving the jungle tile you cleared the jungle from that tile, and you lost the +2 science bonus that you might get with universities, and also the +1 culture bonus that comes from the Sacred Path pantheon belief, because they only apply to jungle tiles. Sometimes is better to chop the jungle to get more food with a farm, or production with a mine, but sometimes it's better to put a trading post on it and get a tile that yields 2 food, 2 gold and 2 science (that can be further buffed with Sacred Path pantheon belief, and Free Though social policy, and commerce finisher to 2 food, 3 gold (4 during golden ages), 3 science and 1 culture.
     
  13. Acken

    Acken Deity

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    The normal amount is 3 per city. But if you're playing a scenario it may be because of that ?
     
  14. BlackWizard

    BlackWizard King

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    Is it normal if AI captures your settler and you recapture it turns into worker?

    I have seen barbs taking AI settlers and when AI recaptures them they are still setlers not workers.

    Does this happen only on Deity or is settler always forever lost if AI captures it?
     
  15. Greggy08

    Greggy08 Warlord

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    if settlers are conquered by someone who is not barbarian it will turn into worker and will never return a settler
    if barbs take a settler it will still be a settler if the original owner take it again but will become a worker if someone else capture it

    "My kingdom for a horse!!"
     
  16. Matty R

    Matty R Veteran Newbie

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    How is the first host of the World Congress decided?

    I've just read that the first civ to research Printing Press AND meet all other civs gets it. In my last game (only my second game of Civ V), I was the first to research Printing Press (I was the only one in the Renaissance era), but I still had 1 civ to meet. On the turn that I finished Printing Press, another civ was made host, despite not even being in the era with Printing Press.

    If it matters, that civ was Greece, who had 5 CS allies at the time.
     
  17. claudiupb

    claudiupb King

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    They probably met you (it happened on their turn), and knew all the other guys, and had Printing Press (probably in the previous turn).
     
  18. Matty R

    Matty R Veteran Newbie

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    I'd already met Greece, after wiping out the 6 other civs on my continent. It was the Iroquois that I hadn't met, but by meeting me, Greece had met everyone. Greece entered the Renaissance era after the World Congress was established, so they couldn't have had Printing Press at the time.
     
  19. DudewiththeFood

    DudewiththeFood King

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    I think it's the first civ to meet every other civ after any civ researches printing press is host.
     
  20. Matty R

    Matty R Veteran Newbie

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    So if I'd met that last civ the turn before I completed Printing Press, would I have been host even though I wasn't the first to meet every civ?
     

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