You mean if you get a great person from being first to tech or from combat etc it increases the amount of GP points you need in cities just like the ones from GP points in cities?Is there a mod that fixes Great People counters and "free" great people generation?
I found one that Kind of fixes counters https://steamcommunity.com/sharedfiles/filedetails/?id=305084286 (Separate Great People Counters)
But I have yet to find anything to make free great people actually free. As it stands when you receive a free great person, it pushes the counter back so it's not actually free.
Apologies if I'm misunderstanding your question, but if I'm understanding correctly you are saying you won a game after taking the last capital city and are confused by that, yes? If that's your question, then yeah, that's how domination victory works in Civ5. You just have to take all the capital cities in the game. Doesn't matter how many other cities a civilization owns in the game. Only the capitals matter.I'm not advanced with the gameplay of Civ V,I like II,III,IV(Beyond the Sword my favorite).I played a map with rules of victory conquest,domination,spaceship and I took the capital of the last AI player for 3 times and was a surprise,victorious.I think that domination victory was not,AI having big land and many city states on the map.Is in the game rules this thing with capital conquered 3 times?
Ahhhh okay, now I understand the question. That does seem weird. Only thing I can think of is if you'd temporarily lost one of the other capitals before capturing their capital the first 2 times, and only actually had control of all capitals at the 3rd capture.Thank you for answer! I took the capital city for 3 times,why I was not victorious after the first conquest,needing to take other 2 times the capital?
IDK but I've seen AI cheat by shooting a torpedo across an isthmus!does exist a mod making a fort passable for ships (if beside coast), like in Civ IV ? (i.e. to make a Suez channel or Panama channel)
Ditch Steam. I did. And Aspyr cust support confirmed that some quirks are worse when playing with Steam. For example, crash when you convert a city on an auto-save turn is always guaranteed on Steam but only "sometimes" when playing offline.In the course of dealing with figuring out why this game didn't automatically download the 270+ mods that I'm subscribed to after I migrated to a new computer (turns out I have to wait an ambiguous amount of time at the mod menu until the periodic database check happens), and why after figuring out that problem, it kept crashing in the middle of downloading all those mods and thus repeatedly corrupted the cache's mod database file (turns out a couple of mods by the same creator have some weird conflict between them, so I unsubscribed from the one that I deemed less important for me), I discovered something weird about Civ5.
Every time I ask Steam to do an integrity verification of Civ5's game files, it always says upon finishing that a handful of files have failed verification and will be redownloaded, and when I check the download manager, I find that it is or has just downloaded 9.2 MB for Civ5 (yes, exactly that same size). It doesn't matter if I had just finished a check and the supposed broken files were "fixed", an immediate extra check still tells me that there are some files that failed verification.
Is this normal? Like, just a quirk of Civ5's design that is merely an annoyance that has no actual impact on the game's essential functions?
I play for Score and only save games that are >3,000. Number of cities gets a small bonus, as does population. But you get a bigger bonus for a "real" win that ends before time is up. The bonus correlates roughly with how many decades 'early' you win. You also get bonuses for policies, techs, and wonders -- a better way to boost score is land your flying monkeys (XCOM units) around an AI city that has a bunch of wonders in it.No, but I've tried to think of some sort of pattern. I've run into this limitation when playing for a time (score) victory. Cities are one one of the best ways to get points, so you plant as many as possible. Recently played an epic, large size map. At the end I had 230 cities, several thousand citizens. It was taking 19 seconds each time I clicked (move this citizen to that tile, wait 19 sec, put this building in queue, wait 19 sec). If I as much as moused over a city banner, I got that 19-second penalty. So, when I wanted to do something in a [edit "specific" ] city, it was a pain trying to find it. It would have helped if there were a latitude-longitude method to name them.
Love it. As a guy who favors development over warfare, I really appreciate that a city can defend itself without a garrison. Lack of stacking is a possible drawback (you could blast the entire stack with injuries to all by keeping a cannon in the city). Religion is more complex, and wisely limited. I once founded all 7 religions in Civ 4 by playing India.How do you think Civ 5: BNW compares to Civ 4: BtS?
Civ 4 was my first mainline Civ game, and I originally thought 5 was disappointing upon realease, but the DLC has now made it one of my favorite Civ games, and I don't think I like Civ 4 as much as I thought. I keep coming back to it mainly for nostalgia.
I really like how 5 handles combat, with no more stacks of doom, and replacing squares with hexagons. City-states are also a nice touch.
I think might issue with 4 was that I had been playing 5 for so long that I was getting back into Civ 4 by playing the way I did in Civ 5: building tall and having to readjust myself to combat, though I think Civ 4 has all these nice little touches to it that haven't been present in 5 or 6.
really? never heard nor experienced thisDitch Steam. I did. And Aspyr cust support confirmed that some quirks are worse when playing with Steam. For example, crash when you convert a city on an auto-save turn is always guaranteed on Steam but only "sometimes" when playing offline.
Yes. I've been in touch with Michael, Kami, Iwona every couple months when some quirk arises. In another thread, someone here asked about a glitch related to religion. My tangential reply was the same comment as in this thread: they're aware of some glitches that can cause a crash after you convert a city. I found this *always* happens with Steam on a turn that is about to be auto-saved (the crash happens after the turn ends, so the auto-save is probably related to it). They suggested playing offline, and now I save the game before any city conversion. Also, I just don't like Steam as gatekeeper and generator of nagging.really? never heard nor experienced this
Jungles generate 2 dots of science after you research Education. If it's a mountain jungle, I often add a Trading Post.And another question: I’ve looked at my cities various buildings. Some of them seem to have Great Persons as specialists for particular buildings. I’ve tried INSTALLING great people in buildings but I can’t. Maybe I need to have manual specialist control enabled for the city? I’ll try this. I currently have auto spec. control.
When I turn on manual specialist control and check Oxford and my University, blue dots disappear from food tiles and my science per turn goes up. Have I found a strategy that’s new to me here? Is it really valuable?
I noticed that the blue dots are checked for other cities that have universities. What do you suppose this means? Can I only have three science specialists for the whole game?
This sounds like a RAM problem or maybe Video Card (VRAM) limitation. I noticed way slowwww response when playing on an older computer with less RAM. Go to Victory Progress screen to see how many points you get for various items. At level 4 (Prince) it's 8 pts per city, but at level 5 (King) it's only 5 points per city. Almost the same for Emperor: each of my wins there got 94 points for 19 cities.No, but I've tried to think of some sort of pattern. I've run into this limitation when playing for a time (score) victory. Cities are one one of the best ways to get points, so you plant as many as possible. Recently played an epic, large size map. At the end I had 230 cities, several thousand citizens. It was taking 19 seconds each time I clicked (move this citizen to that tile, wait 19 sec, put this building in queue, wait 19 sec). If I as much as moused over a city banner, I got that 19-second penalty. So, when I wanted to do something in a [edit "specific" ] city, it was a pain trying to find it. It would have helped if there were a latitude-longitude method to name them.