lilsting10
Chieftain
- Joined
- Jun 30, 2011
- Messages
- 31
8. For some reason my game crashes when I try to raze any city I previously conquered. This happens in both DX9 and DX11 mode, no matter which city I am trying to raze.
I need to raze some cities as I conquered/settled them too close together so the citizens can't work enough farms/plantations to keep the food produce up, without working tiles in other nearby cities, which in turn makes 'those' cities have trouble keeping the food produce high enough.
9. The Artillery problem still persists, however now the option to set-it-up-for-attack seems to have completley disappeared from it's menu.. against both cities and land units. Simply trying to move my Artillery over the land unit or city to "attack" that way results in a no-HP-loss for the enemy, but it still consumes my move.
10. How are what-is-produced-best by cities defined? E.G. keeping all city's production to default/balance, I started to see some pull waay ahead in Science, or Gold, or Production. At that point I would rename them "Chicargo-Sci", and tick their production to mostly be Science, for example. In my next game I would like to set up these specialist cities early in my game so that I can race up the tech tree or raise lots of gold early, but I'm unsure of what affects it.
I need to raze some cities as I conquered/settled them too close together so the citizens can't work enough farms/plantations to keep the food produce up, without working tiles in other nearby cities, which in turn makes 'those' cities have trouble keeping the food produce high enough.
9. The Artillery problem still persists, however now the option to set-it-up-for-attack seems to have completley disappeared from it's menu.. against both cities and land units. Simply trying to move my Artillery over the land unit or city to "attack" that way results in a no-HP-loss for the enemy, but it still consumes my move.
10. How are what-is-produced-best by cities defined? E.G. keeping all city's production to default/balance, I started to see some pull waay ahead in Science, or Gold, or Production. At that point I would rename them "Chicargo-Sci", and tick their production to mostly be Science, for example. In my next game I would like to set up these specialist cities early in my game so that I can race up the tech tree or raise lots of gold early, but I'm unsure of what affects it.