Quick Questions and Answers

Just to enlarge on what Browd has said, if you work through all the policies in the Liberty tree you can select a Great Person of your choice- including a GP. This is often a decent option if you aren't making much faith and it seems you will miss out on a religion. (I normally start out on this path anyway so if that is your style it is a little easier).

Agree. However, if Hagia Sophia is available when you complete Liberty, instead of selecting a Great Prophet as your "free" Great Person, you should strongly consider taking a Great Engineer and bulbing Hagia Sophia - you get a Great Prophet with HS, plus 3 faith and a free (and maintenance free) temple for 2 more faith (the 5 extra faith will boost you towards the second Great Prophet you need to enhance), plus 1 Great Artist point. Beats getting just a free Great Prophet every day of the week.
 
I'm thinking of getting Gods and Kings, but I am wandering if there is a way to turn off the espionage in the game?

I wasn't a big fan of it in Civ IV.
 
Turning off espionage is an option under the Advanced tab on the setup screen. But, notwithstanding the complaining in this forum, espionage does add flavor (and doesn't have some of the burden of earlier implementations (walking spies too and fro, poisoning water sources, etc.). So, try a few games with espionage before you toss it.
 
How do you stop opposing Civs from rigging elections of your Allied City-States?

From what I know you can't place a spy in the city-state to stop this.

(BTW i'm in Industrial era, so i've 2 Spies if that matters.)
 
How do you stop opposing Civs from rigging elections of your Allied City-States?

From what I know you can't place a spy in the city-state to stop this.

(BTW i'm in Industrial era, so i've 2 Spies if that matters.)

Yes you can, the top ranking spies win the election
 
I keep getting the message that my people are livid, why is this? Here is a pic of "People that like shiny things the most":

Spoiler :
lolwspp.jpg


I have 9 cities in total. With the above, shouldn't my people be happy? Look at how many luxury resources they have. My people have been livid since the 1500's.

I have captured 2 capitals in my game, Kyoto and Vienna, plus 1 more Austrian city. Could this play a part? (though that was before the Reneisance (sp) era.)
 
Also (another quick question :D) is there a United Nations in this game that you can build to stop all nuclear weapons?

I am going to get to the Manhattan Project ahead of others, but i'd like for there to be no nuclear weapons, period.
 
Also (another quick question :D) is there a United Nations in this game that you can build to stop all nuclear weapons?

I am going to get to the Manhattan Project ahead of others, but i'd like for there to be no nuclear weapons, period.
There is no UN vote on things like that any more. The only way to stop your opponents getting nukes is to deny them uranium.
 
How many turns does the penalty from lying to a Civ about why your have units on their border last?
 
@leathaface

"People that like shiny things" refers to how much gold you have in your treasury" It doesn't have anything to do with "Happiness" in the game. Mouse over the title in the window and it should tell you what these lists really mean.
 
I keep getting the message that my people are livid, why is this? Here is a pic of "People that like shiny things the most":

Spoiler :
lolwspp.jpg


I have 9 cities in total. With the above, shouldn't my people be happy? Look at how many luxury resources they have. My people have been livid since the 1500's.

I have captured 2 capitals in my game, Kyoto and Vienna, plus 1 more Austrian city. Could this play a part? (though that was before the Reneisance (sp) era.)

This is a known bug and is supposed to be fixed in the upcoming patch.

ETA: Make that the just-released patch: "- Advisors: Messages concerning your people being unhappy/livid now display correctly (a bug was causing this to fire at the wrong time)."

@RonMar -- Note that Leathaface's screenshot shows that his population is at +102 :c5happy:.
 
What are the stats on the Grand Temple? I play on Mac, so I have no clue when the patch will be out... :(
 
I'm not sure if this is the right place for this question.I thought I wouldn't start another thread about this.

I just got the new patch for the vanilla game, as I don't yet have G&K.And I was looking at the patch notes about all the things that were included in the patch, including new things that the AI will do.Someone in a thread I started said that my game was patched too.

So, how much of the patch applies to the vanilla game?Does it make the AI any better?And do you now have the option to liberate a city that used to belong to a civ who's still alive?Also, will the AI give your cities back if it captures cities that you have lost while in a defensive pact?

I haven't yet tried a new game to test all these things, but I did notice while in a war that the AI started acting differently after the patch came.Any answers appreciated.;)
 
I mined 1 Iron, my only Iron.

(BTW I am using Vanilla.)

Mining a tile with iron resource provides a certain amount of iron to your empire (2 or 6 that met so ar but im a newbie as well. You can check the amount it provides by moving your cursor over the anvil mark that represents iron. You have to turn this on in the map settings.)
 
How do you set the game to autosave? It's says it should every 5 turns but when my game crashed it reverted to a save I made earlier.

When loading autosave be sure to check the autosave box at the top to see autosaves.
... or cloud to see cloud saves.
If you are having trouble with permissions ...
... run Steam client as admin,
... or change permissions on the game folder and sub folders.

If you want to change the interval and/or number of saves kept ...
... in UserSettings.ini edit/add the following to [AutoSave] section:

TurnsBetweenAutosave = 1

NumAutosavesKept = 500
 
Couple of questions on roads:

Do you pay GPT for roads inside your borders that you did not build in the first place?

Do you pay GPT for roads outside your borders (and not within another civ's borders) that are used to connect a city to your trade network? If yes, what if you didn't build the road?
 
You pay the maintenance cost of roads inside your culture borders regardless of who built them. You also pay the maintenance cost of roads you built in "no-man's land" (outside anyone's culture borders), regardless of whether the road is used in a trade route. If you built a road that is inside someone else's culture borders (CS or anotehr AI civ), they pay that maintenance cost.
 
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