Quick Questions and Answers

Do unit terrain promotions (rough/open) affect the unit's strength when attacking a city ? Or does a city on a hill have no effect on a rough terrain melee unit's strength.

Cities on hills have a slightly higher base combat strength than those on plains, so will deal more/take less damage. This effect is largely lost by the mid game, but can be noticeable in the ancient and classical eras. Unit terrain promotions have no effect when attacking cities: only siege promotions.
 
Hello Folks,

When playing Co-op I always have the amount of City States be over 30, as we are dealing with large maps and folks love to play with them. I must admit, I don't think we understand their use 100%.

When a City State asks anyone to do a quest, and you complete it, does that make the City State, wherever they are located, regardless if they are road/route hooked up to you or not:

a. Start sharing their entire resources with you?

b. Start giving you a certain amount of gold, per turn, or all at once, too?

Now some more related questions:

c. What happens if you already have the particular resource that they have, do you still get the +1 happiness (or whatever a resource brings) for that resource, too?

d. What is the difference between having them at war, neutral, friends, or allies? Do they increasingly share more resources, sliding up the "likeness" scale, from war with you to allies?

e. We have never seen any allied City States actually go to war with someone we are already at war with, even though it is announced that they do; even the aggressive City States show no military support. Are we missing something? It seems that being an Ally is a waste.

f. Puppet, Annex, or Raze: Isn't it always better to Annex the City State, as you can lighten the Annexed City State's unhappiness by immediately building a Courthouse, THEN, have the City State beeline through the "happiness buildings", if that is what a player wanted?

g. Whenever I take over a City State I rarely see a bump in my overall score (as compared to taking over a Civ's town); is that only because City States aren't really worth fighting with/taking over vs just doing quests for them and garnering their resources?

h. Trading with City State to increase your happiness: Does it make sense to trade with City States to bump your happiness when they have an extra resource that you could use, and, as barter, you trade with them one of your extra resources, or use money in lieu of this? It would seem to me that you would increase your happiness +1 per turn (or whatever a "happiness per resource" brings). Redundant resources that they give you mean nothing for your happiness, I think...

Thank you for your help!

Regards,

Marc
 
Quick questions? Really?

When a City State asks anyone to do a quest, and you complete it, does that make the City State, wherever they are located, regardless if they are road/route hooked up to you or not:

a. Start sharing their entire resources with you?

b. Start giving you a certain amount of gold, per turn, or all at once, too?

Satisfying a quest will earn influence (amount varies with the quest), just like gifts of gold. Amount of influence determines whether you are friends (30 influence) or allied (greater of 60 influence or, if more than one civ is above 60, more influence than any other civ). Each turn you lose influence, so you need to keep satisfying quests, giving gifts of gold, etc.

Each type of CS gives different benefits at friend and ally level. At friend level, maritimes give food to your capital, culturals give culture (amount rises by era), religious give faith (amount also rises with era), militaristic will give land units, and mercantiles give happiness. When you achieve ally status, you get the CS's luxuries and strategic resources, but any duplicate luxuries are just that--duplicates --no extra happiness, but you can trade away your own copies for gold or another luxury. In addition, all but mercantiles give more of what they gave at friend level (militaristics give units more frequently and maritimes give 1 food to each city).

Now some more related questions:

c. What happens if you already have the particular resource that they have, do you still get the +1 happiness (or whatever a resource brings) for that resource, too?

Answered above - no.

d. What is the difference between having them at war, neutral, friends, or allies? Do they increasingly share more resources, sliding up the "likeness" scale, from war with you to allies?

Magic levels are friend and ally. War is a not-helpful place to be.

e. We have never seen any allied City States actually go to war with someone we are already at war with, even though it is announced that they do; even the aggressive City States show no military support. Are we missing something? It seems that being an Ally is a waste.

CSs will not send units more than a short distance from their culture borders. They will not send units across the map to help you. But an allied CS that is next to an enemy city will attack the city and can conquer cities.

f. Puppet, Annex, or Raze: Isn't it always better to Annex the City State, as you can lighten the Annexed City State's unhappiness by immediately building a Courthouse, THEN, have the City State beeline through the "happiness buildings", if that is what a player wanted?

First, you need a really good reason to conquer a city state -- the friend and ally bonuses go away on conquering and often cannot be replicated by the conquered city on its own. But, if you want to kill CSs, like any conquered city, start off puppeting them -- while they're in revolt you can't do anything with them. Annex decision is same for CSs as for regular cities. If you don't mind the policy cost increase, go ahead and annex, but shouldn't do so until you have the gold to rush-buy a courthouse.

g. Whenever I take over a City State I rarely see a bump in my overall score (as compared to taking over a Civ's town); is that only because City States aren't really worth fighting with/taking over vs just doing quests for them and garnering their resources?

Basically.

h. Trading with City State to increase your happiness: Does it make sense to trade with City States to bump your happiness when they have an extra resource that you could use, and, as barter, you trade with them one of your extra resources, or use money in lieu of this? It would seem to me that you would increase your happiness +1 per turn (or whatever a "happiness per resource" brings). Redundant resources that they give you mean nothing for your happiness, I think...

Can't trade with CSs. All you can do is give gifts of gold and fulfill quests.
 
Thank you for your quick and complete response, Browd.:)

I have sent your response to my friends and family members that play.

Regards,

Marc
 
CSs will not send units more than a short distance from their culture borders. They will not send units across the map to help you. But an allied CS that is next to an enemy city will attack the city and can conquer cities.
I have rarely seen this happen. Only time when I was in tech lead and gifted away mech Inf and tanks.

Not that a city state will auto-raze any conquered city - Already had two games where the city state conqured a city with a needed luxury and all my cities going all-happy and 2 turns later - "city state xx has lost access to ressource yy".

Also note that city states may gift special people if you chose the proper CS civics.
 
Happens to me all the time. Recently won a domination game where I let my allied CS take the last capital (I helped beat down city health with bombers, but my units were several turns away and his were surrounding the capital). In a game I just finished, I was killing off Elizabeth, who had 2 cities besides her capital - one next door to her capital and one next to an allied CS. When I took her capital, she only had one city left -- WTH? Turns out my enterprising CS ally had taken her other city and was razing it. Good boy!
 
I was wondering, when playing as Egypt, if you pick the follower belief "religious center", where temples provide +2 happiness with 5 followers, does the burial tomb give +4 happiness in cities with at least 5 followers since it replaces the temple? Thanks
 
Happens to me all the time. Recently won a domination game where I let my allied CS take the last capital (I helped beat down city health with bombers, but my units were several turns away and his were surrounding the capital). In a game I just finished, I was killing off Elizabeth, who had 2 cities besides her capital - one next door to her capital and one next to an allied CS. When I took her capital, she only had one city left -- WTH? Turns out my enterprising CS ally had taken her other city and was razing it. Good boy!

I haven't seen City States do much in terms of helping during war. I should say, I have never seen them (Military) do anything during war. My friend has seen a rare gifting of a unit. We play on large continent maps, maybe that's why CSs haven't helped much. Maybe we'll see their help in the some future game.

Marc
 
I have a question about buying tiles. Is that the only way to expand a city? It seems that when ever I buy one, it adds another one for free.
 
Tiles can be acquired either by paying gold (you pick the tile) or through accumulation of culture in that city (you can't pick the tile, but the pink/magenta outlining in City View shows you where the computer is going next, and the top left shows you how many more turns to border expansion (i.e., tile acquisition)).

If you want to speed cultural tile acquisition, you can take the Tradition opener, and/or build oodles of culture buildings in the city, and/or build Angkor Wat, and/or (if playing as Russia) build a krepost (barracks replacement).
 
No, you can't.

Thanks. I also ended up having an opportunity to test it - as soon as I used one "spread", the option to enhance disappeared.

One more question, I installed Gods & Kings the other day, and I see that the option to "garrison" units in cities seems to have disappeared... if a unit is put on Alert in a city, is that now considered garrisoning them?
 
Yes. No longer any need to click a garrison button--units are auto-garrisoned if they are in the city (esp. for purposes of Oligarchy -- no more garrison archer, let city bombard, then have archer attack)
 
I was wondering, when playing as Egypt, if you pick the follower belief "religious center", where temples provide +2 happiness with 5 followers, does the burial tomb give +4 happiness in cities with at least 5 followers since it replaces the temple? Thanks

Yes. Any game effect that modifies a building will have the same effect on any civ's unique version of that building.
 
What can stop a city's population from growing? I can't post a screen right now, but my capital with a pop of 3 is producing 7 food, but won't grow. What gives?
 
At the top right of the City View screen, where you can select the city focus (food, production, science, gold, etc.), there is a check box that is labeled "Avoid Growth". Is that box checked?
 
At the top right of the City View screen, where you can select the city focus (food, production, science, gold, etc.), there is a check box that is labeled "Avoid Growth". Is that box checked?
I'm not sure and can't check right now. The city is making 7 food and consumes 6, but it says stagnation.
 
Also, what are the exact conditions that trigger that question?

I can't find an answer to this.

How many turns does the penalty from lying to a Civ about why your have units on their border last?

I am planning war, and unfortunately had some friggen missionary's near my soon-to-be-enemy's border. This triggered the ridiculous question about troops near their border. I was not ready for war yet, so I answered "just passing through". From experience, if I now declare war, everyone else hates me, no matter how long I wait.

Is there a set amount of turns? Is there a set of conditions required to eliminate this stupid diplo hit?
 
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