Quick Questions and Answers

since the last steam update I cannot start the civ V from the shortcut. Instead of launching civ V in DX9 it will just open steam - where I need to run civ V and select DX9.

Did some1 else encounter that since this weekend?
 
Perhaps fallout from a Steam Client Update? :confused:

Apart from that, I can't really pass any other comment.

I have only just bought the game on a promo weekend deal from GamersGate. :goodjob:

Balla. :cool:
 
Should the Great Barrier Reef be affected by a harbor/lighthouse/Colossus or whatever wonder increases gold output?

AFAIK, all natural wonders are classified as "peak, impassable" on the map, even the Great Barrier Reef. Since it's not a water tile ironically enough, it wouldn't gain bonuses from the colossus or lighthouse. Harbors and seaports only boost sea resources, so would not do anything in any event (similar to atolls, which lighthouses do boost, but harbors do not). This might have been changed at some point as the only time I've actually had the Reef in my territory was quite a few patches ago, but that's my understanding.
 
How does the lack of coal/aluminum actually affect factories and hydro plants? Say if I have negative coal, does it actually penalize my factories? I always assumed it did, but I just realized that the lack of resources doesn't seem to affect hydro plants at all.... I am not sure if this is a visual bug or just "working as intended"
 
How does the lack of coal/aluminum actually affect factories and hydro plants? Say if I have negative coal, does it actually penalize my factories? I always assumed it did, but I just realized that the lack of resources doesn't seem to affect hydro plants at all.... I am not sure if this is a visual bug or just "working as intended"

Nope, lack of strategic resources only affect units. Coal/aluminium buildings still work fine without them...
 
Yay coal is even more useless now!

Sorry, but I find Oil to be far more useless than coal. Games with highly limited coal supplies are very difficult, missing out on factory production. I flash past the modern units so fast that I seldom need more than a handful of oil units for a few turns. The few games I've been totally without I've hardly noticed. Rather ironic, considering its strategic importance in reality.
 
Sorry, but I find Oil to be far more useless than coal. Games with highly limited coal supplies are very difficult, missing out on factory production. I flash past the modern units so fast that I seldom need more than a handful of oil units for a few turns. The few games I've been totally without I've hardly noticed. Rather ironic, considering its strategic importance in reality.
it is quite funny that civ only relies on oil for vehicles, ships and plains.

Take away oil from chemistry in todays life and there won't be much left. Plastics, oil, lube, ... It's far more versatile than just limiting it to it's fuel function.

I think oil and aluminium usage should be rebalanced. Especially for tanks.
While you might need aluminium (rather silicium) for production they run with fuel.
 
Brand new to the game...love it. Except the part where the game play cycles through the units...often jumping all the way across the map when I'm managing a siege or something. How do I get it to stop automatically choosing units for me?

I can see it being useful when I've chosen to end the turn, but when the game is yanking the focus away from what I'm working on it drives me nuts.
 
There's an option in the Options screen to disable that.
Also, I haven't played many games post-patch but wasn't that fixed??
 
There's an option in the Options screen to disable that.
Also, I haven't played many games post-patch but wasn't that fixed??

It was improved, but it's still not great. Also, I noticed it jumped about more while I was playing some of the older scenarios, so that might have only been fixed in the G&K patch.
 
On King level, decided to grow 4 cities tall...I finished getting cannons and saw Japan was vulnerable..So I blasted Japans 7 cities out of the water lol and claimed them as puppets. Of course my happiness went nuts. I built happiness buildings and made trades etc to get more happy. It worked for awhile but I now in the industrial era..I got about 9 unhappy faces...My question is I propably should annex a few puppets and build Courthouses??? Is that effective in reducing happiness alot? I'm kinda new and rely on conquest victories..I love to Conquer peeps.
 
On King level, decided to grow 4 cities tall...I finished getting cannons and saw Japan was vulnerable..So I blasted Japans 7 cities out of the water lol and claimed them as puppets. Of course my happiness went nuts. I built happiness buildings and made trades etc to get more happy. It worked for awhile but I now in the industrial era..I got about 9 unhappy faces...My question is I propably should annex a few puppets and build Courthouses??? Is that effective in reducing happiness alot? I'm kinda new and rely on conquest victories..I love to Conquer peeps.

If you can afford the 4 gold per turn per courthouse, that can help. Puppet citizens are 1.25 unhappiness while normal ones are 1.0, so if your puppet cities are on the larger side (6+) it might be worthwhile. Just remember that puppet cities increase your culture bucket less, don't require buildings for national wonders, and don't increase the cost of national wonders compared to annexed cities. Also, before the courthouse is built, the city will generate even more unhappiness which could put you into the production/combat penalty range and make those courthouses even harder to build.

Overall, I find social policy choices far more beneficial. Meritocracy (in Liberty) and Order both give +1 happiness per city, which applies regardless of whether they're natives, puppets, or annexed and is global, not local. Military Caste and Professional Army (both in Honor) can have similarly huge impacts on the local level. As garrisons are completely under your control and puppets like to build defensive buildings like walls, those are good choices for the warmongering puppeteer. On standard maps if you're running all 4 of these size 3 puppet cities with castles only add about 1.5 unhappiness each, to be countered with luxuries. Larger maps are even more favorable, as the unhappiness for number of cities is reduced.

Bottom line: if you've just hit the industrial era, prioritize culture and run Order, it's lovely.
 
I decided to settle on a hill that had Silver...If I research mining will I get it automatically? Or since I cant put a mine on it, will I forfeit it?
 
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