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Quick Questions and Answers

The only regional restriction with Steam is pricing.

Online MP play doesn't really work with anyone though.

No it works, I've played many games with these guys before. Its just that we were all in the States at that time. Although admittedly it does sometimes seem like fighting an invisable dragon with nothing but spoon and two pieces of paper would be easier than getting steam to work properly...

anyway, guess i'll find out for sure tonight. Thanks for the reply
 
What are the possible restrictions on building buildings? I just researched Horseback Riding and I can build a Stable in every city except my capital, despite having the required resource available. The game's UI is pretty bad as it doesn't tell you why you can't build something...
 
What are the possible restrictions on building buildings? I just researched Horseback Riding and I can build a Stable in every city except my capital, despite having the required resource available. The game's UI is pretty bad as it doesn't tell you why you can't build something...

As far as I can tell, the game associates a given instance of a resource with a specific city which determines whether that city can build associated buildings. There does not appear to be any consistent rhyme or reason to this, as sometimes a later city will "claim" horses, preventing you from building stables in your capitol, for instance. I had one particularly irritating game where a source of marble was 3 tiles out from my capitol, but it was claimed by my 2nd city (also 3 tiles away from the marble). This gave the wonder production bonus and ability to build stoneworks to that 2nd city instead of my capitol, where I really wanted it. If anyone knows how to reliably predict which city will gain which resource "in their city radius" when there are overlapping radii, I'm very curious to learn it.
 
I think it goes to whichever city's culture borders first grabbed the tile, but I've no proof of that proposition.
 
As far as I can tell, the game associates a given instance of a resource with a specific city which determines whether that city can build associated buildings. There does not appear to be any consistent rhyme or reason to this, as sometimes a later city will "claim" horses, preventing you from building stables in your capitol, for instance. I had one particularly irritating game where a source of marble was 3 tiles out from my capitol, but it was claimed by my 2nd city (also 3 tiles away from the marble). This gave the wonder production bonus and ability to build stoneworks to that 2nd city instead of my capitol, where I really wanted it. If anyone knows how to reliably predict which city will gain which resource "in their city radius" when there are overlapping radii, I'm very curious to learn it.
No wonder it's confusing me. This game is good, but stupid things like that are annoying.
I think it goes to whichever city's culture borders first grabbed the tile, but I've no proof of that proposition.
Can't be that, because my capitol grabbed it first.
 
What happens when you conquer a city with CN tower? Do you get broadcast tower to all of your cities? Does opponent lose them from all of his cities? With other wonders free buildings are destroyed upon conquering a city but is this also case with CN tower?
 
On Emperor and above, what's the typical path to National College (excluding Great Library of course). Should I go straight for it from the beginning of the game, then bounce back to construction later?
 
On Emperor, I like the rush to writing -> luxuries -> and do 1 city NC then expand. If you see amazing land, feel free to expand once or twice only and then you can either rush buy libraries or if you have a bit more time than expected, you can just hard build it. :hammer:
 
What are the possible restrictions on building buildings? I just researched Horseback Riding and I can build a Stable in every city except my capital, despite having the required resource available. The game's UI is pretty bad as it doesn't tell you why you can't build something...

Go into the city screen, and in the top right there's a "Citizen Management" tab. Make sure that the tile is being worked by a citizen in the city you wish to have the respective bonus/etc. in.

Same goes for @clearbeard, sounds like the Governor reassigned your citizen off of your capital and gave the Marble to the other city; do the same thing above to make sure the tile is being worked by your capital.
 
How exactly do Moai statues work? The ingame tooltip and civlopedia are both very vague about it. In fact, all the civlopedia says is that they give +1 culture.... Doesn't mention the gold after flight or even the fact that they need to be put on the coast... seriously?
 
Not inherintly a Civ5 question, but I don't think it will hurt to ask here. I'm currently living in Europe. If I try to play a game of civ through steam with my friends in the USA will we be able to play, or will steam give me some BS about region locking or other nonsese and not let us play? I've had so many dreadful experiences with steam that I just find it easier and less disapointing at this point to always assume the worst of it....

Yes, yes you can
 
Go into the city screen, and in the top right there's a "Citizen Management" tab. Make sure that the tile is being worked by a citizen in the city you wish to have the respective bonus/etc. in.

Same goes for @clearbeard, sounds like the Governor reassigned your citizen off of your capital and gave the Marble to the other city; do the same thing above to make sure the tile is being worked by your capital.

Sadly, this does not work for "claiming" the tile. If a silver, for example, is 2 tiles away from both city A and city B and city B "claims" the tile when it's founded, city A will never be able to build a mint unless it has another tile with gold or silver. IF both cities have claimed silver sources but only city A has build the mint, then it will get the +2:c5gold: when working the tile where city B will not, but you can't unlock particular buildings by populating tiles.

Does anyone know if citadels placed on the coast causes damage to enemy ships that end their turn on an adjacent tile?

They do, yes.

How exactly do Moai statues work? The ingame tooltip and civlopedia are both very vague about it. In fact, all the civlopedia says is that they give +1 culture.... Doesn't mention the gold after flight or even the fact that they need to be put on the coast... seriously?

A Moai gets 1 culture +1 additional culture for each adjacent Moai. Thus: for 2 in a row each would yield 2 culture. 3 in a line, the ends would give 2 culture and the middle would give 3. 3 in a triangle, all 3 would give 3. And so on. This would max out with 5 adjacent Moai statues, giving the center one a yield of 6 culture.
 
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