Quick Questions and Answers

Oh okay, thanks.

Also, a question about Legalism. Suppose I already built a monument in my capital and the too Legalism without having the tech for amphitheaters(Drama and Poetry I think), would I get an amphitheater?

Yes, but not until you research the appropriate tech (it will look at first as if Legalism didn't do anything). If you also build Petra before researching Drama (so that you have a free amphitheater as well as a built Monument) then you'll get an Opera House for free when you research that tech.
 
Yes, but not until you research the appropriate tech (it will look at first as if Legalism didn't do anything). If you also build Petra before researching Drama (so that you have a free amphitheater as well as a built Monument) then you'll get an Opera House for free when you research that tech.

Ah. Thanks a lot :)
 
How to build Apollo at T180? Is it a result of 4 cities? Or you can still acheive it with 2 or 3 or 5 cities? (Usually goes with 2 cities and ends up at T230)
Do you need river, mountain and forest(for GL) at the same time at start to do so?
 
How to build Apollo at T180? Is it a result of 4 cities? Or you can still acheive it with 2 or 3 or 5 cities? (Usually goes with 2 cities and ends up at T230)
Do you need river, mountain and forest(for GL) at the same time at start to do so?

Check out the deity OCC science thread here for some tips. There are numerous reports of ~225 turn victories which could put Apollo that early. If you're playing sub-deity difficulty where it's actually possible to get the GL you might be able to get there even faster.
 
Yea the science victory is tricky because too high of a level and you get beat to almost everything, but too low of a level and noone has money for Research Agreements. And how much harder is it now that AI spend money more freely. Can you even get decent Research Agreements anymore? Then you have the balance of too few cities don't get enough population for raw science, and too many can either annoy AI or make culture too slow to get science boosting policies.
 
How much production does pulping GE give? Once longtime ago I had to use 2 great engineers to hurry neuwachstein but it still left couple of turns to finish this wonder
 
GE when bulbed generates hammers equal to 300 + (30*city pop). So, for a 20-pop city, a GE will generate 900 hammers. Neuschwanstein is 1060 hammers, so you would still be a couple of turns short, depending on city production.
 
GE when bulbed generates hammers equal to 300 + (30*city pop). So, for a 20-pop city, a GE will generate 900 hammers. Neuschwanstein is 1060 hammers, so you would still be a couple of turns short, depending on city production.

It was my only satellite city with mountain. Population was 3-4 or something like that
 
I feel like such a newb for asking this, but how can I tell who is at war with who? Who has open borders with who? Who has a defense pack with who? I have gone through the War Academy articles, played a whole game with the tutorial prompts, and explored the menus. This was so obvious with Civ IV. What am I missing? Thanks!
 
Go to the Diplomacy Overview and those sorts of things will be summarised. Access the Diplomacy Overview by clicking on the world-like icon with a wreath in the upper right corner, and then selecting 'Diplomacy Overview'. Or as an alternative way to access it, choose the smaller scroll icon in the upper right corner (three icons to the left of the world-like icon with a wreath) and it'll be one of the options.
 
More specifically, it's the third tab, "Global Politics" on the Diplomacy Overview that Camikaze mentioned. As far as I know there is nowhere it tells you about open borders, but that has wars, denouncements, friendships, and CS alliances, as well as lots of other juicy info.
 
Thank you both. Even if I had come across that, I might not have recognized the data for what it is! This could really benefit from a visual mapping representation rather than just a spreadsheet-like view.

I cannot complain too much, as this is the first time where I though, “Civ IV did that better.” (I have no problem with Civ V doing things differently than Civ IV.)
 
Does anyone know whether there is a fixed # of tiles you can settle next to another Civ without them complaining about you settling next to them, or whether the limit is set individually based on a leader personality?
 
Does anyone know whether there is a fixed # of tiles you can settle next to another Civ without them complaining about you settling next to them, or whether the limit is set individually based on a leader personality?

It varies with leader personality. A good rule of thumb I've found is that if there's space to settle another city between your new city and the AI's existing cities, he'll not take offense. If it's an expansionist civ, or if you're racing a settler he's already built for a given spot he's much more likely to object. On the other hand, if a leader has decided to run a tall, cultural game you can likely nestle right up on his borders without getting his panties in a bunch.
 
New Here and new to the Civ world and have one question.

Question: What is the Point of Diplomacy in this game ? Am I missing something. Doesn't matter if I make friends with other Civs. They never help when I need it and I always get backstabbed by a friendly civ.

Just seems like a totally pointless thing and isn;t even worth bothering making friends via diplomacy.
 
Hi. Just got Civ 5 and installed Steam. Now I can't figure out how to play it. But hey, look. I have a Steam account I never wanted now.

So my question is...how do you boot up the game? All I see is Steam everywhere. I take the disc out and put it back in and it wants to install again.

Nevermind. Reinstalled and got the product key window.
 
New Here and new to the Civ world and have one question.

Question: What is the Point of Diplomacy in this game ? Am I missing something. Doesn't matter if I make friends with other Civs. They never help when I need it and I always get backstabbed by a friendly civ.

Just seems like a totally pointless thing and isn;t even worth bothering making friends via diplomacy.

The biggest quantifiable benefit of diplomacy is access to research agreements. You need to have a Declaration of Friendship with a civ to be able to sign them, and at higher difficulties especially they are essential to success. Additionally, you get more favorable trade conditions with civs you have better relationships with. More money for selling your excess luxuries and strategic resources is always a good thing.

There is actually a wealth of subtlety to the diplomacy system, but it still suffers from being a largely black box operation with little feedback. This has improved with the addition of mouse-over info on what positive and negative modifiers you might have to a leader's attitude, but still requires a pretty steep learning curve to master.

You might have better luck doing a more targeted search in the forums if you want more information, but some quick tips to get started at becoming a well loved overlord:

1. Always keep your word. If a leader asks you to stop buying tiles near them and you agree, then don't buy any more. If you're building up for war and they ask if you're going to declare war, don't say "we're just passing through" and then attack.

2. Pay attention to leaders' attitudes towards each other. If you want to be friends with leader A who is at war with leader B, then don't make a declaration of friendship with B.

3. Leverage your existing friendships to put pressure on your intended enemies and targets. If you and a friend share a border with a civ you're planning on attacking, very often your friend will agree to jointly declare war if you ask. If that doesn't work they can often be bribed into war, either before or after your own declaration.

4. As you're learning the system, pick 2-3 allies in a given game, preferably people you don't share a direct border with, and cultivate those relationships.

5. Learn to anticipate when you're going to be backstabbed. Certain leaders will do this more often than others. Montezuma's the poster child for this behavior, but Napoleon, Odo Nabunga, and other "warlike" leaders are high on the list. If you are still displaying as "friendly" but your trades suddenly become more expensive, this is a prime indicator. Espionage to gain intrigue (shifting your spies around to different cities instead of waiting around to steal techs) can be great too. And then there's just plain observation of large numbers of units moving your way. If you detect a backstab early, it's fairly straightforward to distract your rival by convincing him to declare war on someone else, or bribing another civ to attack first. Usually the backstabber will back off and often forget his planned betrayal entirely, rather than face a 2 front war.

Anyway, hope this helps shed a little light. Despite the flak it gets, the diplomacy system is pretty good now, being responsive and mostly predictable once you get to know it a bit better.
 
Is the ability of Great Admiral to travel the seas before you get Astronomy considered to be a bug? Especially since you can get one a lot quicker from the 'Naval Tradition' policy.
 
The biggest quantifiable benefit of diplomacy is access to research agreements. You need to have a Declaration of Friendship with a civ to be able to sign them, and at higher difficulties especially they are essential to success. Additionally, you get more favorable trade conditions with civs you have better relationships with. More money for selling your excess luxuries and strategic resources is always a good thing.

There is actually a wealth of subtlety to the diplomacy system, but it still suffers from being a largely black box operation with little feedback. This has improved with the addition of mouse-over info on what positive and negative modifiers you might have to a leader's attitude, but still requires a pretty steep learning curve to master.

You might have better luck doing a more targeted search in the forums if you want more information, but some quick tips to get started at becoming a well loved overlord:

1. Always keep your word. If a leader asks you to stop buying tiles near them and you agree, then don't buy any more. If you're building up for war and they ask if you're going to declare war, don't say "we're just passing through" and then attack.

2. Pay attention to leaders' attitudes towards each other. If you want to be friends with leader A who is at war with leader B, then don't make a declaration of friendship with B.

3. Leverage your existing friendships to put pressure on your intended enemies and targets. If you and a friend share a border with a civ you're planning on attacking, very often your friend will agree to jointly declare war if you ask. If that doesn't work they can often be bribed into war, either before or after your own declaration.

4. As you're learning the system, pick 2-3 allies in a given game, preferably people you don't share a direct border with, and cultivate those relationships.

5. Learn to anticipate when you're going to be backstabbed. Certain leaders will do this more often than others. Montezuma's the poster child for this behavior, but Napoleon, Odo Nabunga, and other "warlike" leaders are high on the list. If you are still displaying as "friendly" but your trades suddenly become more expensive, this is a prime indicator. Espionage to gain intrigue (shifting your spies around to different cities instead of waiting around to steal techs) can be great too. And then there's just plain observation of large numbers of units moving your way. If you detect a backstab early, it's fairly straightforward to distract your rival by convincing him to declare war on someone else, or bribing another civ to attack first. Usually the backstabber will back off and often forget his planned betrayal entirely, rather than face a 2 front war.

Anyway, hope this helps shed a little light. Despite the flak it gets, the diplomacy system is pretty good now, being responsive and mostly predictable once you get to know it a bit better.

I admit I am guilty of doing #2 a fair bit.

I just find it a little annoying that you have Diplomacy in the game and yet you still have to have a fairly strong military Aspect to your Civ if you want any hope of surviving to late game.

Another thing I don't like is when you choose England as your Civ. Why doesn't it start you on an Island. Not a massive thing but a little annoying.


Any who...Thanks for reply clearbeard. Is Much Appreciated:)
 
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