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Vanilla Steam Deity - Besides trying to lineup your food to little less than 60% for new citizen when you build the Aqueduct... every new citizen after that, does it always give you 40% for new citizen or is that % affected by how much food you have the turn before you gain a new citizen?
 
Vanilla Steam Deity - Besides trying to lineup your food to little less than 60% for new citizen when you build the Aqueduct... every new citizen after that, does it always give you 40% for new citizen or is that % affected by how much food you have the turn before you gain a new citizen?
I don't understand your question - the food basket fulfills up to 40% (maybe + food overflow ?) when a new citizen is born when you have an aqueduct, at least that's how I interpret it.
 
I don't understand your question - the food basket fulfills up to 40% (maybe + food overflow ?) when a new citizen is born when you have an aqueduct, at least that's how I interpret it.
Like when my city gets to about 1 turn for a new citizen, I always cut to food production down to the minimum amount required to get to 1 turn (putting extra citizens to production, etc). So I was just wondering if I was reducing the amount of food that carries over via the 40% aqueduct by doing that? Or if it's a straight 40% of what was required for the last new citizen regardless of how close I cut it to 1 turn?
 
I don't think it affects it, but it must be tedious to play like that. People that want to optimize citizens growth usually put cities on focus production and lock the proper needed food tiles manually once and for good unless they get to negative happiness which in such a case they reset tile assignments in every city, which I find tedious also. I generally think it does not worth the hassle just to spare 1 citizen 1 turn production. (I do it early though, or try to do it)

But I do think that, since the food basket grows with every new citizen so that it might theoretically be longer to grow the next citizen after that, that the aqueduct fulfills 40% of the new food basket (the green bar if you want) a new citizen places at birth, regardless of the amount of food you had before citizen growth.
 
Vanilla - Are there any benefits Happiness-wise to getting an enemy city as part of Peace Treaty as opposed to conquering it? The citizens cost more/less unhappiness? Is there a chart anywhere or know the percent?
 
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If you conquer the city it will have less population (half) and cost less happiness. OTOH, if you get it as part of a peace treaty it should keep up all its buildings including the happiness ones. I don't know for sure if you have to puppet it and build a courthouse later though, nor if you get civil resistance.
 
If you conquer the city it will have less population (half) and cost less happiness. OTOH, if you get it as part of a peace treaty it should keep up all its buildings including the happiness ones. I don't know for sure if you have to puppet it and build a courthouse later though, nor if you get civil resistance.
Yes, even thru treaty it goes into civil resistance (8 pop for 8 turns), but then if I annex the city, the pop will be counted same as homegrown pops. I'm not sure if the pop would have an extra happiness penalty if I conquered the city and built a courthouse?

Im trying to avoid the War Mongering penalty cause I still want some trade and RA. Plus, I cant absorb all the enemy cities anyway. I was toying with the idea of razing all the cities of one civ at this point. I'm unsure if I have time to spare for a domination victory.

I starved a civ city next to me a few pop. Got it thru treaty. It's stacked with good buildings, but no new luxuries. I think I'll try to take another local civ's city with new luxuries via treaty, but then I'll probably need to puppet and raze cities to a dom victory.

I'm about 7% lower than the highest civ in science and closing slowly, and I'm still outpaced on the tech tree. Highest civ just hit modern era.
 
but then if I annex the city, the pop will be counted same as homegrown pops.
If you annex the city without a courthouse, it should in fact cost more than homegrown pops in terms of happiness. It should cost the same only with a courthouse. (unless you have a SP with +happiness on courthouses)
I'm not sure if the pop would have an extra happiness penalty if I conquered the city and built a courthouse?
I don't think so. A conquered city with courthouse should cost 3 happiness + number of citizens.
 
Yeah, the expansions seemed to have some fantasy elements I wouldn't be into, but I generally hear peeps like it better. I might try it at some point, but I want to beat the vanilla I'm familiar with at deity first.
I seriously can't go back to vanilla after the expansions, as the late game has been remarkably improved in the cultural victory department, and my suspicion is that most players would agree.
And needing iron for catapults is just awful.

But one little thing I do miss though is river tiles producing gold.
 
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