Quick Questions and Answers

I think it just adds 3 happiness per turn, which contributes to golden ages
 
If I have founded a religion. And I capture the Holy City of another Civ. If I purchase a Great Prophet in the captured Holy City, what religion will that GPr be? Because I would like to buy a GPr in the captured Holy City to spread their religion to my cities but not sure if it works that way.
 
Do naval units heal more points in cities as opposed to friendly territory? Do harbors or seaports make any difference?
 
It has been described numerous times in the verified bugs section and I revived a number of threads (including this one) to ask for help. I will give you the links but I guess I can try to explain it anyway. (thus in one of the threads I revived some people refused to understand it, hopefully I will be clear) :

It's when a worker or a set of workers HAVE BEEN menaced once and prompted the player to not be captured, but then, once the menace is gone, they keep not achieving their job by asking the player EVERY TURN what to do, as if there were still enemy units nearby but there's none. The most annoying experience of that was that I declared war in an easy game (chieftain) and the AI I declared war on had a scout nearby for some turns. After the scouts were gone or killed, my workers kept asking me for prompt every single turn, in the core of my capital ! Very annoying. I uninstalled vanilla Civ5 because of this. I would be curious if anyone can make a MOD to correct this... it has been corrected in the expansions by Firaxis but not in vanilla.

Here are the links of threads I revived/created :

 
Hmm. I've not seen that bug, although I have noted that it is annoying that they keep asking, even if a scout is nearby. Do you have any mods installed? I just have EUI.
 
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