Look at the wiki, it's all there!I went searching for a post that talked about the AI's production bonuses for different difficulty levels, but unfortunately I can't find it anymore.
What's the rationale behind the AI's production bonus increasing with each Era?
Thank you for pointing me in the right direction.Look at the wiki, it's all there!
A lot of bonuses are just numbers! To a lot of us, evaluating +raw numbers and +% yields is part of the strategy.That's a bit irritating..would prefer that bonuses were in raw food terms then rather than "growth", albeit with less large bonuses.
Because civilization is an exponential game. If you are able to produce X in one age, you'll likely produce X^2 on next age. AI does the same, but human player is always able to be a bit smarter than AI algorithms. So this small advantage Dx, is also scaling quadratically.Thank you for pointing me in the right direction.
I was also wondering if someone could tell me why it works this way:
Why do AIs get more and more of a production and growth bonus with each Era when they also get increasing production instant yields?
Why do AIs get more and more of a production and growth bonus with each Era when they also get increasing production instant yields?
The AI's production speed is scaling quadratically with instant yields, and it's scaling quadratically with a percent production bonus. The two bonuses are multiplicative with each other, not additive, so the AI's total production bonus is quartic with Era.Because civilization is an exponential game. If you are able to produce X in one age, you'll likely produce X^2 on next age. AI does the same, but human player is always able to be a bit smarter than AI algorithms. So this small advantage Dx, is also scaling quadratically.
I understand all of this, but the currently handling of production of growth isn't that it's being buffed everywhere, it's that the process of the production queue progressed through faster is directly scaled with Era in multiple different ways, completely aside from the indirect buffs like faster worker improvement speed.Because that's better to have multiple different bonuses than one Huge bonus. That's why the AI has more units (bigger supply), quicker units (production reduction cost) and better units (more XP), not just one of them.
If you give only one big bonus to the AI, you obtain a situtation quite silly where the optimal way to play is to find a way to get around the AI bonus, exploiting the parts of him that are not buffed. By buffing the AI everywhere, you obtain something that is less "gamey".
(However, I do feel like the reduction cost on buildings is a little to high in the end game, and I would rather give them more instant bonuses instead)
Perhaps we didn't understand your question.Perhaps this was the wrong thread to get the answers I was looking for.
I just wanted to know what the rationale behind production and growth getting this progressively larger buff while the other yields don't need it.
Perhaps this was the wrong thread to get the answers I was looking for.
Nuclear regulations resolution in the world congress. This prevents everyone from building further nukes (the current ones are not destroyed).What my options for preventing the ai from nuking me?
I think it is impossibleIntercepting nukes with aircraft and anti-air? I don't know if this is possible.
I think no. If start Era is not Ancient all other descriptions will be much bigger.The description of the polish UA is a bit hard to understand. (as non native english speaker)
Ive heard it gives me a free policy every second era (classic, renaissance, ....) and 2 extra tenets at ideology?
Is this true and could not that be explained a little easier and more understandable?
Every two eras?For many non-native speakers, changing "every other" to "every second" would be clearer, I think. I took some time to understand what "every other" means myself (and learned it through the polish UA).
Every two eras?
I actually think 'every second era', or 'every two eras' is more clear. listing them like that does not tell you right away that they are spaced apart equally; you would have had to memorize what order the eras come inConsidering this is the main description for Poland, would it be too onerous to say “in classical, renaissance, modern, and information era”?