Is there a way to get City States more involved in wars? I've been playing an Austria game and all my city state allies either don't help out in the wars or I have to go and help bail them out since they have barely any units. Any advice? I play on Immortal.
2nd Question: I remember reading somewhere that it's a good idea to have more civs in the game when using the Tectonic Map Script. How many civs and CSes would you recommend for Standard/Large/Huge? My settings normally are: Low Sea Level, No Islands, More Land, Snaky Continents. But I'm also open to suggestions.
Thanks in advance!
IIRC, Gazebo once said that the City-State AI is mostly concerned with protecting its own interests (keeping its territory safe). They don't really have an incentive to actively assist you in your wars. I find it's often best to move all your emissaries to a CS that's adjacent to a warmonger likely to attack you. During a war a few of his units will stray into the CS territory and get into a high-attrition exchange. It's a small distraction, but helpful, and the CS ally usually won't get captured. Their territory is also a good, safe place to heal my units. Beyond that I find CS allies pretty useless during warfare.
For the Tectonic Map script, I've found that random settings are so unpredictable that you might find yourself on a gigantic continent with very few other civs, or sometimes crammed into a crowded island with barely enough room to settle more than 1 additional city. It's hard to get just the right balance sometimes. But lately I've tried using "More" land with 3 additional civs and it's worked pretty well. The only drawback with "More" land is that it often turns into Pangaea whereas I'd prefer multiple continents. But I do really like this setup and I've mostly had good results lately. I don't recommend Huge Tectonic because I don't think a 32-bit game can support it. But I haven't really tried it so maybe I'm wrong. I do know that Large is very, very big and I don't need to go any larger than that

The settings I use for Tectonic are:
Standard: 11 civs, 22 CS, and increase religions to 6.
Large: 13 civs, 25 CS and increase religions to 7.
Sparse Resources
Abundant Islands
More Land
Blocky Continents
Everything else random.