Flag promotion EUI (https://forums.civfanatics.com/threads/promotion-flags-eui.630424/)I've seen screenshot that makes promotions visible as small medals around the unit, anyone know what setting/mod that is?
Flag promotion EUI (https://forums.civfanatics.com/threads/promotion-flags-eui.630424/)
I've been playing VP for a while now, but I just realized I don't know exactly how Hotels function...
If I'm going for tourism and a CV, is it useless to build a hotel in a city that has little to no wonders/natural wonders/cultural tiles/unique improvements? Or does it mean 25% of the culture across your entire empire (from those sources)? They cost decent maintenance, so I've never known if I should spam them across every city, or selectively build them in cities with lots of culture from the aforementioned sources.
I often see people mentioning medic archers. It may be caused by some of the many (I would say harmless, mostly QOL, UI or cosmetic) mods I use, but I have never ever seen the option to get the medic promotion on the archer line.
So my question is - how/after what promotion do you get the medic on an archer? Tell me the secret!!!
Thanks, I am certainly not seeing it. I will try turning off some of the mods I am using and see if it appears. It is not a big deal, but it makes me wonder what else I am missing. And I thought I was not using any/many mods altering the gameplay, hmm.Fairly certain it is available after Accuracy I. I'm not sure if/where it's available on the Barrage line.
Does anybody know if conquering a holy city (having already your own holy city) grants the global bonuses of "conquered" religion on top of your own (eg defender of the faith)? If so, do the bonuses remain if the conquered holy city is converted to your own religion?
Is there any benefit to settling one tile islands on higher difficulties when playing wide? I was trying to have a stronghold near my rivals continents and maybe hoping for some lucky oil in the future. Settling them with pioneers meant they were somewhat useful while they grew with the provided specialist slots, but they ended up growing too large and were happiness drains by the industrial era. Not to mention they were impossible to defend and I lost a few of them (willingly at that point since I was in a huge unhappiness spiral).
What policies did you have?Is there any benefit to settling one tile islands on higher difficulties when playing wide? I was trying to have a stronghold near my rivals continents and maybe hoping for some lucky oil in the future. Settling them with pioneers meant they were somewhat useful while they grew with the provided specialist slots, but they ended up growing too large and were happiness drains by the industrial era. Not to mention they were impossible to defend and I lost a few of them (willingly at that point since I was in a huge unhappiness spiral).
Another question. Is it OK for my vassals to be attacked by another civ? I thought they must declare on the master first.
Pretty sure it's +50% to the science generated by the trade route. Some other corporation might have +10% city science to a franchise (Centaurus Extractors maybe?)Question regarding Firaxite materials. It claimed +50% science in the city with a trade route to a foreign franchise, but I've checked trade routes to franchised city states and I didn't see that +50% anywhere.