Quick Questions / Quick Answers

I've seen screenshot that makes promotions visible as small medals around the unit, anyone know what setting/mod that is?
 
I've been playing VP for a while now, but I just realized I don't know exactly how Hotels function...

If I'm going for tourism and a CV, is it useless to build a hotel in a city that has little to no wonders/natural wonders/cultural tiles/unique improvements? Or does it mean 25% of the culture across your entire empire (from those sources)? They cost decent maintenance, so I've never known if I should spam them across every city, or selectively build them in cities with lots of culture from the aforementioned sources.
 
I've been playing VP for a while now, but I just realized I don't know exactly how Hotels function...

If I'm going for tourism and a CV, is it useless to build a hotel in a city that has little to no wonders/natural wonders/cultural tiles/unique improvements? Or does it mean 25% of the culture across your entire empire (from those sources)? They cost decent maintenance, so I've never known if I should spam them across every city, or selectively build them in cities with lots of culture from the aforementioned sources.

Yes somewhat vaguely worded I think.
I tested and built a few in a recent game, it looked like any tile worked that gave culture produced the 25% tourism (from those culture tiles) and at that stage you generally have a lot of citys with atleast some culture tiles.

Edit: how many ... well I dunno, you still need some late game thingie to trigger a culture victory, meanwhile build hotels...
 
Build a hotel if a city has a lot of culture from tiles or world wonders. For example, any city with brazilwood camps probably wants one.

If a city only has a few villages and no wonders, you can probably skip the hotel.
 
I often see people mentioning medic archers. It may be caused by some of the many (I would say harmless, mostly QOL, UI or cosmetic) mods I use, but I have never ever seen the option to get the medic promotion on the archer line.

So my question is - how/after what promotion do you get the medic on an archer? Tell me the secret!!!
 
I often see people mentioning medic archers. It may be caused by some of the many (I would say harmless, mostly QOL, UI or cosmetic) mods I use, but I have never ever seen the option to get the medic promotion on the archer line.

So my question is - how/after what promotion do you get the medic on an archer? Tell me the secret!!!

Fairly certain it is available after Accuracy I. I'm not sure if/where it's available on the Barrage line.
 
Does anybody know if conquering a holy city (having already your own holy city) grants the global bonuses of "conquered" religion on top of your own (eg defender of the faith)? If so, do the bonuses remain if the conquered holy city is converted to your own religion?
 
Was there a discussion on the forums about the recent change to ideology pressure, I’d be curious to read it. Played a few tall games recently and even when I’m popular with civs I’m only seeing one icon which gives a marginal amount of unhappiness. Doesn’t seem easy anymore to flip a civ without another culture civ with your ideology or WC proposals.
 
Fairly certain it is available after Accuracy I. I'm not sure if/where it's available on the Barrage line.
Thanks, I am certainly not seeing it. I will try turning off some of the mods I am using and see if it appears. It is not a big deal, but it makes me wonder what else I am missing. And I thought I was not using any/many mods altering the gameplay, hmm.
 
Does anybody know if conquering a holy city (having already your own holy city) grants the global bonuses of "conquered" religion on top of your own (eg defender of the faith)? If so, do the bonuses remain if the conquered holy city is converted to your own religion?

I don't think so. Some weeks ago I captured a holy city with Defender of the faith bonus while already reform Crusader Spirit of my own. I don't get the benefit of defender applied at any of my cities at all. I think only one reformation can active at the same time for an empire, probably also true for founder wonder and enhancer belief. You can however, decide which one is active by converting most of your cities including your capital with said religion.
 
Is there any benefit to settling one tile islands on higher difficulties when playing wide? I was trying to have a stronghold near my rivals continents and maybe hoping for some lucky oil in the future. Settling them with pioneers meant they were somewhat useful while they grew with the provided specialist slots, but they ended up growing too large and were happiness drains by the industrial era. Not to mention they were impossible to defend and I lost a few of them (willingly at that point since I was in a huge unhappiness spiral).
 
Is there any benefit to settling one tile islands on higher difficulties when playing wide? I was trying to have a stronghold near my rivals continents and maybe hoping for some lucky oil in the future. Settling them with pioneers meant they were somewhat useful while they grew with the provided specialist slots, but they ended up growing too large and were happiness drains by the industrial era. Not to mention they were impossible to defend and I lost a few of them (willingly at that point since I was in a huge unhappiness spiral).

With the right beliefs you can somewhat make them useful. For example, with Authority's Tribute and Cooperation you can generate a lot of yields off of a new city. Or if its surrounded by sea resources and you have god of the sea. I did this once with a city that had a 1 tile island with 5 fish nearby, so it was actually quite productive. It can turn into a solid guild city.

That said, I wouldn't do it just for the yields, its either got to give you a strategic or luxury you really want, or be a strategically important area. For example, if its a yield drain but provides an important naval healing area when you know your going to have a big war on another continent, it may still be completely worth it.
 
Is there any benefit to settling one tile islands on higher difficulties when playing wide? I was trying to have a stronghold near my rivals continents and maybe hoping for some lucky oil in the future. Settling them with pioneers meant they were somewhat useful while they grew with the provided specialist slots, but they ended up growing too large and were happiness drains by the industrial era. Not to mention they were impossible to defend and I lost a few of them (willingly at that point since I was in a huge unhappiness spiral).
What policies did you have?

If you don't have enough happiness, don't settle.
If you take rationalism, don't settle.
If you have industry, they can quickly become valuable cities.

Defending them varies by game. Sometimes a base far away can be really valuable. If you have coal, a seaport far away can allow you to buy units which could be really valuable. Religion can also help too (will your religion give you science or culture for this city?)
 
Forgot to ps to create a formal bug report, but had the same issue (war then peace to vassals) and on that same game, Spain was brokered by someone to declare war with me, he has a vassal (Germany). All my city-states has the gift for war efforts, I'm curious why, then I realized that I am still at peace with Germany (again, he is a vassal of Spain, and my city-states allies declared war on him).

I'll take a picture of this later, as well as post a github report.
 
Question regarding Firaxite materials. It claimed +50% science in the city with a trade route to a foreign franchise, but I've checked trade routes to franchised city states and I didn't see that +50% anywhere.
Pretty sure it's +50% to the science generated by the trade route. Some other corporation might have +10% city science to a franchise (Centaurus Extractors maybe?)
 
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