Quick Questions / Quick Answers

Is there a way to know when a border expansion promise is completed?

Currently I am saving my game. Buying borders then going back if he complains.

I've looked at diplomacy and deals. Haven't seen anything there yet.

Answered my own question.
Can see the deal when I hover over the leader in the score list.
42 more turns yikes.
 
I know this has been said multiple times, infact i have read this thing a couple of days ago somewhere in here but cant find it anymore ...

What was the file and field that needs editing if you want unlimited xp from barbs?

(2) Community Balance Overhaul\Balance Changes\CoreDefines.sql
Line 98: UPDATE Defines SET Value = 'X' WHERE Name = 'BARBARIAN_MAX_XP_VALUE';

Change the X to whatever value you wish or -1 for unlimited.
 
I've played several games with the CP and CBP, and I have always found the coal resource in the half of the continent I am not in. (I normally play on a Huge Continents Plus map.) Before CP and CBP, I rarely had this problem, and coal has never been scarce. Did this mod change the availability of coal resources?

Second, the ranges for air units are too short. Where do I change these values?
 
I've played several games with the CP and CBP, and I have always found the coal resource in the half of the continent I am not in. (I normally play on a Huge Continents Plus map.) Before CP and CBP, I rarely had this problem, and coal has never been scarce. Did this mod change the availability of coal resources?
I don't think this was changed, and in fact I don't think the mod is actually able to overrule the map-generator in the way necessary for this.

Second, the ranges for air units are too short. Where do I change these values?
Air unit ranges were intentionally lowered on the early air-units to lower their impact, which does make sense, early airplanes weren't that useful and couldn't travel that far.

I have no idea where to change the values but I'd advice you to just get used to the change and maybe pick up the increased operation range promotion or the imperialism tree to counteract it.
 
I've played several games with the CP and CBP, and I have always found the coal resource in the half of the continent I am not in. (I normally play on a Huge Continents Plus map.) Before CP and CBP, I rarely had this problem, and coal has never been scarce. Did this mod change the availability of coal resources?

The starting plot functions in the More Luxuries addon determine resource placement. So, technically the mod can change coal abundance, but it doesn't. Strategic resource placement methods are unedited.

Coal is meant to be less common than earlier strategics, I would suspect to increase focus on trade and/or warfare in the mid to late game. If you've only played several games, perhaps you're just getting unlucky either with dice rolls or land prevalence. You can typically increase the odds of placement by increasing land (e.g. select low seas). Selecting abundant resources won't improve placement for strategics, but will increase quantities. Selecting 'strategic balance' adds iron, horse and oil deposits, but not coal.
 
I've played several games with the CP and CBP, and I have always found the coal resource in the half of the continent I am not in. (I normally play on a Huge Continents Plus map.) Before CP and CBP, I rarely had this problem, and coal has never been scarce. Did this mod change the availability of coal resources?
Have you changed your map? Vox Populi is intented to play on Communitas map, although some people prefer other maps, like Tectonic or Planet Sim. IIRC, Continents+ is perfectly playable too.
 
Have you changed your map? Vox Populi is intented to play on Communitas map, although some people prefer other maps, like Tectonic or Planet Sim. IIRC, Continents+ is perfectly playable too.

While that mapscript might be adjusted to work correctly with Vox Populi, It isn't correct to say VP is intended to play on that map. You can play VP on any mapscript you want.
 
Is there a way to have quick combat and quick movement selected by default? The check options in the advanced set up, my currently aren't for some reason and I forget to change them sometimes, which means I have to reload everything
 
Is there a way to have quick combat and quick movement selected by default? The check options in the advanced set up, my currently aren't for some reason and I forget to change them sometimes, which means I have to reload everything
Its in Options-Game Options
Check Single player Quick Movement\Combat
 
VP installer installs Communitas map. No more allegations.

What allegations? I'm not having a shot at you or anything like that, just correcting the view that Communitas is the intended map to be used with VP. It is installed along with the rest of the package purely because this version needed a slight change to make it compatible.
 
VP installer installs Communitas map. No more allegations

Communitas is a fine map script, but the custom resource placement makes it sort of deviant alongside VP's approach to tile yields, leader and policy balance, etc. That aspect was designed for another mod and it's odd to me that this is not disabled in the script.

briantjack asked about the lack of coal in his games. Communitas will definitely fix that... but for the wrong reasons.
 
there is no middle way unfortunately. with standard settings you get terrible coal distribution- with communitas too much and with others not enough and to adition awfull distribution. with sparse communitas you get little less of everything than standard other map scripts. i wonder what big difference is between sparse-standard communitas, bcoz sparse seems to me similar to other map scripts, while standard is something broken. never played with abundant, but i think standard is broken option, so maybe the issue is option itself ?
 
should aircraft get healed by hospital? in my curent game they dont. or they need take some action to be healed? ( is city healing mutually exclusive with hospitals one?)
 
Is it possible to add unlimited Barb XP as an option like chill! barbs? I play the modpack with friends, so the ability to decide on a game-by-game basis without worry would be nice if it's simple to implement.

Might make getting stuck near a never-ending horde of barbarians a little less terrible, which is really relevant in the new patch.
 
Do we get any additional benefits from a CS ally/friend that had conquered another city? Or is the number 2 just a glorified squatter?
 
You get all resources they get, x2 with related Statecraft policy. But a CS conquering another CS is a loss of yields.
 
You get all resources they get, x2 with related Statecraft policy. But a CS conquering another CS is a loss of yields.

Thanks for the reply. Yes, I just checked and I did get the Gold resource that I had wanted. I was assaulting a new coastal city Sejong sneak-settled in the middle of "my" turf, which was the previous site of a Persian city that had been razed and which I planned to settle.
My CS friend about 10 tiles away came to help and somehow took the city because I was being careless and reduced it to zero HP without having a valid unit to take it.
I guess it's a good way to get lux and resources without committing to a city and the science/policy penalties. I had to keep voting against Sejong's WC proposal to turn it into an open door CS or into his sphere of influence though. Quite annoying
 
I just realized this morning I'm not sure I've been using all the mods available from this community. I've been using the install file that has been updated several times in the last month. The latest is 10-19b. At one point in the install there is a drop down for what you want to install. I just leave it on the default (I forget what it is called, but the other options looked like they installed less). So I definitely have the main mod.

But a few things I've noticed reading through the forums. I've seen references to an updated UI. I haven't noticed anything really different in my games, so have I missed that? I also haven't noticed an updated spy interface.

Is this something I have to install extra? Have I missed anything else? If I haven't provided enough information I can look at my mod list in game tonight.
 
I think the default option is the full package with EUI. Do you know EUI? Are you seeing the EUI interface or only the vanilla one?

I think the updated UI you mention could be the city view UI update by Maister Maggi. It's VP version should be on Steam under his name. It condenses the specialists UI and the great persons progress in the city view. It makes the management much less clicky, it is easier to understand and IMO it looks better.
 
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