Does anyone know the detailed coup mechanics?
It seems to me based on observation that it works something like this.
Whenever a player allies a CS, there is a hidden variable set randomly from 0~99 (let's call it A).
The chances of coup success (let's call it B) is determined by such things as spy level, allied player's influence, etc.
When you attempt a coup, a random number is rolled between your coup success (B) and 100. If this number is greater than (A), the coup succeeds.
Does anyone know if this is correct, and if so, under what conditions A is reset?
For example, does A reset if you fail the coup attempt and your agent dies, etc?