Quick Questions / Quick Answers

Just curious how people think about a civ losing lots of faith (maybe 50%) upon losing its capital. I find it weird that a civ, after losing a key city like the capital, can still find a religion shortly afterwards. I can see this being abused by conquering the secondary city which is no doubt weaker to grab that religion. Your Great Prophet for enhancement will be cheaper since that will be your first prophet. It bothers me a little so not sure how other people feel about it.
 
Your Great Prophet for enhancement will be cheaper since that will be your first prophet.
If I understand your scenario correctly, you have conquered someone's Holy City to get a Religion that way and then you wanna use your first GP to enhance, right? In that case, IIRC, you'll lose all your Faith when you capture the enemy Holy City so this won't be an issue.
 
If I understand your scenario correctly, you have conquered someone's Holy City to get a Religion that way and then you wanna use your first GP to enhance, right? In that case, IIRC, you'll lose all your Faith when you capture the enemy Holy City so this won't be an issue.

You will lose all the Faith but your first one is still cheaper, right? So you take less time to enhance?
 
You will lose all the Faith but your first one is still cheaper, right? So you take less time to enhance?
Oh you mean cheaper than it would be for the other civ since it would be the second prophet for them? Hmmm...yeah I guess so.
I still wouldn't call it an exploit since you'd 1) have to have a Holy City near you that you can conquer 2) actually manage to conquer it before they enhance and 3) you still didn't get to choose a) where your Holy City is (often it's nice to have it be the capital) b) what the basic beliefs are......so quite a few trade offs there.
 
After all this time, I still don't understand the trade route distance/speed mechanic. In the example I provide, how is it possible for Poznan and Warsaw to both take 24 turns, when their distances are 10 and 27 respectively? Lodz has a distance of 21, yet takes 3 less turns to complete...
Spoiler :
Screenshot (10).png
 
I had around 20k faith and captured a foe's holy city. Has all faith just... gone?
 
I had around 20k faith and captured a foe's holy city. Has all faith just... gone?
If you had your own Religion when that happened then it was a bug and you should report it; if you didn't then it's intended, because your empire immediately takes over the Religion of that Holy City and thus loses all Faith in the more primitive, earlier beliefs.
 
If you had your own Religion when that happened then it was a bug and you should report it; if you didn't then it's intended, because your empire immediately takes over the Religion of that Holy City and thus loses all Faith in the more primitive, earlier beliefs.
So what does that mean for my pantheon? If all religions are founded (and I didn’t get one), then I capture a holy city, do I still benefit from my original pantheon?
 
So what does that mean for my pantheon? If all religions are founded (and I didn’t get one), then I capture a holy city, do I still benefit from my original pantheon?
Nope. If you didn't found then your Pantheon never matured into a Religion, so as soon as you take over another Religion (by capturing its Holy City) or another Religion takes you over (by the owner of its Holy City spreading his Religion to your cities) your Pantheon dies and you will adopt the Religion along with the Pantheon it evolved from.

Edit: actually, I'll correct myself here: you will lose empire-wide Faith, but you still have to spread the new Religion to your cities. Your cities can still have Followers of your original Pantheon in the meantime, but that won't last very long, because it doesn't exert any Religious Pressure.
 
So I’m playing Brazil, lots of forest and jungle nearby and I got some bananas. I tried to build a brazilwood camp on the jungle banana but it wouldn’t allow me to, there weren’t adjacent camps. I’m assuming this is because I can put a plantation for the nana? Now later on, will I be able to put a logging camp? I want to keep my jungle for the science later plus I have the pantheon for +1 culture and faith for every 2 jungle/forest tiles worked. On top of my Brazilwood camps you can smell the synergy.

TLDR; can I put logging camp on jungle banana tile?
 
So I’m playing Brazil, lots of forest and jungle nearby and I got some bananas. I tried to build a brazilwood camp on the jungle banana but it wouldn’t allow me to, there weren’t adjacent camps. I’m assuming this is because I can put a plantation for the nana? Now later on, will I be able to put a logging camp? I want to keep my jungle for the science later plus I have the pantheon for +1 culture and faith for every 2 jungle/forest tiles worked. On top of my Brazilwood camps you can smell the synergy.

TLDR; can I put logging camp on jungle banana tile?
No. The only time a worker can build an improvement that's not linked to a resource on a tile is before you've discovered that resource. Since you can't get to Machinery without researching The Wheel, you'll never be able to build a logging camp in a location where bananas will be.
 
No. The only time a worker can build an improvement that's not linked to a resource on a tile is before you've discovered that resource. Since you can't get to Machinery without researching The Wheel, you'll never be able to build a logging camp in a location where bananas will be.
Thanks for the reply. Generally speaking, how do you approach leaving vs removing jungle/forest? I want to make use of my pantheon because +1 culture/faith plus the +1 science from Universities is imo worth more than +2 food and +1 gold I would get for the plantation. I’ve also had games where I wanted the plantation instead of the terrain feature.. I suppose, like most things, it is situational? Is there a more concrete objective answer for building improvements? Farms are prioritized over villages, even GPTI in my civs usually, how do you go about it?
 
What are people's thoughts on Way of the Pilgrim Founder belief? I noticed that, if the AI gets the first religion in my games, they always pick it. Is it really that powerful compared to other Founder beliefs? I'm curious how strong it is for other people regarding the yields you can get.
 
What are people's thoughts on Way of the Pilgrim Founder belief? I noticed that, if the AI gets the first religion in my games, they always pick it. Is it really that powerful compared to other Founder beliefs? I'm curious how strong it is for other people regarding the yields you can get.
Its an interesting belief which shine in the late game for a culture tourism missionary bomb. Sadly AI will probably never know how to use it properly so its quite weak in AI hand. Im planning on doing a playthrough showing how to use it but I guess Im gonna finish my 2 current playthrough first.
 
Its an interesting belief which shine in the late game for a culture tourism missionary bomb. Sadly AI will probably never know how to use it properly so its quite weak in AI hand. Im planning on doing a playthrough showing how to use it but I guess Im gonna finish my 2 current playthrough first.

If it's weak in the AI's hand, do you think they should pick it as a lower priority?
 
I dont know, it does give the AI a lot of early culture though, it can jump ahead by serveral policies in medieval picking this. But AI wont spread post Industrial so it wont use the belief to its most potential.
 
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