Viralvoid
Warlord
China is very good. It's one of the best design in the game, very unique and versatile.
China is probably the best civ, (maybe Ethiopia). The AI always does well as China, I think it should round down.
Is there a way to cause a certain civ to start close to me? Like if I made player 2 Persia, would that mean I probably start next to Persia?
There is a mod called Really Advanced Setup, you can tinker with certain things with it but I'm not sure you can force something like that, but maybe would worth a look (I didn't find it, only terrain / natural wonders close to you etc.).Is there a way to cause a certain civ to start close to me? Like if I made player 2 Persia, would that mean I probably start next to Persia?
There is a mod called Really Advanced Setup, you can tinker with certain things with it but I'm not sure you can force something like that, but maybe would worth a look (I didn't find it, only terrain / natural wonders close to you etc.).
Question: is it me, or is -Happiness shouldn't be really possible with the current versions?(June 12 version) How can Persia have -9 Happiness? (he had -40 at one occasion lol) So I'm guessing it's a bug, but where can I find the culprit I'm wondering...
(I'm using a modified version of Enginseer's Civic and Reform modmod, but I double checked that [but I still probably messed up somewhere])
It won't work with newest EUI, it works only with the provided version.I'm trying to use just the (1) Community Patch on this play through for a mostly vanilla (but bugfixed) experience, but using the new EUI. It doesn't behave well with the EUI, but I did manage to rip out the UI-related pieces (I think), but I'm not really sure I did it right. The only thing I'm seeing off so far is the movement count is multiplied. Any ideas how to make the Community Patch more vanilla to make it compatible with new EUI?
I've found this subject:Hi, is it possible to edit save-games? If yes, how? I would like to remove "once city challenge" from it. Forgot to remove that option when starting the game.
2) Yes, Specialists are limited by the amount of excess happiness in a city (eg. if your city has 101) Do Great Generals give their adjacency bonus when embarked?
2) Is there a limitation on the number of specialists I can assign in one city? Sometimes I can't assign more than one scientist even though I have library + university.
3) What are Mandirs and how do I get them? In my very first game of civ5 VP I could build a Mandir in only one city but I didn't build it because I didn't know if it was for my religion or another (I chose Orthodoxy) and since then I have not seen the possibility of building them anymore.
4) For some buildings it is clearly stated that they reduce unhappiness, but I feel like some others could, too: does a bank or a market reduce poverty? Does a workshop reduce pop/prod distress? What exactly is distress anyway? Is it the discrepancy between population and production? If so, building production building (well, forge, workshop...) should help, right?
I'm playing the new (6-12) version and happiness is tough to handle, all my cities have avoid growth checked atm
I love your mod but I'm new to Civ5 (I only played a little vanilla when in came out years ago, I'm a long time civ4 player) so the learning curve is steep.