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When playing the Dutch, what is the benefit (aside from getting monopolies) of importing duplicate copies of resources?
 
Is this city supposed to be generating unhappiness? Where is it coming from?

City is 1 pop, Polynesia has no unhappiness from isolation, all needs are met. So the one pop is just unhappy?

upload_2019-6-21_9-2-1.png


Edit:

After growing, now all it's needs are still met, but it's not unhappy anymore. I have to say, this is infuriating.

upload_2019-6-21_9-17-2.png
 
Last edited:
Is this city supposed to be generating unhappiness? Where is it coming from?

City is 1 pop, Polynesia has no unhappiness from isolation, all needs are met. So the one pop is just unhappy?

View attachment 527204

Edit:

After growing, now all it's needs are still met, but it's not unhappy anymore. I have to say, this is infuriating.

View attachment 527209

The UI mod you're using makes it harder to see where that source of unhappiness is coming from. My guess is it's from science or culture and your UI mod just isn't displaying it in that first SS? Can you unload that city view mod and check?
 
How exactly does China's decay work? I was playing with them and expecting to retain only 1/4 of my bonuses, and so I held off on era advancement. In actuality, I only lost a meager amount of culture. Is it actually RETAINS 75% of the bonuses? Cities with 3 or less culture lost nothing, and the capital, with around 6, dropped to 5. If this is working as intended, this really needs a better writing. Further, the tooltip in game says you lose half; you don't.
 
How exactly does China's decay work? I was playing with them and expecting to retain only 1/4 of my bonuses, and so I held off on era advancement. In actuality, I only lost a meager amount of culture. Is it actually RETAINS 75% of the bonuses? Cities with 3 or less culture lost nothing, and the capital, with around 6, dropped to 5. If this is working as intended, this really needs a better writing. Further, the tooltip in game says you lose half; you don't.

Tooltip errors need to be a GitHub issue or they'll never be fixed.
 
How exactly does China's decay work? I was playing with them and expecting to retain only 1/4 of my bonuses, and so I held off on era advancement. In actuality, I only lost a meager amount of culture. Is it actually RETAINS 75% of the bonuses? Cities with 3 or less culture lost nothing, and the capital, with around 6, dropped to 5. If this is working as intended, this really needs a better writing. Further, the tooltip in game says you lose half; you don't.
This is correct. You keep 75% of the bonus. It might seem not too much, but the next age you'll lose another 25% of everything gained.
 
I'm playing a Shoshone game right now, Progress/Statecraft with the goal of winning by Diplomacy. I just got the ability to reform my religion but I'm not sure if Holy Land or Global Commandments is better. Portugal is the only diplomatic civ in the game.
 
I haven't tried China in a long time but wasn't there a discussion where losing only 25% deemed too powerful and then we went to -50%? Why'd we go back?
 
I haven't tried China in a long time but wasn't there a discussion where losing only 25% deemed too powerful and then we went to -50%? Why'd we go back?

I think they meant that you lose 75% and keep 25%.
 
Yeah that's what I thought but apparently in-game you only lose 25%.

Really? I haven't played them so I wasn't sure. However, the UA description says "These bonuses decline by 75% every Era" which should be a loss of 75%. If they got reverted back to 25% loss, then maybe it's a mistake.
 
I've checked the code, and it is indeed:

int iValue = pLoopCity->GetBaseYieldRateFromMisc((YieldTypes)iJ);
iValue *= 25;
iValue /= 100;
pLoopCity->ChangeBaseYieldRateFromMisc((YieldTypes)iJ, -iValue);

Which mean that the value is reduced by "25% rounded down", so equivalently multiplied by 75% then rounded up.
(The rounding up is very weird, as it means you basically never go under 3 culture and food once you reached it.)
 
I should probably fix the UA text, as it’s misleading. Either that or reduce the bonus. Is China too strong?
I think China is fine currently. I've not seen anybody complain about them, so they're probably not OP in the AI's hand either.

If some peoples think a nerf would be welcome, then I would make the rounding goes into the other direction, because it is kind of weird that a city with 3/3 in bonus yields keep them when changing of era instead of decreasing to 2/2 (then to 1/1 then to 0/0).
 
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