dostillevi
Prince
- Joined
- Sep 16, 2009
- Messages
- 309
When playing the Dutch, what is the benefit (aside from getting monopolies) of importing duplicate copies of resources?
Monopolies are the only benefit.When playing the Dutch, what is the benefit (aside from getting monopolies) of importing duplicate copies of resources?
When playing the Dutch, what is the benefit (aside from getting monopolies) of importing duplicate copies of resources?
Is this city supposed to be generating unhappiness? Where is it coming from?
City is 1 pop, Polynesia has no unhappiness from isolation, all needs are met. So the one pop is just unhappy?
View attachment 527204
Edit:
After growing, now all it's needs are still met, but it's not unhappy anymore. I have to say, this is infuriating.
View attachment 527209
How exactly does China's decay work? I was playing with them and expecting to retain only 1/4 of my bonuses, and so I held off on era advancement. In actuality, I only lost a meager amount of culture. Is it actually RETAINS 75% of the bonuses? Cities with 3 or less culture lost nothing, and the capital, with around 6, dropped to 5. If this is working as intended, this really needs a better writing. Further, the tooltip in game says you lose half; you don't.
This is correct. You keep 75% of the bonus. It might seem not too much, but the next age you'll lose another 25% of everything gained.How exactly does China's decay work? I was playing with them and expecting to retain only 1/4 of my bonuses, and so I held off on era advancement. In actuality, I only lost a meager amount of culture. Is it actually RETAINS 75% of the bonuses? Cities with 3 or less culture lost nothing, and the capital, with around 6, dropped to 5. If this is working as intended, this really needs a better writing. Further, the tooltip in game says you lose half; you don't.
Does this continue until you lose 100%?This is correct. You keep 75% of the bonus. It might seem not too much, but the next age you'll lose another 25% of everything gained.
I believe the game calculates what you lose, and it always rounds down. A city with 1 bonus would lose 0.25, but round that down to 0, so 1-0=1.Does this continue until you lose 100%?
I haven't tried China in a long time but wasn't there a discussion where losing only 25% deemed too powerful and then we went to -50%? Why'd we go back?
Yeah that's what I thought but apparently in-game you only lose 25%.I think they meant that you lose 75% and keep 25%.
Yeah that's what I thought but apparently in-game you only lose 25%.
int iValue = pLoopCity->GetBaseYieldRateFromMisc((YieldTypes)iJ);
iValue *= 25;
iValue /= 100;
pLoopCity->ChangeBaseYieldRateFromMisc((YieldTypes)iJ, -iValue);
I think China is fine currently. I've not seen anybody complain about them, so they're probably not OP in the AI's hand either.I should probably fix the UA text, as it’s misleading. Either that or reduce the bonus. Is China too strong?