Takagi Hiro
Prince
- Joined
- Jan 8, 2010
- Messages
- 516
The issue, I feel is...Are you building walls and barracks? If you expand too much, you'll have to reduce your growth too, namely avoid working farms, and if nothing helps, pick the 'avoid growth' button. Don't control more cities, just puppet them if you have to (puppets still increase your yield demand in every city, but less than what a controled city does).
Global happiness around 75% is not a problem yet, but it means that you need to start to care about it. Even if your cities revolt, this usually means a few bandits here and there, if you are a warmonger probably you can handle it.
In industrial, you may build Public Works too.
1) I don't actually know how this system works in any depth. I'm returning to VP after about a year of inactivity with it. I don't know how a city that has plenty of food and production can be distressed. It's not like I'm starving it. And it's on such a powerful scale. Distress here, distress there, distress everywhere. Why? I don't have the answers, so I don't know how to fight it. It feels like all I can do is just build buildings that give -1 distress, making barracks a new high priority building. Is this based on some global average? Empire average? And why is it so high despite working so many high yield tiles? Not only does assigning a specialist add urbanization unhappiness, does this not also make your city "more distressed"? It's so punishing.
2) More than ever, it feels like you have no choice on what early buildings to build. The answer is just to build them all (just to get your city to shut up about its needs... only for another to take its place). Why should I be building walls in a city that's on the inside of my empire with no risk of attack? Why should I be building barracks when I don't wish to train a specialized military? I do have the answers to these questions, but it just feels like even buildings you would selectively choose not to build, you now have to.
Edit: Typo.