Quick Questions / Quick Answers

I have the event and decision mod. But i not find the button with the list of all things(victory etc) with enact decision. How is?
 
Somewhat off-topic, but it relates to something on-topic...does anyone know what the formatting code is to make a table in a forum post here?

I'm planning on adding that AI opinion modifier table. :)
 
Does buying great people after industrial age increase there cost when trying to get them via specialists?
 
Somewhat off-topic, but it relates to something on-topic...does anyone know what the formatting code is to make a table in a forum post here?

I'm planning on adding that AI opinion modifier table. :)
Maybe attach a simple html file that can be opened in a new tab?
 
Spoiler :

Sid Meier's Civilization V (DX11) 9_26_2019 5_29_55 AM.png



I have a war score of 94 with Poland and yet cannot liberate Germany or vassalise Poland. Am I missing some extra condition?
 
You only need 90 warscore to vassalize. Not sure about liberation.
 
Which version were frigates given 2 tile range? I haven't had much time to play CPP recently, and have only just played a game and discovered this abruptly when Denmark DOW'd me. His navy showed up and took out 2 land units in 1 turn, one being 1 tile away from coast. It seems like this makes navies incredibly powerful. I'm trying to understand the rational behind the update.
 
Which version were frigates given 2 tile range? I haven't had much time to play CPP recently, and have only just played a game and discovered this abruptly when Denmark DOW'd me. His navy showed up and took out 2 land units in 1 turn, one being 1 tile away from coast. It seems like this makes navies incredibly powerful. I'm trying to understand the rational behind the update.
Attacking inland units should have been fixed in last version.
 
One of my cites just lost some ramdom buildings, is it a bug or there is a limit to the number of buildings in a city ? sorry for my bad English
 
What other tried-and-true map scripts are there for vox populi mod besides continents and pangea?
 
I seem to have 4GAP on banks and customs houses in all cities even when it does not follow my religion. Does anyone know how exactly this happened? Playing as Persia by the way if that matters.

Spoiler :

Sid Meier's Civilization V (DX11) 9_30_2019 3_41_28 AM.png

 
Thanks for the map script tips! I started playing the newest version of Communitas and it's really interesing looking. Pretty archipelago heavy, at least on my part of the map, but I don't mind at all. Especially since I'm playing as Dido.

Probably entirely unrelated to that, but I think I'm having a bug that prevents me from getting my second monopoly with coral. I got 2 out of total of 4 the usual way. Then I got 3rd one by duplication with the Great Conthon (Dido's East India Company replacement). Now the monopoly screen shows 75% (which itself is not a bug, just how it's counted, I'm guessing?) but I'm still not getting the monopoly bonus of 2 science per resourse.

Edit: Oh never mind, I'm stupid. So that 2 science per resource just means for those two corals. Well that's not very useful at all.
 
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Well that's not very useful at all.
On the contrary. That's quite useful.

How much science are you producing? 8? 10? Now add 4 science. That's almost +50% your raw science production. It's like building 2 libraries just for one unrelated building.
Also, you are rising the bar for other civs, making them suffer illiteracy if they can't keep up with you.

EDIT. Nevermind. IIRC, Great Cothon is in Classical Age, you probably have much bigger science by then.
 
Yeah, I was well over 100 science per turn by then. Would have been amazing as the primary monopoly resource and with 6-8 close to the starting area. Well, it still might net me a more preferable corporation.
 
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