Quick Questions / Quick Answers

There is no limit, are you playing with Events enabled?
Oh i see, i did turn off Bad Events but somehow still got flooded. Thank you!
Another question: Is the Declaration of friendship with another Civ works if YOU are the civ that declare it, 100% when i do it i am refused.
 
Oh i see, i did turn off Bad Events but somehow still got flooded. Thank you!
Another question: Is the Declaration of friendship with another Civ works if YOU are the civ that declare it, 100% when i do it i am refused.
DoF will be presented to you by AI once the value hits the point where they would accept a DoF, so they will always ask you when it's time. Other than playing a multiplayer game with other humans, the button to ask for DoF is pointless.
 
Is there a cap for warmonger penalty?
Does it vary with difficulty?
Whats the prereqs to reach that cap? ex taking a city, reaching a certain warscore
 
Hi, so I generally play on marathon speed, and in the last few patches I noticed that building Stonehenge leaves me 50:c5faith: short of a pantheon, whilst the other speeds allow me to get a pantheon straight away. Like I think in standard you only need 50:c5faith:, epic is 75:c5faith: and marathon is 150:c5faith:? But building Stonehenge, no matter what speed you play on, always yields 100:c5faith:. Is there any way I can fix this in the code? I've got some basic skills but I'm no where near brave enough to start messing around with it on my own! It's just very annoying spending time building Stonehenge to speed up a Pantheon only to find you've still got to build a Shrine after or before it too. It sort of defeats the whole purpose of the wonder in a way!
 
2 quick questions:

a) How is HP of the city determined on capture? I see that some times it's over 100 and sometimes 0, with the latter case being very annoying in the case of naval conquest if you cannot get ground support (losing fully exped Destroyer you used to get the city only to lose it again together with the ship itself to a fart from a nearby scout)
b) I noticed that in the newest version garrisoning generals/admirals doesn't improve CS anymore. Is this connected with the new system of tying the CS with the unit inside? Also, this change makes weird quirks at time you have ship and land garrison, with the land unit's strength used for CS calculation even when ship would give higher one.
 
Is there a source where we can get detailed information not available in civilopedia (as it works in VP)?..Like for eg: How is city combat strength calculated?, concept of blockading a city and prevent it from healing etc.
 
Before opening a new thread, I wanted to ask if anyone remembers what is the stated reason you can only faith-buy great people starting in the Industrial era? Why not from the very beginning?
 
Before opening a new thread, I wanted to ask if anyone remembers what is the stated reason you can only faith-buy great people starting in the Industrial era? Why not from the very beginning?

Its effectively a retool of the faith resource. Early game, Faith is about religion, the beliefs and the spread.

Towards the later game faith doesn’t serve that purpose anymore, but now serves as a method for great people, keeping faith somewhat relevant.

So that’s the mechanical reason for it.
 
Thanks for the reply. That I understand, but why not enable those civs (AI&human) that wish to use faith on Great persons instead of spreading to do so from earlier on?
 
Thanks for the reply. That I understand, but why not enable those civs (AI&human) that wish to use faith on Great persons instead of spreading to do so from earlier on?
That would be too much of an advantage and beliefs are not balanced with this in mind. Besides, somewhat I like the change of faith use, it's like playing a second mini game.
 
I haven't played vox populi since January this year. Is there a summary of the changes I can read somewhere?
 
I haven't played vox populi since January this year. Is there a summary of the changes I can read somewhere?
Nope.

Basically:
- Reworked happiness system (now local, city size less harsh).
- Rearranged ancient techs (increases value for iron working).
- Naval ranged now skirmisher like in ancient-renaissance, archer like in modern.
- Food scarceness (now working on food is good).
- Changed diplomat units scaling.
 
Nope.

Basically:
- Reworked happiness system (now local, city size less harsh).
- Rearranged ancient techs (increases value for iron working).
- Naval ranged now skirmisher like in ancient-renaissance, archer like in modern.
- Food scarceness (now working on food is good).
- Changed diplomat units scaling.
Thanks! Anything else in terms of minor changes? Is culture and production still king?

You mentioned iron working being more worthwhile now, what about the other ancient techs? Are some of them worse than before as a result?

Would you mind explaining the reworked happiness and food system, or can I read about them somewhere? I guess its explained in the civilpedia ingame?

Lastly, how do you like the changes? Is the mod better now do you think?
 
Thanks! Anything else in terms of minor changes? Is culture and production still king?

You mentioned iron working being more worthwhile now, what about the other ancient techs? Are some of them worse than before as a result?

Would you mind explaining the reworked happiness and food system, or can I read about them somewhere? I guess its explained in the civilpedia ingame?

Lastly, how do you like the changes? Is the mod better now do you think?
1. I would say culture and production are still king. Now food isn't crap as before.
2. Problem was that Mathemathics was too good to delay, and the path towards it most convenient. Now the strengths are spread out evenly.
3. I plan on doing a guide soon. Basically, you have the same unhappiness types as before (needs, religious, specialists), but now the happiness is origined locally. This is, each city generates happy and unhappy people. Happy people are capped by city size, while unhappy people can be greater than that. Then you have that any happiness empire bonus is distributed among all your cities, in order of appearance. For, example, if you are gaining 6 happiness from luxuries and you have 4 cities, the two first cities gain 2 happiness each one, and the other two cities gain one happiness points each one. City UI has been changed to show happiness more detailed and informative. You also may see what your city shall look like upon growth. Unhappiness reduction buildings have been simplified. Some building still work at a percentage, like walls, but most of them now just remove 1 point of unhappiness, such as the library which removes 1 point of illiteracy the city may have. Unhappiness from specialists is called urbanization and has its own unhappiness reductions. 1 specialist = 1 urbanization unhappiness. Easy.
The food change is just a thoroughly removal of food bonuses here and there, so now, if you want food you have to work for it. Not enough food and your cities will stagnate. Oh, I forgot something critical. Now you need to reach city size 4 before you can even start working on a settler, and once you produce the settler, that city will lose 1 population. Both things made the early game much more longer than usual. Coveting the land is harder, both from the unhappiness upon extension and because of the lack of food, resulting in wild land filled with barbarians for longer. The global metric of unhappiness is the number of unhappiness produced divided by the number of happiness produced, expressed from 0 to 100. Don't settle any more cities if you see your happiness dropping below 100 and be cautious if you plan to conquer cities, specially in the early game, as the unhappiness is very hard to bear in annexed cities.
If you have a too wide empire, and you don't have any tool left to resist rebelion, just let one of your cities secede. That will create a city state and release you from the struggle.

A minor change, you may say, is that now the cost of progress is downgraded as a civ loses cities, so a civ that has lost many cities may still keep up in time, if it saved its better cities.
4. All those changes are things that we all agreed upon, and we didn't ask for reversal, so I'd say we're liking them. All them addressed concerns we had. I'd say it's more mature. Your's to say if you like them too.

EDIT.
Geez, I forgot other changes, combat related:
Swordsmen are gaining now Cover for free.
Fusiliers on, gain anti-mounted.
Mounted units now pay higher cost to move through rough terrain.
Aaand you should try new naval promotions. It's a whole new world.
 
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Hi, so I generally play on marathon speed, and in the last few patches I noticed that building Stonehenge leaves me 50:c5faith: short of a pantheon, whilst the other speeds allow me to get a pantheon straight away. Like I think in standard you only need 50:c5faith:, epic is 75:c5faith: and marathon is 150:c5faith:? But building Stonehenge, no matter what speed you play on, always yields 100:c5faith:. Is there any way I can fix this in the code? I've got some basic skills but I'm no where near brave enough to start messing around with it on my own! It's just very annoying spending time building Stonehenge to speed up a Pantheon only to find you've still got to build a Shrine after or before it too. It sort of defeats the whole purpose of the wonder in a way!
Hi, so you could go into MODS --> (2) Community Balance Overhaul --> Balance Changes --> Wonders --> Wonder Changes, scroll down a little and find Stonehenge, and where it says "INSERT INTO Building_InstantYield", change Stonehenge to 75:c5faith: so that it gives you a pantheon on Marathon.
 
I'm crashing to desktop trying to load a save game I started yesterday. I found a tip a while back saying not to show tile yields to minimize vram usage but I had forgotten about that until now. Is there a way to modify the save game to turn off tile yields and hopefully get it to load? Or does anyone have other suggestions? This isn't the first time I've lost games to this problem...

Standard map. No other mods. EUI enabled. Most recent beta, v4 iirc. Graphics all minimized. GTX 1060 6gb. Windows/Nvidia all updated. I've tried loading my hard save + last 10 auto saves.

Edit: I've managed to load an earlier auto save with low quality textures. Unfortunately this means many, many missing icons and the UI screwed up in a bunch of places. I'm going to try to uninstall and and then re-install with no EUI.
 
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