Thanks for the translation! Never understood that calculation before, I always thought it was like (#Happy) / (#Happy + #Unhappy)So it's basically (#Happy/#Unhappy)/2 ....
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Thanks for the translation! Never understood that calculation before, I always thought it was like (#Happy) / (#Happy + #Unhappy)So it's basically (#Happy/#Unhappy)/2 ....
Authority opener gives culture for a) killing units b) clearing barb camps. If you do both at once, I assume you would get a+b, but it appears you only get a). I only got 8 culture when I cleared a barb camp with a brute in it; I was expecting double that.
Sounds like a bug to me.
You want the save game? Where should I put it? The 3-1 Beta Thread?
Does the AI automatically receive the morale promotion on all land units? I'm 215 turns into my current game on the 3-1 beta and haven't seen a single AI land unit without it.
I'm aware of that. I'm just thinking that the AI may be receiving it automatically for all land units. I will be on the look out for when they build a unit in a non-capital/HE city.
I am positive it is not being granted to units built by the human player in cities without the HE.
Just checked the code and it is limited in the city with HE. Not sure about where the AI build most of their units though.
They prioritize their best military construction cities for unit building (high Production, EXP buildings, Heroic Epic would all contribute, I believe).
If the AI has Orders I believe that gives the Morale promotion as well.
There's also an event which gives a temporary Morale promotion.
Under the table <Building_UnhappinessNeedsFlatReduction>.Anyone know how I can add something like -1Unhappiness from
/
Distress or -1
Unhappiness from
Poverty to a building?
<Building_UnhappinessNeedsFlatReduction>
<Row>
<BuildingType>BUILDING_JAIL</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Building_UnhappinessNeedsFlatReduction>
Place one of your spies in the city.How do I see what an AI city has before capturing it? I know I can see wonders/population/religion. And I know I can "View City" after capture, but I mean before (e.g. if I wanted to know which city to capture).
Thanks,
M
Place one of your spies in the city.
Any way to do this, before getting spies?
Nope.
Not entirely true. Many buildings have a physical presence on the map and it can be (for some of us) a fun minigame to spot them. Also, you may be able to tell if they have a granary or forge, for example, by checking the yields (I'm fairly sure this works). All wonders from the base game are visible (is that true of the added wonders?).
You can check in the pedia on the probability that each building will survive capture.